Dynamic rates
x100 EXP to level 52, tapering to x10 at 76+. Drop and Spoil x100, Adena x2, Quests x20.

Expanded Interlude progression built around accelerated leveling, spoil, crafting, rare equipment, long-term character upgrades, PvP, castle competition and extensive class rebalancing.
Seasonal servers · fresh starts, focused seasons
Game and login availability, the next Olympiad window, and upcoming epic bosses.
Next games: —
· 20:00–00:00 server timeSeason not open yet — schedule is reserved.
Next spawns this week — dates from the live timers and fixed schedule.
Oasis Interlude+ keeps everything that made Interlude the most loved chronicle of Lineage II — the pace of the fights, the weight of a siege, the value of a well-built character — and removes the grind that no longer belongs in a modern server.
Leveling is fast where it should be and meaningful where it matters: a dynamic EXP curve carries you to 52 in an evening and then slowly hands the reins back to you. From that point the server is about farming, spoil, crafting and long-term upgrades that never stop paying off.

The Oasis Item Shop stops at B-Grade. Everything above it is farmed, spoiled and crafted by players.
Divine Inspiration, Weight Limit, Excellence, Agathions and Olf's T-Shirt give you a goal for months.
A race- and class-wide rebalance lifts the forgotten classes instead of nerfing the strong ones.
Catacombs run 24/7, castles change hands weekly, epics are reworked and worth fighting for.
Base rates stay generous, while the dynamic EXP curve keeps the last levels worth something.
The multiplier drops as you climb, so the road to 80 stays a real achievement.
A short overview — the detailed configuration is one click away.
x100 EXP to level 52, tapering to x10 at 76+. Drop and Spoil x100, Adena x2, Quests x20.
Three free hours per game account, one window — daily 3h or 6h subscriptions with Coin of Luck when you need more. Type .autofarm.
Two hour buffs by default, three hours with Premium Account; 24 base slots and up to 20 more through Divine Inspiration levels.
Shops sell up to B-Grade only. A-Grade and above lives in spoil, resources and the crafting wheel.
Convert crafted gear into Rare versions for stats close to a full grade up — at 25× the materials.
Weapons safe +4 / max +16, armour and jewellery safe +3 / max +16, with published success rates.
Catacombs stay in a permanent farming period, Seal Stones drop 24/7 and Mammon is always available.
Every race and profession retuned: PvE damage, PvP modifiers, tank utility, summons and support kits.
101 Chronicle-new skills from Classic Secret of Empire, ported to Interlude+ and retuned for the level 80 cap.
After level 80, Ability Points buy defensive passives across Knights, Warriors and Wizards. Shared unlocks by total points spent — mix freely. 26 points; you cannot take everything.
Link Discord, talk in community channels and climb levels 1–80. Unlocks arrive as in-game mail — Adena, Ancient Adena and Hunt Pass-style supplies. Coin of Luck stays on the vote track.
Three systems that turn farmed adena into permanent power.
Works from your inventory. At maximum: +5% P./M. Atk, +10% M. Def, +25% healing, +15% HP and more.
Restore CP, HP and MP every 7 seconds and cast Cleanse automatically, up to 500 per tick.
+10% PvP attack and defense, +1000 CP, +10 speed and +1 to every attribute. A failed enchant only resets it to +3.

Create your account, download the client, and join the Discord.