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The complete configuration

Every rate, table and success chance that defines Oasis Interlude+, in one page.

Search works in every language on this site.

Main Information

Base rates

x2
Adena
x100
Drop
x100
Spoil
x20
Raid Boss
x10
Seal Stone
x20
Quests

Dynamic EXP / SP

x100
Lv. 1–52
x50
Lv. 52–61
x30
Lv. 61–70
x20
Lv. 70–76
x10
Lv. 76–80
  • Custom Chronicle: Interlude+ with Classic Skill and System
  • Auto-Farm: 3 free hours per day per game account, one window; daily 3h or 6h subscriptions with Coin of Luck — see Auto-Farm.
  • Premium Account: timed boost bought with Coins of Luck — see the Premium Account section for plans and bonuses.
  • VIP & Prime Shop: a rank you build with VIP Gain Scrolls — hunting bonuses, daily gifts and Prime Shop unlocks. Not the same as Premium Account — see VIP & Prime Shop.
  • Vote Rewards: four top lists pay 40 Coins of Luck each (12h cooldown). Vote once a day on all sites for about two weeks and a 14-day Premium pack is covered; keep going and you still have spare CoL for cosmetics — see Vote Rewards.
  • Buffer: 2 hours duration without Premium, 3 hours with Premium Account (any tier); 24 base slots (+20 through progression).
  • Autoloot, automatic skill learning and MP potions (+1000 MP, 7 second cooldown).
  • Multiboxing: unlimited windows allowed (any number of characters from one IP/PC).
  • Discord linking: connect your game account(s) on the account panel for shop / offline shop sale DMs and .autofarm / .offline death alerts by PM.
  • Discord community ranks: linked players earn XP from quality chat in community channels, climb levels 1–80, and claim in-game mail on the account panel — see Discord Community.
  • Ability Trees: after level 80, defensive Ability Points for Knights, Warriors and Wizards with shared unlocks — see Ability Trees.
  • Build Calculator (beta): web tool at /tools/build-calculator to plan ability trees, dyes, buffer presets and gear. Import from the account panel; share builds via direct link or Discord /build. Still in active development.
  • Clan Hall NPCs: clan hall owners can buy and manage support helpers, a hall shop, a buffer and a blacksmith from inside the hall through the hall manager or clan hall services. Each one lasts one month and must be renewed.
  • Custom Zones: Fafurion (party) and Garden of Genesis / Gardens (solo-friendly) with custom drop and spoil tables. Oasis Shards trade at the Astral Merchant for elemental spirit materials — see Custom Zones.
  • Attacking a Raid Boss level 64 or higher flags your character for PvP.
  • Adena drop chance is 100% from regular mobs, raid bosses and epic bosses.

Auto-Farm

Built-in AutofarmPlus farm assist with a free daily claim — subscribe for 3h or 6h of usage each farm-day with Coin of Luck.

Type .autofarm in chat to open the AutofarmPlus panel. Claim your free daily time or buy a daily subscription, configure options, then start farming — the same style of voiced command as .share, .weekend and .pa.

Free daily allowance

  • 3 hours of free Auto-Farm per game account each day (claim in the Buy / Free panel).
  • The free claim refreshes at 06:30. It stacks onto whatever time you still have that day.
  • Only one Auto-Farm window can be active at a time.

Daily subscriptions

Daily allotmentDurationPrice
3 h/day1 days1,000 Coin of Luck
3 h/day7 days4,000 Coin of Luck
3 h/day30 days8,000 Coin of Luck
6 h/day1 days4,000 Coin of Luck
6 h/day7 days10,000 Coin of Luck
6 h/day30 days20,000 Coin of Luck

While a subscription is active you get a fresh usage allotment each farm-day at 06:30 (SET to the tier hours — unused that day does not bank). Free claim still stacks on top when available. Buying a longer pack extends the calendar end; a higher tier upgrades your daily hours.

What AutofarmPlus can do

  • Options: Auto Attack (fighters), Respect Mode (no KS), Counter Attack, Raid Boss, Spoil first, Extra skill delay, Avoid champions, Monster Assist, Healer Mode, Path when not visible, Pet auto assist.
  • Adjustable farm radius (presets and fine steps), party follow range, heal HP% and attack skill MP gate.
  • Target whitelist of up to 6 monster types (empty list = any allowed mob).
  • Return spots: up to 5 coverage waypoints when no reachable mobs remain nearby.
  • Class setup and skill bars (attack / self / heal), with spoil/sweep coordination including Mass Sweep.
  • Targets must be reachable (line of sight / straight path) before the farm locks onto them.

How time works

  • Open the panel with .autofarm.
  • Time only counts down while Auto-Farm is actively running. Idle or turned off does not drain your allowance.
  • Subscription days are calendar time. Each farm-day at 06:30 your remaining usage is set to the sub tier (3h or 6h). Free claim can still add hours that same day.

At a glance

  • 3 free hours per account per day (claim refreshes at 06:30)
  • Sub 3h/day: 1d 1,000 · 7d 4,000 · 30d 8,000 Coin of Luck
  • Sub 6h/day: 1d 4,000 · 7d 10,000 · 30d 20,000 Coin of Luck
  • Daily allotment SETs at 06:30 — unused hours do not bank
  • Time drains only while Auto-Farm is on
  • Command: .autofarm

Claim free hours, subscribe when you need a steady daily allotment, and keep progressing when real life calls.

Premium Account

Premium Account (PA) is a timed boost bought with Coins of Luck. While active, you farm faster and get extra convenience perks.

Plans & prices

PlanDurationPriceExtra
Premium 2 Days2 days450 Coins of LuckVIP Gain Scroll (240 pts)
Premium 14 Days14 days2,500 Coins of LuckVIP Gain Scroll (800 pts)
Premium 30 Days30 days4,000 Coins of LuckVIP Gain Scroll (2,400 pts) + +10% enchant success + +×8 carry weight (×24 total)

The 30-day plan is best value per day and the only plan with the enchant bonus, extra carry weight, and ×2 quest drops.

Daily voting on all four top lists earns enough Coins of Luck for free Premium — about two weeks of once-daily votes covers the 14-day pack; a full month covers the 30-day pack with spare CoL left for cosmetics. Details in Vote Rewards.

Rate bonuses

×2.0 (double)

  • XP & SP from mobs
  • Adena drops
  • Item drops
  • Spoil
  • Seal Stones

×1.5 (+50%)

  • Raid boss XP & SP
  • Raid boss drops
  • Quest rewards (XP, SP, items, adena)
  • Quest drops

30-day extras

  • +10% item enchant success
  • +10% skill enchant success
  • +×8 carry weight on top of Premium (×24 total)
  • +50% quest drops on top of the Premium ×1.5 bonus (×2.0 total)

Other perks

FeatureFreePremium
Carry weight×8×16
NPC buffer profiles412
NPC buffer duration2h3h
Premium buffs (NPC buffer)NoYes

How to buy

  • Community Board → Premium Account (or Donate → Premium).
  • Type .pa or .premium in chat.
  • Talk to the Services NPC in town.
  • You need enough Coins of Luck in your inventory. PA activates instantly. You can extend before expiry — remaining time stacks.

Good to know

  • Account-wide — all characters on your account get the bonuses.
  • NPC buffer duration is 3 hours on any Premium plan (2 hours without Premium).
  • Expiry reminder shown on login.
  • VIP scrolls grant VIP points — they do not extend PA time. See VIP & Prime Shop.
  • Hunt Pass is separate (5,000 Coins of Luck) — not included with PA. It helps you get more from daily farming.

PA Points

PA Points are an online loyalty currency — not the same as Premium Account. Stay logged in, earn points, spend them on shadow gear, temporary epic jewelry, Coins of Luck, or .share teleports.

What they are

  • The client calls them PA Points. On the server they are also known as PcBang / Player Commendation points.
  • They are not Premium Account. Premium is a timed rate boost bought with Coins of Luck — see Premium Account.
  • Your balance appears in the small PA Points window under the radar. Check anytime with .pc or .pcbang.

How you earn them

  • Earn 20 PA Points every 20 minutes while online (about 60 per hour).
  • 10% chance each tick to receive double — 40 instead of 20.
  • Hard cap: 200,000 PA Points. Accrual stops at the cap until you spend some.
  • Available from level 1. Points do not accrue while you are in offline mode.

What you can spend them on

Open the in-game PA Points / Player Commendation shop, or trade with Strategist Lucien.

RewardCost
Shadow armor (No-Grade to C-Grade)100 PA each
Shadow weapons (No-Grade to C-Grade)100 PA each
15-day shadow epic jewelry3000 PA each
Coin of Luck ×1100 PA

15-day shadow epic jewelry (3000 PA each)

Zaken's EarringBaium's RingQueen Ant's RingRing of CoreOrfen's EarringNecklace of ValakasEarring of AntharasFrintezza's Necklace

Strategist Lucien

  • Lucien is the Event Manager who also trades PC Bang / PA Points.
  • His shop sells higher-end C-grade shadow weapons for about 84,500–102,235 PA, plus B-grade shadow weapons for 93,500 PA each.
  • Find him in major towns (including Gludin, Giran, Aden and Rune).

.share teleports

  • The .share command uses PA Points as currency for the player who clicks the teleport link.
  • Cost: 200 PA Points per teleport. Available from level 52.
  • Posting a share is free — only the clicker pays. See Share Location for channels and restrictions.

At a glance

  • 20 PA every 20 min online (10% chance of 40)
  • Cap 200,000 — check with .pc / .pcbang
  • Shop: shadow gear (100/100 PA), 15-day epics (3000 PA), Coin of Luck (100 PA)
  • .share teleport: 200 PA (paid by the clicker)

Stay online, bank the points, spend them when you need a teleport, a shadow set, or a short epic boost.

VIP & Prime Shop

VIP is a long-term account perk. Use VIP Gain Scrolls to earn points, climb ranks 1–7, and unlock hunting bonuses, free daily gifts and extra Prime Shop stock.

VIP is not Premium Account. Premium is a timed rate boost. VIP is a rank you build with scrolls — it stays on as long as your points stay above that rank.

How VIP works

  • Open Prime Shop in the game client. The VIP tab shows your rank, your points and the free daily gift for that rank.
  • Collect VIP Gain Scrolls (80 / 240 / 800 / 2,400 points) and double-click one to add those points.
  • When you pass a rank’s point requirement, that rank’s bonuses turn on automatically.
  • A portion of your points expires over time. If you fall below a rank, those bonuses pause until you use more scrolls.
  • Buying items in Prime Shop does not add VIP points. Only VIP Gain Scrolls do.

How you get scrolls

You do not need to donate. Regular play covers a steady supply. Premium and Hunt Pass Premium speed it up.

Attendance Check

Log in, stay online for 60 minutes and claim the day’s reward (Main Menu → Attendance Check, or .attendance). Rewards are account-wide and the 28-day track loops.

DayVIP points
580
12160
19240
26320

800 VIP points every 28 days from attendance alone — enough to hold VIP 5 once you are already there.

Hunt Pass

A 30-day season. Kill monsters near your level (within 5 levels) to earn pass points: 15 per mob, 100 per raid, 500 per epic.

The free track already pays VIP scrolls. Hunt Pass Premium (5,000 Coins of Luck) adds a second reward on every level and is not included with Premium Account.

Pass levelFree trackPremium track
580800
1480800
24160800
308002,400

Free Hunt Pass: 1,120 VIP points per season.

Free + Premium: 5,920 VIP points per season.

Premium Account purchase

Every Premium plan includes a VIP Gain Scroll. The scroll adds VIP points only — it does not extend Premium time.

PlanPriceVIP scroll
Premium 2 Days450 Coins of LuckVIP Gain Scroll (240 pts)
Premium 14 Days2,500 Coins of LuckVIP Gain Scroll (800 pts)
Premium 30 Days4,000 Coins of LuckVIP Gain Scroll (2,400 pts)

Buy with .pa / .premium, Community Board → Premium, or the Services NPC. Daily voting covers the Coins of Luck — see Vote Rewards.

Daily and weekly missions, one-time level rewards and the Special Shop (Adena) also grant or sell VIP scrolls. Attendance, Hunt Pass and Premium are the reliable long-term path.

Long-term VIP bonuses

Bonuses are passive. Higher rank replaces the previous one — you keep the better package, not a stack of every rank at once.

RankPointsXP / SPDropDeath XPPvEPvPExtra
VIP 11,800+3%————Daily gift starts
VIP 26,000+7%+5%———World chat +3
VIP 312,000+15%+10%−10%——Silver Coin 50% while hunting
VIP 421,000+25%+15%−15%——Silver guaranteed; best Prime Shop unlocks
VIP 542,000+30%+20%−20%+5%—Daily gift starts paying Vip Coins; Gold / Rusty 50%
VIP 6120,000+30%+30%−20%+10%—Both coins guaranteed
VIP 7240,000+30%+50%−20%+15%+5%Extra coins + 150 Vip Coins/day

What that means over weeks

  • Faster leveling and skill grinding — XP/SP stays up as long as you hold the rank.
  • Better loot — the drop bonus applies the whole time you stay VIP.
  • Cheaper deaths — from VIP 3 you lose less XP when you die.
  • Stronger PvE from VIP 5, and a PvP edge at VIP 7.
  • Silver Coins and Gold / Rusty Coins while hunting from VIP 3 — spent on the Prime Shop coin tab (fruits, enchant stones, XP items).
  • World chat extra uses from VIP 2.
  • Auction House registration fee discount: 5% / 10% / 15% / 20% / 25% / 30% / 90% at VIP 1–7.

Prime Shop

Prime Shop is the in-game store. Currency is Vip Coins. The coin tab also takes Silver Coins and Gold / Rusty Coins you pick up while hunting at VIP 3+.

Free daily VIP gifts

Once per account per day, claim the gift that matches your VIP rank. Higher rank = better box.

RankDaily gift
VIP 1Adventurer's Scroll of Escape, 3 Healing Potions
VIP 2Blessed Scroll of Escape, 3 Healing Potions
VIP 3Escape + Blessed Escape + 3 Healing Potions
VIP 4Escape + Blessed Escape + 3 Major Healing Potions
VIP 5Blessed Escape, 3 Major Healing Potions, 40 Vip Coins
VIP 6Blessed Scroll of Resurrection, 3 Major Healing Potions, 100 Vip Coins
VIP 7Blessed Escape + Blessed Resurrection, 3 Major Healing Potions, 150 Vip Coins

VIP 5–7 gifts pay for themselves: the Vip Coins go back into Prime Shop supplies.

Rank-locked stock

Anyone can buy basic supplies. These need a VIP rank:

  • VIP 1+ — Silver Coin fruits, D-grade Lucky Enchant Stones, starter cosmetic hats.
  • VIP 2+ — C-grade Lucky Enchant Stones.
  • VIP 3+ — B-grade Lucky Enchant Stones.
  • VIP 4+ — A-grade Lucky Enchant Stones, 40% XP/SP Scroll, 2nd Class Transfer Effect Scroll (5/day), Major Quick Healing Potion, extra hats.

What to aim for

VIP 1

Daily gift starts and coin-tab fruits unlock. A few weeks of attendance + Hunt Pass.

VIP 4

Best Prime Shop unlocks — 40% XP scrolls, A-grade stones, class-transfer scrolls. Premium 30-day + Hunt Pass + attendance, or a longer free grind.

VIP 5

Daily gift starts paying Vip Coins. Attendance matches the monthly loss. The comfortable long-term rank for regular players.

VIP 7

Highest drop, PvE, PvP and daily 150 Vip Coins. Hunt Pass Premium + 30-day Premium, kept up every season.

Free play (attendance + free Hunt Pass) is enough to reach low VIP and hold mid VIP once you are there. Premium Account and Hunt Pass Premium are the fastest way to VIP 4–7 and the daily Vip Coin gifts.

Good to know

  • VIP Gain Scrolls stay on the character that receives them.
  • Premium Account and Hunt Pass Premium are separate purchases. A 30-day Premium scroll does not buy Hunt Pass.
  • Daily VIP gifts are one per account per day. Attendance is also account-wide.
  • Hunt Pass is per character and resets every 30 days.
  • VIP bonuses stay on as long as your points stay above that rank. Keep claiming attendance and Hunt Pass so the rank does not drop.

Vote Rewards

Vote on our top-list sites and claim Coins of Luck to in-game mail — online or offline. Daily voting covers Premium Account for free — with spare coins left for cosmetics and the shop.

Vote once a day on every site and you earn free Premium Account. After a 14-day or 30-day pack you still have spare Coins of Luck for costumes and other shop spends.

Offline vote rewards are live. You do not need to be online in-game to claim. Coins of Luck arrive in that character’s in-game mail — open mail to collect, online or offline.

Sites & payouts

SiteRewardCooldown
L2Network40 Coins of Luck12h
L2Top.org40 Coins of Luck12h
L2Votes.com40 Coins of Luck12h
HopZone40 Coins of Luck12h

Earnings

Period1×/day2×/day (efficient)
Per cycle160160
Per day160320
Per week1,1202,240
Per ~30 days4,8009,600

Days of voting → Premium

PremiumCost1×/day2×/day (efficient)
Premium 2 Days450~2.8 days~1.4 days
Premium 14 Days2,500~16 days~8 days
Premium 30 Days4,000~25 days~12.5 days

Once-daily voting on all four sites covers the 14-day pack in about 16 days; the 30-day pack stays the better CoL/day deal.

How to claim

  • Link Discord once on the account panel, then pick the character that receives vote mail.
  • Vote on each top-list site (links on the Vote page or the panel).
  • Claim on the panel or in Discord — rewards go to that character’s mail as Coins of Luck. You do not need to be online.
  • Each site pays every 12 hours — twice a day is the efficient pace if you can manage it.

Spare Coins of Luck also buy visual auras, costumes, and cloaks in the Item Shop and weapon skins via the Service NPC or .skins — each costs 4,000 Coin of Luck. See Costumes and Weapon Skins below.

Costumes

Browse the Coin of Luck costume gallery. Each outfit costs 4,000 Coin of Luck — the same as auras and cloaks in the Item Shop. Earn Coins of Luck from daily votes, then pick your look.

Agent Black

4,000 Coin of Luck

1 / 83

Auras, costumes, and cloaks change appearance only. Buy them in the in-game Item Shop for 4,000 Coin of Luck each.

Weapon Skins

Around 150 weapon skins are available as cosmetic purchases. Each skin costs 4,000 Coin of Luck — the same as auras, costumes, and cloaks — and changes appearance only.

How it works

  • Buy skins from the Service NPC or open the skin menu with .skins.
  • Each purchase gives a skin item that you apply to a weapon or shield of the matching weapon type.
  • Swap skins in and out freely — apply, remove, or change look whenever you want.
  • Appearance only: no combat stats. Works on weapons and shields.

Earn Coin of Luck from daily votes, then spend on weapon skins the same way you do on auras, costumes, and cloaks.

Professions

1st and 2nd profession are free. 3rd profession costs 700 × Halisha's Mark — farm them at the Shrine of Loyalty, or skip the farm with Coins of Luck.

ItemCost
1st professionFree
2nd professionFree
3rd profession

How to farm Halisha's Mark

The only farm is Shrine of Loyalty (also called Shrine of the Loyal), northeast of the Wall of Argos near Goddard. Gatekeepers list it under Goddard / Rainbow Springs.

That is the only farm for Halisha's Mark used for 3rd class. You need 700 of them.

The mark is shared across all classes and is tradeable.

At a glance

700
Marks needed
1
Per kill
45 seconds
Respawn
73–75
Mob levels

Mobs (lvl 73–75)

MobLevel
Grave Scarab73
Scavenger Scarab73
Grave Ant74
Scavenger Ant74
Shrine Knight75
Shrine Guard75

How the drop works

  • You must already be 2nd class (ready for 3rd).
  • You do not need the saga quest — Class Master farming grants the mark on kill.
  • 1 mark per kill.
  • Party and command channel members in range also get marks.
  • Drops stop once you have 700.

Turning them in

  • Turn in 700 × Halisha's Mark at the Class Master, or use .class / .prof.
  • Paid skip: buy 3rd class with Coins of Luck in the Service Shop instead of farming.

Oasis Item Shop

  • Weapons, armour and jewellery are sold only up to B-Grade.
  • Blacksmith services, Seal Stone exchange, recipes and x100 resource recipes are available, with Autocraft for smoother crafting with materials.
  • Mass Sweeper gathers spoils in one go, keeping spoilers valuable deep into endgame.
  • Striders and other pets can be purchased from the Mounts category.
  • Endgame progression therefore remains tied to farming, spoil and crafting.

Service Shop

The Service Manager offers the following paid services:

  • Premium Account
  • Name Color
  • Title Color
  • Change Name
  • Change Sex
  • Expand Clan WH
  • Expand Inventory
  • Expand WH
  • Make Delevel
  • Remove PK Count
  • Clean Karma
  • Reset Level
  • Buy Clan Rep.
  • Rename Clan
  • Clan Level Up
  • Buy Third Class
  • Nobless Buy
  • Change Base Class
  • Seal Stone Exchange
  • Zero Hour Exchange

Soul Crystals

Levels 1–10 can be purchased from the Oasis Item Shop and Luxury Shop. Levels 1–13 can be exchanged to another colour. Stage 11–13 come from boss absorb on kill (Enhance Your Weapon quest).

How the chance is distributed

  • Party-wide — every eligible party member in range rolls the chance
  • Single — one eligible party member in range is chosen, then rolls
  • Party random — a random number of eligible members (1 to party size) each roll
  • Last hit — only the player who got the kill rolls

Up to stage 12

BossChanceModeAbsorb
Baium100%Party-wide10–12
Zaken100%Party-wide10–12
Anakim100%Party-wide10–12
Lilith100%Party-wide10–12
Sailren7%Party-wide10–12
Tyrannosaurus10%Party-wide10–12
Antharas Priest Cloe4%Party-wide10–12
Roaring Skylancer4%Party-wide10–12
Krokian Padisha Sobekk4%Party-wide10–12
Beast Lord Behemoth4%Single10–12
Eilhalder von Hellmann4%Party-wide10–12
Meanas Anor4%Party-wide10–12

Up to stage 13

BossChanceModeAbsorb
Valakas100%Party-wide10–13
Antharas100%Party-wide10–13
Frintezza100%Party-wide10–13
Lindvior100%Party-wide10–13
Ember7%Party random12–13
Anakazel (68)7%Single12–13
Anakazel (78)7%Party random12–13
  • You need the Enhance Your Weapon quest active and a Soul Crystal in inventory.
  • Party modes only include members within party distribution range of the boss.
  • Chance is rolled once per selected player. Absorb is the next crystal stage the boss can grant (e.g. 10–12 means a stage 9–11 crystal can level up, capping at 12).
  • Regular hunting mobs also absorb at low stages (typically last-hit only); the tables below are the high-stage raid and epic sources.

Divine Inspiration

Expanded from 4 to 20 levels. Each level adds +1 buff slot. Level 3 is granted on character creation.

Level4
2,000,000 Adena
Level5
3,000,000 Adena
Level6
4,000,000 Adena
Level7
5,000,000 Adena
Level8
6,000,000 Adena
Level9
7,000,000 Adena
Level10
8,000,000 Adena
Level11
9,000,000 Adena
Level12
10,000,000 Adena
Level13
11,000,000 Adena
Level14
12,000,000 Adena
Level15
13,000,000 Adena
Level16
14,000,000 Adena
Level17
15,000,000 Adena
Level18
16,000,000 Adena
Level19
17,000,000 Adena
Level20
18,000,000 Adena

Weight Limit

Each level adds +100% weight limit, +10 inventory slots and +1% of base Drop, Spoil, Adena and Seal Stone rates. Level 3 grants ×8 carry weight on creation.

Level4
1,500,000 Adena
Level5
2,250,000 Adena
Level6
3,000,000 Adena
Level7
3,750,000 Adena
Level8
4,500,000 Adena
Level9
5,250,000 Adena
Level10
6,000,000 Adena
Level11
6,750,000 Adena
Level12
7,500,000 Adena
Level13
8,250,000 Adena
Level14
9,000,000 Adena
Level15
9,750,000 Adena
Level16
10,500,000 Adena
Level17
11,250,000 Adena
Level18
12,000,000 Adena
Level19
12,750,000 Adena
Level20
13,500,000 Adena
Level21
14,250,000 Adena
Level22
15,000,000 Adena

Excellence System

A ten level long-term progression item that works simply by being in your inventory. Each level costs 300,000,000 adena. Hover or tap a level to see its bonuses.

Agathions

Each level costs 600,000,000 adena. Agathions periodically restore CP, HP and MP and can use Cleanse automatically.

LevelCP / HP / MP restoredIntervalCleanse chance
12007 sec5%
23507 sec10%
35007 sec15%

Elemental Spirits

Companions that follow you and make you stronger in combat. At level 76 with a 3rd class you receive all four as Minor spirits. Pick one as your active spirit — that is the one that fights with you, shows beside you, and gives you its bonuses.

The four spirits

SpiritElement
IgnisFire
NebulaWater
ProcellaWind
PetramEarth

You can raise all four. Only the active spirit decides your attack element and spirit ATK on hits — but each spirit's DEF protects you against its own element at all times, even when another spirit is equipped. Switch the active one to match what you are hunting or who you are fighting.

Why they matter

Spirits add two layers on top of classic attributes:

  • Active spirit — Attribute Attack (extra elemental damage on your hits) plus that spirit's crit rate and crit damage
  • All four spirits — Attribute Defense for their own element (Ignis vs fire, Nebula vs water, and so on), whether or not they are equipped
  • Attribute Critical Rate — more critical hits from the active spirit (normal attacks and skills, against monsters and players)
  • Attribute Critical Damage — those critical hits hurt more

The active spirit also follows you around, so other players can see which element you are using.

Element cycle

Fire beats Earth → Earth beats Wind → Wind beats Water → Water beats Fire

Use Fire against earth-type enemies, Water against fire-type, and so on. Switch the active spirit to stay on the winning side for attack — your resists from the other three spirits stay online.

Growth: Minor → Lesser → Median

Every spirit starts as Minor. You grow it in two ways: Attribute XP levels within a stage, then evolution to the next stage.

Each stage has 10 levels. Stronger stages hit much harder:

Minor (1-Star)

Starting form after unlock. Modest attack, defense, and crit.

Lesser (2-Star)

A big jump. More power, more crit.

Median (3-Star)

The strongest form. Highest attack, defense, and crit.

A fully grown Median spirit is in a different league from a fresh Minor one.

How to gain Attribute XP

Spirits do not grow from your normal character XP. They have their own Attribute XP from matching hunts and Rough Jewels.

Where to level (70+)

Primary farms are high-level zones that fit a level-76 unlock. Hunting there grants Attribute XP for that spirit and can drop its Evolution Stones.

SpiritPrimary farmsAlso works
IgnisForge of the Gods, Ketra Orc Outpost, Saints NecropolisGarden of Eva / Alligator Island; some Dimensional Rift Commander rooms
NebulaHot Springs, Primeval Isle, Catacomb of the Forbidden PathDimensional Rift Recruit / Soldier rooms
ProcellaWall of Argos, Monastery of Silence, Catacomb of Dark OmensBeast Farm Alpens; Treasure Chests; some Rift rooms
PetramImperial Tomb, Varka Silenos Outpost, Disciples NecropolisDimensional Rift Hero rooms

On the primary 70+ packs you also have about a 4% chance to get Evolution Stones for that spirit — so you level and farm stones in the same places.

Hunt the matching element

Only listed monsters for that element grant Attribute XP. Killing Fire-list packs feeds Ignis, Water feeds Nebula, and so on. You will see a message when Attribute XP is gained, and another when the spirit levels up.

Absorb Rough Jewels

Each jewel gives 9,300 Attribute XP to that spirit.

Jewels drop from the opposite element (about 3% of the time):

HuntJewel drop
Fire monstersWater Spirit Rough Jewels
Water monstersFire Spirit Rough Jewels
Wind monstersEarth Spirit Rough Jewels
Earth monstersWind Spirit Rough Jewels

So if you want Ignis to grow faster: hunt Fire packs for his XP, and hunt Water packs for Fire jewels to absorb.

You cannot absorb jewels once the spirit is already at max level for its current stage.

Evolution

A spirit can evolve when it is level 10 with a full XP bar. You also need Evolution Stones of that element and Adena. Stones drop while farming the primary 70+ zones above:

FromToEvolution StonesAdena
Minor (1-Star)Lesser (2-Star)11,000,000 Adena
Lesser (2-Star)Median (3-Star)33,000,000 Adena

After evolving, the spirit starts that new stage at level 1 and can grow to 10 again, with much better stats. Median is the last stage.

You cannot evolve, absorb, or extract while running a private store.

Characteristics (talent points)

Each stage gives you extra points to spend on the spirit:

5 Points
Minor (1-Star)
10 Points
Lesser (2-Star)
15 Points
Median (3-Star)

Put them into Attack, Defense, Critical Rate, or Critical Damage, depending on whether you want more damage, more survivability, or more crits.

Changed your mind? Reset costs 5,000,000 Adena and gives the points back.

Extract

You can extract Attribute Fragments from a grown spirit.

  • Costs 100,000,000 Adena
  • Uses 5,000,000 Attribute XP from that spirit per fragment
  • You get fragments of that element (Fire, Water, Wind, or Earth)

Careful: the spirit drops back to level 1 and its characteristics are reset.

If the spirit does not have enough Attribute XP, extraction will fail.

Quick tips

  • Raise all four over time — defense from every spirit is always on. Equip the one that beats what you are fighting for attack.
  • Farm the primary 70+ zone for Attribute XP and Evolution Stones together.
  • Hunt the opposite element when you want Rough Jewels to absorb.
  • Evolve as soon as you hit level 10 with a full bar — later stages are worth it.
  • Spend characteristic points; they are a free extra boost.
  • Extract is expensive (100,000,000 Adena plus a large chunk of spirit XP). Only do it when you actually want the fragments.
  • Combat details (skills, Song/Dance Guard, stacking): see the Elemental Spirits guide under Guides.

The spirit is not a pet that tanks for you. It is a combat blessing that rides with you and makes your hits stronger.

Olf's T-Shirt

Sold in the Oasis Item Shop (Olf's T-Shirt) for 200,000,000 Adena. Enchant with a Blessed Olf's T-shirt Enchant Scroll from the same shop for 50,000,000 Adena. Safe enchant +3, maximum +10. A failed enchant resets the shirt to +3 instead of destroying it.

Requires Bracelet of Duty - Lv. 1 equipped. You receive it automatically as a level 80 reward from the Missions panel.

Olf's T-Shirt

200,000,000 Adena

Blessed Olf's T-shirt Enchant Scroll

50,000,000 Adena

+3
Safe
+10
Maximum

At +10: +10% PvP Defense, +10% PvP Attack, +1000 CP, +10 Speed and +1 STR / INT / CON / MEN / WIT / DEX.

Enchant progression

EnchantPvP DefensePvP AttackCPSpeedExtra statsChance
+1+1%————100%
+2+2%————100%
+3+3%————100%
+4+4%————65%
+5+5%—+500+5—40%
+6+6%—+600+6CON +127%
+7+7%—+700+7CON, MEN +123%
+8+8%—+800+8STR, INT, CON, MEN +120%
+9+9%—+900+9WIT, DEX, STR, INT, CON, MEN +118%
+10+10%+10%+1000+10WIT, DEX, STR, INT, CON, MEN +115%

Dragon Pendants

Wind and Land Dragon Pendants are defensive accessories for every class. They occupy the underwear slot and grant physical and magic crit damage reduction plus flat P. Def and M. Def. Enchant up to +10.

The two types

Wind Dragon Pendant

Sustain & MP recovery

Max HP/MP and HP/MP regen. Best for mages, healers, summoners and skill-heavy fighters.

Land Dragon Pendant

Shield & P. Def tank

Shield Defense Rate, Shield Defense % and P. Def. Strongest on Paladin, Dark Avenger, Shillien Knight, Temple Knight and any shield user.

Both types grant Crit Damage Resistance (physical), Received M. Critical Damage reduction, and Crit Chance Resistance on per-level enchant tracks that always improve with each enchant step. Base P.Def/M.Def values are identical by level.

Crit Damage Resistance applies to physical crits. Received M. Critical Damage applies to magic crits. Neither reduces the chance of a magic crit — only the damage when it lands.

Land pendant shield bonuses stack with your normal shield statistics: Shield Defense Rate is block chance, Shield Defense is how much of a blocked hit is absorbed.

How to obtain

Buy and upgrade at the Oasis Item Shop NPC (Shop/Oasis) in major cities, on the Dragon Pendants page.

ItemCost
Buy Lv. 1 Wind or Land Pendant300,000,000 Adena
Upgrade Lv. 1 → Lv. 2300,000,000 Adena
Upgrade Lv. 2 → Lv. 3500,000,000 Adena

Enchant is not preserved on upgrade. A +7 Lv. 1 becomes a clean +0 Lv. 2.

Enchanting

Use Pendant Polish or Shining Pendant Polish from Oasis Item Shop → Buy Polish. Both scrolls have a 45% success chance at every level from +0 to +10. XP/SP bonuses start at +5.

Pendant Polish

100,000,000 Adena

Enchant up to +10. On fail at +1 or above, the pendant is destroyed.

Shining Pendant Polish

300,000,000 Adena+10,000,000 Ancient Adena

Usable up to +8. On fail, the pendant stays at its current enchant (no destruction).

At +0, pendants use a basic effect passive skill with strong crit resist for that tier. From +1 onward, an enchant effect skill replaces it (they do not stack). Each pendant level has its own crit-resist enchant track, so every enchant step improves crit damage resistance, magic crit damage resistance, and crit chance resistance over the previous level — including the +0 → +1 transition. P.Def, M.Def, and shield stats also improve immediately at +1. The same mechanics apply to both Wind and Land pendants.

Stat tables

Wind enchant rows show total values at each level (item base + skill bonus as displayed by the client tooltip). All eleven enchant levels are included (+0 through +10).

EnchantP. DefM. DefMax MPCrit Dmg ResistM.Crit Dmg ResistCrit Chance ResistXP/SP
+04030+105−6%−6%−2.4%—
+140+40+165−6%−6%−3.4%—
+240+50+210−10%−10%−4.4%—
+340+60+260−13%−13%−5.4%—
+440+70+315−17%−17%−6.4%—
+540+80+375−20%−20%−7.4%+5%
+640+90+480−24%−24%−7.4%+10%
+740+100+565−28%−28%−8.4%+15%
+840+110+635−31%−31%−9.4%+20%
+940+125+695−35%−35%−10.4%+30%
+1040+140+780−38%−38%−11.4%+40%
EnchantP. DefM. DefMax MPMax HPCrit Dmg ResistM.Crit Dmg ResistCrit Chance ResistXP/SP
+055+30+105+155−12%−12%−2%—
+155+40+165+250−13%−13%−2.4%—
+255+50+210+390−16%−16%−3.4%—
+355+60+260+605−19%−19%−4.4%—
+455+70+315+765−22%−22%−5.4%—
+555+80+375+930−25%−25%−6.4%+5%
+655+90+480+1,075−28%−28%−7.4%+10%
+755+100+565+1,215−31%−31%−8.4%+15%
+855+110+635+1,335−34%−34%−9.4%+20%
+955+125+695+1,465−36%−36%−10.4%+30%
+1055+140+780+1,580−38%−38%−11.4%+40%
EnchantP. DefM. DefMax MPMax HPHP RecoveryMP RecoveryCrit Dmg ResistM.Crit Dmg ResistCrit Chance ResistXP/SP
+070+30+105+155+1.8+0.5−18%−18%−2%—
+170+40+165+250+1.9+0.7−20%−20%−2.4%—
+270+50+210+390+2.1+1.0−22%−22%−3.4%—
+370+60+260+605+2.3+1.1−24%−24%−4.4%—
+470+70+315+765+3.1+1.3−26%−26%−5.4%—
+570+80+375+930+4.2+1.5−28%−28%−6.4%+5%
+670+90+480+1,075+4.7+1.8−30%−30%−7.4%+10%
+770+100+565+1,215+4.9+1.9−32%−32%−8.4%+15%
+870+110+635+1,335+6.2+2.2−34%−34%−9.4%+20%
+970+125+695+1,465+6.8+2.4−36%−36%−10.4%+30%
+1070+140+780+1,580+7.4+2.8−38%−38%−11.4%+40%

Land enchant rows show passive skill bonuses only (P.Def/M.Def skill columns). Item P.Def and M.Def from the base table above apply at every enchant level.

Only M.Def scales on the enchant track; Shield Defense Rate and Shield Defense % also scale.

EnchantM.Def (skill)Shield Def RateShield Defense %Crit Dmg ResistM.Crit Dmg ResistCrit Chance ResistXP/SP
+0+30+10%+3%−5%−5%−2%—
+1+40+15%+6%−6%−6%−2.4%—
+2+50+20%+10%−10%−10%−4.4%—
+3+60+30%+15%−13%−13%−5.4%—
+4+70+40%+20%−17%−17%−6.4%—
+5+80+50%+25%−20%−20%−7.4%+5%
+6+90+60%+30%−24%−24%−7.4%+10%
+7+100+70%+35%−28%−28%−8.4%+15%
+8+110+80%+40%−31%−31%−9.4%+20%
+9+125+90%+45%−35%−35%−10.4%+30%
+10+140+100%+50%−38%−38%−11.4%+40%

Gains P.Def on the enchant track in addition to M.Def and shield stats.

EnchantP.Def (skill)M.Def (skill)Shield Def RateShield Defense %Crit Dmg ResistM.Crit Dmg ResistCrit Chance ResistXP/SP
+0+55+30+10%+3%−12%−12%−2%—
+1+70+40+15%+6%−13%−13%−2.4%—
+2+90+50+20%+10%−16%−16%−4.4%—
+3+120+60+30%+15%−19%−19%−5.4%—
+4+145+70+40%+20%−22%−22%−6.4%—
+5+175+80+50%+25%−25%−25%−7.4%+5%
+6+215+90+60%+30%−28%−28%−7.4%+10%
+7+270+100+70%+35%−31%−31%−8.4%+15%
+8+305+110+80%+40%−34%−34%−9.4%+20%
+9+330+125+90%+45%−36%−36%−10.4%+30%
+10+355+140+100%+50%−38%−38%−11.4%+40%

Same track as Lv. 2 at +0, with a higher base Crit Dmg Resistance.

EnchantP.Def (skill)M.Def (skill)Shield Def RateShield Defense %Crit Dmg ResistM.Crit Dmg ResistCrit Chance ResistXP/SP
+0+55+30+10%+3%−18%−18%−2%—
+1+70+40+15%+6%−20%−20%−2.4%—
+2+90+50+20%+10%−22%−22%−4.4%—
+3+120+60+30%+15%−24%−24%−5.4%—
+4+145+70+40%+20%−26%−26%−6.4%—
+5+175+80+50%+25%−28%−28%−7.4%+5%
+6+215+90+60%+30%−30%−30%−7.4%+10%
+7+270+100+70%+35%−32%−32%−8.4%+15%
+8+305+110+80%+40%−34%−34%−9.4%+20%
+9+330+125+90%+45%−36%−36%−10.4%+30%
+10+355+140+100%+50%−38%−38%−11.4%+40%

Which should I choose?

  • Wind Dragon Pendant is the better choice for virtually all classes that rely on MP: mages, healers, summoners, any skill-heavy fighter. The MP sustain, HP pool, and regen bonuses provide meaningful survivability without requiring a shield.
  • Land Dragon Pendant is strongest for shield-bearing classes: tanks (Paladin, Dark Avenger, Shillien Knight, Temple Knight) and any character who equips a shield. It boosts shield defense rate and shield defense % while keeping the same crit-damage resistance progression.
  • Both types are worth owning if you play multiple roles or want situational swaps.

Seven Signs

  • Catacombs remain in a constant farming period, with Seal Stones dropping 24/7.
  • No registration is required to enter Catacombs or Necropolises.
  • Mammon services are available to all players at any time.
  • Talk to any town blacksmith and scroll down for Mammon options and dye purchases — dyes can be bought from every blacksmith in town.
  • An additional Pushkin spawn is available in Giran Square.

Crafting & Rare Equipment

Crafting remains central to progression. A special Rare Equipment tier grants improved statistics comparable to moving up an equipment grade.

Exchanging a normal crafted item for its Rare version requires roughly 25× the regular crafting materials, keeping spoil and resource farming relevant deep into the endgame.

Normal vs Rare — examples

Rare gear keeps the same grade, weight and special abilities, but combat stats rise roughly like a full grade up. Side-by-side tooltips below use in-game names and server stats.

Weapons

Stat changeP. Atk.225243M. Atk.175189

Normal

Arcana Mace Acumen
S
One-handed
P. Atk. :225
M. Atk. :175
Atk. Spd. :Fast
Accuracy :8.00
Crit. Rate :6.00
Soulshot Used :X1
Spiritshot Used :X1
Weight :1300

<Soul Crystal Enhancement>

Increases Casting Spd. by 15%.

Increases damage inflicted during PvP.

Rare

Rare Arcana Mace Acumen
S
One-handed
P. Atk. :243
M. Atk. :189
Atk. Spd. :Fast
Accuracy :8.00
Crit. Rate :6.00
Soulshot Used :X1
Spiritshot Used :X1
Weight :1300

Rare equipment. Stats increased similar to a full grade up (A to S).

<Soul Crystal Enhancement>

Increases Casting Spd. by 15%.

Increases damage inflicted during PvP.

Stat changeP. Atk.281303M. Atk.132143

Normal

Forgotten Blade
S
One-handed
P. Atk. :281
M. Atk. :132
Atk. Spd. :Fast
Crit. Rate :8.00
Soulshot Used :X1
Spiritshot Used :X1
Weight :1300

Bestows one of the following functions: Haste, Health or Focus.

Rare

Rare Forgotten Blade Rare
S
One-handed
P. Atk. :303
M. Atk. :143
Atk. Spd. :Fast
Crit. Rate :8.00
Soulshot Used :X1
Spiritshot Used :X1
Weight :1300

Rare equipment. Stats increased similar to a full grade up (A to S).

Bestows one of the following functions: Haste, Health or Focus.

Armour

Stat changeP. Def.293352

Normal

Armor of Nightmare
A
Full body · Heavy
P. Def. :293
Weight :9580

Full body armor.

Rare

Rare Armor of Nightmare Rare
A
Full body · Heavy
P. Def. :352
Weight :9580

Rare equipment. Stats increased similar to a full grade up (A to S).

Full body armor.

Enchant System

Weapons

+4
Safe
+16
Maximum

Success rates decrease at higher enchant levels.

Armour / Jewellery

+3
Safe
+16
Maximum

Success rates decrease at higher enchant levels.

Regular enchant success

Item+4+5+6+7+8+9+10+11+12+13+14+15+16
Weapons—50%45%40%35%30%30%30%30%30%30%30%30%
Armour / Jewellery55%50%45%40%35%30%30%30%30%30%30%30%30%

Blessed enchant success

Item+4+5+6+7+8+9+10+11+12+13+14+15+16
Weapons—45%45%45%45%45%45%45%45%45%45%45%45%
Armour / Jewellery45%45%45%45%45%45%45%45%45%45%45%45%45%

Blessed scrolls are also safe to +4 on weapons. From there they use a flat 45% success rate for weapons (+5 to +16) and armour/jewellery (+4 to +16).

Skill enchant success

Base success chance depends on the enchant step and your character level (76–80; 81+ uses the Lv80 rate). 2nd-profession skills go to +30; 3rd-profession skills go to +15. Other enchantable skills use the 2nd-profession chance curve. Premium Account and Enchant Fair weekend bonuses stack on top of these rates.

Skill enchant costs

Adena cost is 20,000 Adena × the target enchant level (same formula for every skill).

20,000 Adena
+1
300,000 Adena
+15
600,000 Adena
+30

SP cost comes from each skill’s enchant data and varies by skill and step.

Examples below use the adena formula only. Blessed / ancient skill enchant and route change use separate multipliers.

Tables show base % for player levels 76–80. Levels 81–86 use the Lv80 column.

100%75%50%25%0%+1+5+10+15+20+25+30
Success rate at Lv 80+ by enchant step (+1 to +30)
StepLv 76Lv 77Lv 78Lv 79Lv 80+
+182%92%97%97%97%
+280%90%95%95%95%
+378%88%93%93%93%
+452%76%86%91%91%
+550%74%84%89%89%
+648%72%82%87%87%
+736%46%70%80%85%
+834%44%68%78%83%
+932%42%66%76%81%
+1020%30%40%64%74%
+1118%28%38%62%72%
+1216%26%36%60%70%
+134%14%24%34%58%
+142%12%22%32%56%
+151%10%20%30%54%
+161%1%8%18%28%
+171%1%6%16%26%
+181%1%4%14%24%
+191%1%1%2%12%
+201%1%1%1%10%
+211%1%1%1%8%
+221%1%1%1%1%
+231%1%1%1%1%
+241%1%1%1%1%
+251%1%1%1%1%
+261%1%1%1%1%
+271%1%1%1%1%
+281%1%1%1%1%
+291%1%1%1%1%
+301%1%1%1%1%

Armor Set Glow

When the whole armour set is enchanted to +6, it starts glowing. The glow colour then changes with each further set enchant, from +7 through +16.

  • Set Enchant +6
  • Set Enchant +7
  • Set Enchant +8
  • Set Enchant +9
  • Set Enchant +10
  • Set Enchant +11
  • Set Enchant +12
  • Set Enchant +13
  • Set Enchant +14
  • Set Enchant +15
  • Set Enchant +16

Life Stones

Weapon augmentation skills from Life Stones. Tyrannosaurus is the main source of Top-Grade Life Stones.

  • Tyrannosaurus respawns every 5 minutes.
  • Chance to drop a Top-Grade Life Stone: 50% (100% with premium).

Chance to obtain a skill

ItemChance
Top-Grade Life Stone5%
High-Grade Life Stone3%
Mid-Grade Life Stone2%
Life Stone1%

Main Life Stone skills

  • Item Skill: Wild Magic (Active / Passive / Chance)+75% M. Crit. Chance
  • Item Skill: Duel Might (Active / Passive / Chance)+10% PvP Damage
  • Item Skill: Might (Active / Passive / Chance)+10% P. Atk
  • Item Skill: Empower (Active / Passive / Chance)+30% M. Atk
  • Item Skill: Magic Barrier (Active / Passive / Chance)+10% M. Def
  • Item Skill: Shield (Active / Passive / Chance)+10% P. Def
  • Item Skill: Battle Roar (Active)+24% HP and heal
  • Item Skill: Prayer (Active / Passive / Chance)+28% heal power
  • Item Skill: Skill Refresh (Active)-30% P. reuse
  • Item Skill: Spell Refresh (Active)-30% M. reuse
  • Item Skill: Refresh (Active)-30% P./M. reuse

Chance skills

Offensive Life Stone augments roll twice: first they must proc, then the effect must land.

1%
On auto-attack
5%
On critical hit
2%
On offensive magic

How it works

  • Each chance augment is tied to one trigger: auto-attack, critical hit, or offensive magic — not all three at once.
  • Proc is the chance the augment tries to apply. Land is the chance the effect actually applies after it procs.
  • The real land chance is then reduced by the target’s CON or MEN, their resist to that effect (Shock, Hold, Sleep, and so on), and the level gap versus the Life Stone skill.
  • Mana Burn, Aggression, and Charm skip the land roll — if they proc, they apply. Charm can still be resisted as Derangement.

Offensive chance skills

SkillEffectOn auto-attackOn critOn magicDurationResist
StunShock — cannot act1% proc · 40% land5% proc · 50% land2% proc · 50% land9sCON / Shock
HoldRoot in place. Another Hold will not apply while it lasts.1% proc · 40% land5% proc · 40% land2% proc · 40% land15sMEN / Hold
SleepSleep. Another Sleep will not apply while it lasts.1% proc · 40% land5% proc · 40% land2% proc · 80% land15s auto / crit · 30s magicMEN / Sleep
ParalyzeFull paralysis1% proc · 25% land5% proc · 25% land2% proc · 25% land30sMEN / Paralyze
MedusaPetrify. HP regeneration is stopped.1% proc · 20% land5% proc · 40% land2% proc · 40% land10sMEN
FearForces the target to flee1% proc · 30% land5% proc · 40% land2% proc · 40% land10sMEN / Derangement
DoomMutes physical and magic skills1% proc · 50% land5% proc · 40% land2% proc · 40% land10sMEN / Derangement
SilenceMutes magic skills1% proc · 40% land5% proc · 40% land2% proc · 40% land10sCON on auto-attack, MEN on crit and magic / Derangement
SlowRun speed ×0.71% proc · 40% land5% proc · 40% land2% proc · 40% land15sMEN
WinterAtk. Spd. ×0.771% proc · 40% land5% proc · 40% land2% proc · 40% land15sMEN
BleedBleed DoT, power 5–8 by Life Stone level1% proc · 100% land5% proc · 100% land2% proc · 80% land10 ticks (3s auto / 2s crit and magic)CON / Bleed
PoisonPoison DoT, power 5–8 by Life Stone level1% proc · 70% land5% proc · 80% land2% proc · 80% land10 ticks (3s auto and magic / 2s crit)CON / Poison
Mana BurnBurns MP (power 49–88 by Life Stone level)1% proc · always5% proc · always2% proc · alwaysInstantNone
AggressionAdds hate (power 438–659)1% proc · always5% proc · always—InstantNone
CharmReduces hate (power 219–330)1% proc · always5% proc · always—InstantDerangement

How often it actually applies (before resists)

Effective chance = proc × land. This is the share of hits or casts that apply the effect if the target does not resist.

SkillPer auto-attackPer critPer magic cast
Stun0.40%2.50%1.00%
Hold0.40%2.00%0.80%
Sleep0.40%2.00%1.60%
Paralyze0.25%1.25%0.50%
Medusa0.20%2.00%0.80%
Fear0.30%2.00%0.80%
Doom0.50%2.00%0.80%
Silence0.40%2.00%0.80%
Slow0.40%2.00%0.80%
Winter0.40%2.00%0.80%
Bleed1.00%5.00%1.60%
Poison0.70%4.00%1.60%
Mana Burn1.00%5.00%2.00%
Aggression1.00%5.00%—
Charm1.00%5.00%—

Reworked Items

Reworked epic jewellery, armour set bonuses and weapon special abilities — with the full per-item details below.

  • Necklace of Valakas

    Increases Max HP by 445, P. Atk. by 4%, M. Atk. by 8%, skill cooldown -10%, damage reflection +5%, Sleep Resistance +40%, Sleep Chance +40%, and greatly increases magic critical rate.

  • Frintezza's Necklace

    Decreases skill cooldown -10%, damage reflection +5%, Sleep Resistance +15%, Sleep Chance +15%, Poison Resistance +25%, Poison Chance +25%, Paralysis Resistance +15%, Paralysis Chance +15%, Stun Resistance +15%, Stun Chance +15%, and Dark Magic Resistance +15%. Additionally increases P. Atk. by +2% and M. Atk. by +2%.

  • Earring of Antharas

    Increases vampiric effect +4%, healing amount +10%, Poison Resistance +40%, Poison Chance +40%, Debuff Resistance +30%, Debuff Chance +30%, Earth Resistance +15%, and MP consumption -5%. Additionally increases P. Atk. by +2%. The effect doesn't stack if two identical earrings are worn.

  • Zaken's Earring

    Increases vampiric effect +4%, healing amount +10%, Poison Resistance +30%, Poison Chance +30%, Debuff Resistance +30%, and Debuff Chance +30%. Additionally increases P. Atk. by +2%. The effect doesn't stack if two identical earrings are worn.

  • Ring of Baium

    Increases Atk. Spd. and Casting Spd. +4%, Physical Critical Power +15%, Accuracy +2, Poison Resistance +40%, Poison Chance +40%, Root Resistance +30%, and Root Chance +30%. Additionally increases P. Atk. by +2%. The effect doesn't stack if two identical rings are worn.

  • Ring of Queen Ant

    Increases Physical Critical Power +15%, Accuracy +2, Poison Resistance +30%, Poison Chance +30%, Root Resistance +20%, and Root Chance +20%. Additionally increases P. Atk. by +2%. The effect doesn't stack if two identical rings are worn.

  • Earring of Orfen

    Increases received healing +8%, Poison Resistance +20%, Poison Chance +20%. Additionally increases P. Atk. by +2%. The effect doesn't stack if two identical earrings are worn.

  • Ring of Core

    Increases Accuracy +1, Poison Resistance +20%, Poison Chance +20%. Additionally increases M. Atk. by +2%. The effect doesn't stack if two identical rings are worn.

Epic Jewelry Upgrades

Head Blacksmith Ferris can refine epic jewellery into stronger forms using Boss Essences. Refined and Immortal versions share the same special abilities; P./M. Atk extras scale by tier (base +2%, Refined +4%, Immortal +7%). Immortal pieces have higher M. Def and Max MP, and display as Rare.

Where

  • Town of Aden (blacksmith district)
  • Giran main square (next to the luxury shops)

How

  • Talk to Ferris → Ask about item upgrade system → Upgrade Common items (D–A grade).
  • You keep your enchant when the jewel is upgraded. Any enchant, including ++, on a base epic jewel can be used for the upgrade.
  • Success rate is 100%.
  • Identical jewellery effects do not stack if two of the same piece are equipped.
  • Necklace of Valakas cannot be upgraded — there is no Refined or Immortal version.

Upgrade stages

StageInputExtra materialAdenaOutput
1Basic epic jewellery1 matching Boss Essence1,000,000,000 AdenaRefined
2Refined epic jewellery1 matching Boss Essence2,000,000,000 AdenaImmortal <Rare>

Refined and Immortal versions share the same special abilities; P./M. Atk extras scale by tier (base +2%, Refined +4%, Immortal +7%). Immortal pieces have higher M. Def and Max MP, and display as Rare.

Boss Essences

Essences drop from the matching epic boss at 2%, independent of server drop rates. You need 1 essence per upgrade (2 total to go from basic to Immortal).

EssenceBossDrop chance
Essence of Queen AntQueen Ant2%
Essence of OrfenOrfen2%
Essence of CoreCore2%
Essence of BaiumBaium2%
Essence of ZakenZaken2%
Essence of AntharasAntharas (all forms)2%
Essence of FrintezzaScarlet van Halisha (Frintezza last form)2%

Queen Ant — Ring

Increases Physical Critical Power +15%, Accuracy +2, Poison Resistance +30%, Poison Chance +30%, Root Resistance +20%, and Root Chance +20%. The effect doesn't stack if two identical rings are worn.

VersionM. DefMax MPExtra
Ring of Queen Ant4821P. Atk. +2%
Refined Queen Ant's Ring5727P. Atk. +4%
Immortal Ant Queen's Ring <Rare>6230P. Atk. +7%

Orfen — Earring

Increases received healing +8%, Poison Resistance +20%, Poison Chance +20%. The effect doesn't stack if two identical earrings are worn.

VersionM. DefMax MPExtra
Earring of Orfen7131P. Atk. +2%
Refined Orfen's Earring7937P. Atk. +4%
Immortal Orfen's Earring <Rare>8340P. Atk. +7%

Core — Ring

Increases Accuracy +1, Poison Resistance +20%, Poison Chance +20%. The effect doesn't stack if two identical rings are worn.

VersionM. DefMax MPExtra
Ring of Core4821M. Atk. +2%
Refined Ring of Core5727M. Atk. +4%
Ring of Immortal Core <Rare>6230M. Atk. +7%

Baium — Ring

Increases Atk. Spd. and Casting Spd. +4%, Physical Critical Power +15%, Accuracy +2, Poison Resistance +40%, Poison Chance +40%, Root Resistance +30%, and Root Chance +30%. The effect doesn't stack if two identical rings are worn.

VersionM. DefMax MPExtra
Ring of Baium4821P. Atk. +2%
Refined Baium's Ring6330P. Atk. +4%
Immortal Baium's Ring <Rare>7035P. Atk. +7%

Zaken — Earring

Increases vampiric effect +4%, healing amount +10%, Poison Resistance +30%, Poison Chance +30%, Debuff Resistance +30%, and Debuff Chance +30%. The effect doesn't stack if two identical earrings are worn.

VersionM. DefMax MPExtra
Zaken's Earring7131P. Atk. +2%
Refined Zaken's Earring8840P. Atk. +4%
Immortal Zaken's Earring <Rare>9645P. Atk. +7%

Antharas — Earring

Increases vampiric effect +4%, healing amount +10%, Poison Resistance +40%, Poison Chance +40%, Debuff Resistance +30%, Debuff Chance +30%, Earth Resistance +15%, and MP consumption -5%. The effect doesn't stack if two identical earrings are worn.

VersionM. DefMax MPExtra
Earring of Antharas7131P. Atk. +2%
Refined Antharas' Earring9440P. Atk. +4%
Immortal Antharas' Earring <Rare>9650P. Atk. +7%

Frintezza — Necklace

Decreases skill cooldown -10%, damage reflection +5%, Sleep Resistance +15%, Sleep Chance +15%, Poison Resistance +25%, Poison Chance +25%, Paralysis Resistance +15%, Paralysis Chance +15%, Stun Resistance +15%, Stun Chance +15%, and Dark Magic Resistance +15%.

VersionM. DefMax MPExtra
Frintezza's Necklace9542P. Atk. +2%, M. Atk. +2%
Refined Frintezza's Necklace11557P. Atk. +4%, M. Atk. +4%
Immortal Frintezza's Necklace <Rare>12565P. Atk. +7%, M. Atk. +7%

Epic Boss Schedule

Fixed weekly spawn times for epic bosses. All times are CET.

  • First epic spawns are 10 days after Grand Opening — 28 September 2026. Until then all epic bosses stay dead.
  • Epic boss zones are PvP zones — AOE skills deal damage to other players.
  • Saturday 21:00 alternates between Antharas and Valakas each week.
Day19:0020:0021:00
MonOrfenQueen AntBaium
Tue—ZakenFrintezza
WedCore——
Thu—OrfenQueen Ant
FriCoreZakenFrintezza
Sat—Queen AntAntharas or Valakas
SunBaium——

Boss drops

BossDrop
Frintezza—
Valakas — 50%
Antharas — 50%
Baium—
Zaken (Level 80)—
Queen Ant (Level 80)Ring of Queen Ant — 100%
Core (Level 80)Ring of Core — 100%
Orfen (Level 80)Earring of Orfen — 100%

Lost Raid Bosses

Forgotten champions of later chronicles return to Interlude+ on Oasis — nine open-world Lost Raids for parties ready to claim rare spoils.

  • All Lost Raid Bosses are level 80 and carry the title Lost Raid.
  • Respawn is 36 hours base plus up to 24 hours random — expect a window of roughly 36–60 hours after a kill.
  • They appear on the world map and can be checked with the in-game .rb status command.
  • Every Lost Raid shares the same loot tables. Special drops include Rare Pouch (50%) and Clan Egg (100%), plus Domi jewellery, Angel Halo, and blessed enchant scrolls. Chances below include DropChances (capped at 100%).

Faces of the Lost

Nine legends currently walking Aden. Study their forms — then find them in the wild.

  • Tiat
  • Istina
  • Darion
  • Fiend Harthemon
  • Fiend Sarboth
  • Monster Bulleroth
  • Milinaus
  • Beleth
  • Ekimus

Where they wait

BossLocationArea level
Tiat (Level 80)Fafurion Camp—
Istina (Level 80)Fafurion Camp—
Darion (Level 80)Fafurion Camp—
Fiend Harthemon (Level 80)Outlaw Forest (Formor / Tarlk)45–50
Fiend Sarboth (Level 80)Tanor Canyon46–50
Monster Bulleroth (Level 80)Alligator Island38–42
Milinaus (Level 80)Field of Whispers (Lienrik)40–44
Beleth (Level 80)Plains of Glory (Vanor)45–50
Ekimus (Level 80)Forsaken Plains50–55

Shared special drops

NOT_RATED rolls shared by every Lost Raid. Percents are XML × DropChances RbNotRatedChance (×2), capped at 100%. RateRaidBoss does not apply to these.

DropQtyChance
Rare Pouch150%
Clan Egg1100%
Ring of Domi160%
Earring of Domi160%
Necklace of Domi160%
Angel Halo149.4%
Blessed Scroll: Enchant Weapon (A)110%
Blessed Scroll: Enchant Armor (A)110%
Blessed Scroll: Enchant Weapon (S)110%
Blessed Scroll: Enchant Armor (S)110%

Shared rated raid loot

RATED_GROUPED equipment, scrolls, life stones and adena — same table on every Lost Raid. Percents are XML × DropChances RbRatedChance (×2), capped at 100%. RateRaidBoss (×20) still scales quantity / multi-pass on rated rolls (gear counts stay at XML min/max with NoRateEquipment).

DropQtyChance
Angel Slayer120%
Imperial Staff120%
Basalt Battlehammer117%
Forgotten Blade117%
Sealed Majestic Ring×1–51–535%
Sealed Majestic Earring×1–51–535%
Sealed Majestic Necklace×1–51–530%
Sealed Phoenix Earring×1–51–535%
Sealed Phoenix Necklace×1–51–530%
Sealed Majestic Robe×1–31–39%
Sealed Nightmare Robe×1–31–330%
Sealed Majestic Leather Armor×1–31–38%
Sealed Leather Armor of Nightmare×1–31–335%
Sealed Majestic Boots×1–31–325%
Sealed Majestic Gauntlets×1–31–325%
Sealed Majestic Circlet×1–31–325%
Demon Splinter120%
Arcana Mace120%
Draconic Bow120%
Sealed Tateossian Necklace130%
Sealed Tateossian Ring135%
Sealed Tateossian Earring135%
Sealed Major Arcana Circlet133%
Sealed Major Arcana Boots133%
Sealed Major Arcana Robe135%
Sealed Draconic Leather Helmet133%
Sealed Draconic Leather Boots133%
Sealed Draconic Leather Glove133%
Sealed Draconic Leather Armor135%
Sealed Imperial Crusader Helmet134%
Sealed Imperial Crusader Shield120%
Sealed Imperial Crusader Boots134%
Sealed Imperial Crusader Gauntlet134%
Sealed Imperial Crusader Breastplate115%
Sealed Majestic Plate Armor×1–31–38%
Tallum Blade×1–21–225%
Meteor Shower×1–21–225%
Dark Legion's Edge×1–21–225%
Tallum Glaive×1–21–220%
Soul Bow×1–21–220%
Carnage Bow×1–21–225%
Dragon Grinder×1–21–220%
Blood Tornado×1–21–225%
Bloody Orchid×1–21–225%
Branch of the Mother Tree×1–21–220%
Dasparion's Staff×1–21–225%
Elysian×1–21–225%
Sword of Miracles×1–21–225%
Elemental Sword×1–21–225%
Halberd×1–21–225%
Dragon Slayer×1–21–225%
Sealed Dark Crystal breastplate×1–31–350%
Sealed Dark Crystal Gaiters×1–31–335%
Sealed Dark Crystal Leggings×1–31–335%
Sealed Tallum Leather Armor×1–31–325%
Sealed Tallum Tunic×1–31–325%
Sealed Tallum Stockings×1–31–330%
Sealed Dark Crystal Robe×1–31–325%
Sealed Armor of Nightmare×1–31–335%
Sealed Helm of Nightmare×1–31–325%
Sealed Shield of Nightmare×1–31–340%
Sealed Dark Crystal Leather Armor×1–31–325%
Sealed Tallum Gloves×1–31–325%
Sealed Dark Crystal Helmet×1–31–325%
Sealed Dark Crystal Gloves×1–31–325%
Sealed Dark Crystal Boots×1–31–325%
Sealed Dark Crystal Shield×1–31–340%
Sealed Tallum Plate Armor×1–31–325%
Sealed Tallum Helmet×1–31–325%
Blessed Scroll of Escape×1–291–29100%
Blessed Scroll of Resurrection×1–191–19100%
Ancient Book - Divine Inspiration (Manuscript)×2–122–12100%
High-Grade Life Stone: level 70×2–42–452%
High-Grade Life Stone: level 76×2–42–433.4%
Top-Grade Life Stone: level 70×1–21–28.4%
Top-Grade Life Stone: level 76×1–21–212.4%
Adena ×3×1508333–18100001508333–1810000100%
Adena×4500000–55000004500000–5500000100%

Custom Zones

Two dedicated hunting grounds with custom field mobs, drop tables and spoil — tuned for different party sizes.

Oasis Interlude+ adds Classic-style field zones beyond the usual Interlude farms. Each camp has its own drop and spoil tables — Shift+Click any monster for the full list.

Where to hunt

Fafurion

Party

Fafurion Temple hunting packs are built for full parties — denser camps, higher kill volume and a stronger spoil table than Gardens.

Garden of Genesis (Gardens)

Solo-friendly

Garden of Genesis (often called Gardens) uses solo- and duo-scaled packs, so you can farm productively without a full group.

Drop & spoil

  • Custom field drop and spoil tables — not a copy of stock Aden farms.
  • Expect endgame materials, adena and zone-tuned rewards. Inspect mobs with Shift+Click for exact chances.

Oasis Shards & Astral Merchant

  • Monsters in both camps drop Oasis Shards.
  • The Astral Merchant waits at the Garden of Genesis and Fafurion Temple camps.
  • Trade Oasis Shards for elemental spirit progression materials — Rough Jewels, Evolution Stones and Attribute Fragments.

Party up at Fafurion, solo the Gardens, and keep your spirits growing through Oasis Shards.

Castle Bonuses

Every castle grants its owning clan a distinct set of combat bonuses.

Gludio

  • P. Atk+4%
  • MP+500
  • PvP Defense+3%
  • Critical Power+5%

Dion

  • Speed+6
  • Holy / Dark resist+10%
  • Paralysis+15%
  • Dagger resist+10%

Giran

  • MP+500
  • M. Atk+4%
  • Stun / Immobilization resist+15%
  • PvP Damage+3%

Oren

  • HP+500
  • Paralysis+15%
  • Critical Power+5%
  • Bow Range+50

Aden

  • P. Atk+4%
  • Fire / Earth resist+10%
  • P. Def+6%
  • PvP Damage+3%

Innadril

  • MP+500
  • M. Def+6%
  • Speed+6
  • Wind / Water resist+10%

Goddard

  • Blunt / Fist resist+10%
  • M. Atk+4%
  • Stun+15%
  • Bow Range+50

Rune

  • HP+500
  • M. Def+6%
  • Holy / Dark resist+10%
  • Mental resist+15%

Schuttgart

  • P. Atk+4%
  • HP+500
  • P. Def+6%
  • MP Consumption-5%

Clan Hall NPCs

Turn your clan hall into a proper home base with special NPCs placed inside the hall.

If your clan owns a clan hall, the clan leader can unlock extra NPCs for it. These helpers stay inside the hall and make daily clan life easier, from support services to shopping, buffs and smithing.

What you can add

  • Service and support NPCs that cover everyday hall needs and make the space feel more complete.
  • An item shop NPC for quick purchases without leaving your clan hall.
  • A buffer NPC so you and your party can prepare before heading out.
  • A blacksmith NPC for crafting and equipment-related services inside the hall.

How it works

  • Go inside your clan hall and speak to the hall manager, or open the clan hall services interface there.
  • The clan leader chooses which NPC to place and confirms the purchase from inside the hall.
  • The selected NPC appears inside the clan hall and can be managed there whenever needed.
  • Each purchase lasts one month. When the time runs out, renew it to keep that NPC available.

Rules and limits

  • Only the clan that owns the clan hall can use this feature.
  • Only the clan leader can buy, renew, replace or remove these NPCs.
  • Management must be done from inside the clan hall through the hall manager or clan hall services.
  • Placement is inside the clan hall, not out in the world.
  • Every purchase lasts one month and then needs renewal if you want to keep it.

Own the hall, step inside, choose the helpers you want, and shape a headquarters that suits your clan.

Class Rebalance

Oasis Interlude+ uses an extensive race- and class-specific rebalance covering Human, Elf, Dark Elf, Orc and Dwarf professions. On top of that, every 3rd class receives a Classic skill kit from Secret of Empire — see Classic Class Skills below.

  • PvE damage boosts for underperforming melee classes.
  • PvP attack and defense modifiers.
  • Improved debuff success rates and ranges.
  • Tank utility improvements.
  • Reduced or removed charge requirements on selected skills.
  • Summon improvements, including permanent Blessing of Noblesse and no owner XP consumption on supported summons.
  • Improved offensive options for supports and healers.
  • Movement penalties removed from several buffs.
  • Modified Prophecy buffs and fixed Olympiad cooldowns on selected skills.
  • Dwarf combat upgrades, additional weapon types and custom skills.
  • Classic 3rd-class skills from Secret of Empire, retuned for the level 80 cap.
  • Titan PvP Mastery and Zealot PvP vulnerability, plus a longer Rush landing lock for charge classes.
  • Increased PvP P.Def +15%, PvP M.Def +25%, PvP Attack +20%
  • Thrill Fight - no longer reduces movement speed.
  • War Cry - duration increased to 5 minutes
  • Revival - can be used at any HP amount
  • Stun Blast - increased success rate.
  • Parry Stance - provides less P.Def, M.Def, no longer reduces attack speed.
  • Increased damage against monsters by 40%
  • Vicious Stance - increases crit power by % instead of a fixed unnoticeable bonus
  • Howl - depends on attack speed instead of cast speed, additionally reduces m.atk by 23%
  • Rush - reuse 12s (was 3s), range 300, cannot attack for 1s after landing

Classic Class Skills

A major Interlude+ feature: 101 Chronicle-new 3rd-class skills from Classic Secret of Empire, ported into Oasis and retuned for the level 80 cap. Every profession gets its own kit — listed by race below.

101
Unique skills
89
New skill IDs
11
Existing skills expanded
80
Adapted to level
  • 101 unique skill IDs. 89 are new to Interlude; 11 existing skills were extended or retuned.
  • Magic levels that Classic taught at 81–85 are clamped to 80, including Sublime Self-Sacrifice, Full Knockdown and Vampiric Mist.
  • Tanks pull with Chain Strike and Mass Chain Strike. Archers reveal Hide with Detect Darkness.
  • Nukers gain Spell Master passives and Arcane Shield. Summoners share stats with Servitor Share and can summon soul/spirit shots.
  • Daggers get Hide, Shadow Step and Clear Movements. Maestro crafts with Critical Creation and Creation Master.

Signature mechanics

  • Chain Strike / Mass Chain Strike — pull hit targets to the caster.
  • Immortal Life — Titan HP cannot drop below 1 while the buff is up.
  • Arcane Shield — incoming HP damage is paid from MP.
  • Servitor Share — copies a share of the master's combat stats onto the servitor.
  • Chain Heal — heals the 10 most injured allies around the target.
  • Sublime Self-Sacrifice — fills party HP/MP/CP except the caster.
  • Critical Creation / Creation Master — duplicate crafts and raise recipe success.

Existing Interlude skills expanded

  • Power Break — 19 levels (was 17), magic 32–78.
  • Fire / Ice / Wind Vortex finishers — 2 levels.
  • Divine Power — 3 levels of received-heal bonuses.
  • Mana Gain — 6 levels, magic clamped to 80.
  • Seal of Blockade — 3 levels.
  • Vampiric Mist — magic level 80.

Hover a skill to see its in-game tooltip.

Ability Trees

After you hit level 80 you stay there. Extra EXP no longer levels you up — filling the level-80 EXP bar awards Ability Points for three post-80 trees: Knights (defense), Warriors (physical survivability) and Wizards (magic survivability). You never become level 81.

26
Ability Points
57
Passive skills
3
Trees
10,000,000 Adena
Reset cost
  • Open with .abilities or .ability, or Community Board → Home → ABILITIES.
  • Watch Character Status (Alt+T) for ability EXP %. The HUD bar stays at 100% after 80 and does not show this progress.
  • Fill the level-80 bar for +1 Ability Point — roughly 1.5 billion EXP, similar in XP to 78→79. Cap is 26 points.
  • The window is a draft: click to inspect, + / − to change ranks, Apply to learn, Cancel to discard. Reset unlearns every ability on this class and refunds points (10,000,000 Adena by default).
  • Trees focus on survivability. Offensive % passives sit near 1/2/3%; defensive ones commonly use 2/4/6%, plus speed, crit wards, P.Def / M.Def, resists and damage taken reduction.
  • No skill prerequisites. Rows unlock from total points spent across all trees (0 / 5 / 10 / 15 / 20 / 25) — mix Knights, Warriors and Wizards freely.
  • 57 passives; maxing every rank would cost 123 points. You only get 26. A Master (row 6) needs 25 points already spent anywhere.
  • Each subclass farms its own 80 bar, points and skills. A small death EXP loss at 80 will not drop you to 79 if you have ability progress; paid Reset Level to 79 will.
.abilities.ability

The three trees

  • Knights — P.Def / M.Def, HP, speed, resists, received crit reduction and heal power.
  • Warriors — Survivability first — P.Def, HP, speed, crit wards and damage taken; light P.Atk only.
  • Wizards — Survivability first — M.Def, magic taken, resists and MP; light M.Atk / Casting Spd only.

Good to know

  • Mix trees freely. Deeper rows need 5 / 10 / 15 / 20 / 25 points spent in total — not per-tree silos.
  • − only undoes unapplied draft ranks. After Apply, the only way back is Reset.
  • 26 is the cap. You do not earn more points after that, even if the bar looks full.

P.Def / M.Def, HP, speed, resists, received crit reduction and heal power.

Click a skill to inspect it. Hover for the in-game tooltip. Every Ability Tree skill is passive.

Row 1
Open from the start
Row 2
5 points spent across all trees
Row 3
10 points spent across all trees
Row 4
15 points spent across all trees
Row 5
20 points spent across all trees
Row 6 — Master
25 points spent across all trees

Guardian's Shield

P.Def +2/4/6%

Max 3 · Passive

Permanently increases P. Def. by 2% / 4% / 6%.

PvP Events

Scheduled fights that pay adena every day. Most events top out at 500,000 adena; GvG pays 2,000,000 to the winning party leader.

Before you go

  • Weapon, armour and accessory enchants are capped at +6 inside events. Gear above +6 still works, but the extra stats count as +6.
  • Your buffs stay on when you enter and when the event ends — nothing is wiped.
  • Community Board (Alt+B) is turned off while you are inside an event. Buff at a buffer NPC or from your saved scheme before you teleport.
  • Team vs Team, Capture the Flag and Death Match allow only one sign-up per IP.
  • Open Community Board → Events (Alt+B) for live schedules and announcements.

Daily times (server time)

TimeEvent
11:00Capture the Flag
18:00Team vs Team
18:30Death Match
19:30Cup Kill The Boss
23:00Group vs Group

How to sign up

EventHow to join
TvT, CTF, Death MatchAccept the popup when the server announces the event, or talk to the PvP Event Director in town.
GvGParty leader talks to the PvP Event Director → Register My Party. You need 6 or more members, levels 76–81.
KTBType .ktb in chat or talk to the Cup KTB Manager in Giran. Level 76+.

Chat commands like .tvtjoin are disabled — use the popup or the PvP Event Director.

When to buff

EventPrep window
TvT, CTF, Death MatchFive minutes before start — registration opens while you are still in town. Buff before you accept and teleport.
KTBThree minutes after teleport, before the boss appears. That is your only setup time in the arena.
GvGTen-minute registration. Buff your party in town before fights begin.

Once you teleport into TvT, CTF or Death Match, a short countdown runs before PvP opens. There is no Community Board in the arena — plan ahead.

Red vs Blue. Whoever gets the most kills in 10 minutes wins.

Rewards

ResultAdena
Winning team — each member500,000 Adena
Top killer on winning team500,000 Adena
Losing team — each member250,000 Adena
Top killer on losing team250,000 Adena
Tie — each team member250,000 Adena
Top killer on a tie500,000 Adena

Good to know

  • At least 5 kills on enemy players for team rewards.
  • Levels 1–80. Needs at least 2 players to start.

Steal the enemy flag and bring it back to your base. Lasts 10 minutes.

Rewards

ResultAdena
Winning team — each member500,000 Adena
Losing team — each member250,000 Adena
Tie — each team member250,000 Adena

Good to know

  • At least 5 kills on enemy players for team rewards.
  • Levels 1–80. AFK protection enabled.

Everyone against everyone — most kills wins in 10 minutes.

Rewards

ResultAdena
Top killer (winner)500,000 Adena
Each kill25,000 Adena

Good to know

  • Levels 1–80.
  • No minimum kills for the top-killer prize.

Fight a boss together, then qualified players brawl in a 60-second free-for-all. Level 76+. AIO characters cannot join.

How it runs

  • Sign up (2-minute window), then teleport to the arena.
  • Three minutes to buff — the boss is not up yet.
  • Boss fight (up to 5 minutes).
  • Boss dies → five-second pause → 60-second PvP among qualified players.
  • Everyone returns to Giran. You can earn both boss-damage and PvP-phase rewards in one run.

Boss damage (qualified players)

PlaceAdena
1st500,000 Adena
2nd350,000 Adena
3rd200,000 Adena
Participation (qualified, not top 3)100,000 Adena

PvP phase kills (qualified players)

PlaceAdena
1st500,000 Adena
2nd350,000 Adena
3rd200,000 Adena

Good to know

  • Deal at least 5,000 damage to the boss to qualify for rankings and the PvP phase.
  • Level 76+. AIO characters cannot join.
  • Buffs stay on death; you auto-revive after 5 seconds.

For a full step-by-step walkthrough, see the CUP — Kill The Boss section below.

Party tournament — fight other parties for the arena and the Herald boss.

Rewards

Winning party leader receives 2,000,000 adena.

Good to know

  • Party leader signs up at the PvP Event Director.
  • 6 or more members per party, levels 76–81.
  • Up to 50 parties.
  • 10-minute registration before start.

Olympiad (Fridays–Sundays)

Separate from the daily adena events. Uses Noblesse Gate Pass tokens and rating points instead of adena. Friday, Saturday and Sunday, 20:00 to midnight — sign up at Olympiad Managers in town. See the Olympiad section below for details.

Tips

  • Buff before you go — TvT, CTF and Death Match give you five minutes in town. Use them.
  • In KTB, the three minutes after teleport is your only setup time in the arena.
  • Gear above +6 works, but stats act as +6 inside events.
  • In TvT and CTF you need five enemy kills or you skip team payouts.
  • In KTB you need 5,000 boss damage to enter rankings and the PvP phase.
  • TvT (18:00), KTB (19:30) and GvG (23:00) run in the evening — pick your fights.

Olympiad

Arena competition with Noblesse entry and optional in-arena buffs. Opens 28 September 2026. All times are server time (CET).

28 September 2026
Starts
10 days
After opening
2 weeks
Period
  • Opens 28 September 2026, 10 days after Grand Opening.
  • Each Olympiad period lasts 2 weeks.
  • Noblesse status and level 78+ are required to participate.
  • Runs Friday, Saturday and Sunday from 20:00 to 00:00 CET. Issuance takes place every Monday.
  • Non-class battles require 5 participants to begin. Class-based games are disabled.
  • You can join with enchanted gear, but enchant bonuses are capped as if the gear were +6.

Arena buffs

You can buff up to 5 additional buffs chosen from the list below.

  • Haste · lvl 2
  • Wind Walk · lvl 2
  • Empower · lvl 3
  • Acumen · lvl 3
  • Concentration · lvl 6
  • Might · lvl 3
  • Guidance · lvl 3
  • Berserker Spirit · lvl 2

CUP — Kill The Boss

Daily closed-arena event: everyone fights one boss together, then qualified players fight each other. Rewards are Gold Bars.

Schedule

  • When: every day at 19:30 server time.
  • Where: Cup KTB Manager in Giran (title: Kill The Boss).
  • Arena: private Giran Coliseum instance (Baium).
  • The server announces when registration opens.

How to join

You need level 76+. AIO characters cannot join. Buffs are kept on entry.

During the 2-minute registration window, do one of:

  • Type .ktb in chat and accept the confirm dialog.
  • Talk to Cup KTB Manager in Giran and press Register / Cancel.

You should see: You have been registered for CUP - KTB.

If nobody registers, the event is cancelled.

How to leave / cancel

During registration only:

  • Type .ktb again, or talk to the NPC and press Register / Cancel again.

You should see: Your registration has been cancelled.

After teleport, you cannot leave on your own.

  • Escape skills are blocked (Scroll of Escape, Blessed SoE, Clan Hall / Castle SoE, Party Recall, Return).
  • The death window’s To Village / Clan Hall / Fixed buttons are hidden.
  • There is no leave command inside the arena.
  • The event teleports everyone back to Giran when it ends (about 10 seconds after rewards).
  • If you log out, you return to Giran at the manager NPC.

Event flow

PhaseDurationWhat happens
Registration2 minJoin with .ktb or the NPC.
Teleport + intro~6 secCinematic, then you are in the arena.
Prepare3 minBuff, party up, get in position. Boss is not up yet.
Boss fight5 minBaium spawns. Deal damage. Must kill him in time.
Pause5 secOnly if the boss died.
Final PvP60 secOnly players with 5,000+ total damage.
Teleport home10 secEveryone is sat so nobody PKs during the wait.

If Baium is not killed in 5 minutes, the event ends with no PvP and no rewards.

A HUD shows the boss, top damage, and your damage.

Boss fight

  • Goal: kill Baium and deal as much damage as you can.
  • 5,000 total damage is the cutoff for the participation reward and the PvP phase.
  • The boss scales with how many people registered (HP / P.Atk / M.Atk / P.Def / M.Def). More players = a stronger boss.

If you die

  • Auto-revive after 5 seconds.
  • Buffs are kept.
  • You respawn at a random spot around the arena (not always the same point).

Final PvP phase

Starts only if Baium is dead and at least one player hit 5,000 damage.

  • Lasts 60 seconds.
  • Only qualified players take part.
  • Parties are disbanded so party members can fight each other.
  • Clan and ally are still friendly — you cannot attack clan/ally.
  • Only kills on other qualified event players count.
  • Auto-revive still works (5 seconds, buffs kept).
  • When the timer ends, everyone is forced to sit until teleport.

If you did not reach 5,000 damage you stay out of this phase.

Rewards (Gold Bars)

Paid when the boss is killed. Damage rank and PvP rank are separate and can stack.

Damage (on the boss)

PlaceGold Bars
1st30
2nd20
3rd10
Participation (5,000+ damage)5

PvP (kills in the final phase)

PlaceGold Bars
1st30
2nd20
3rd10

Example: 1st damage + 1st PvP + participation = 65 Gold Bars.

Top lists are announced at the end (Top damage on Boss / Top PvP kills).

Rules and restrictions

  • Level 76+.
  • No AIO.
  • Escape / recall skills do not work inside.
  • .share (share location) is blocked during the event.
  • You cannot use To Village / Clan Hall / Fixed from the death window.
  • Logging out does not keep you in the arena — you come back in Giran.

Quick checklist

  • Be 76+, buffed, and in Giran before 19:30.
  • Register with .ktb or the Cup KTB Manager within 2 minutes.
  • After teleport, you have 3 minutes to prepare.
  • Burn Baium — get at least 5,000 damage, chase top 3.
  • If you qualified, fight the 60s PvP for extra Gold Bars.
  • Wait for auto-teleport back to Giran — do not try to SoE out.

Weekend Events

A themed bonus every weekend, on top of normal rates. One event at a time. After the last theme, the list starts over from the top.

Schedule

Fri 00:00 – Mon 00:00
Window
Europe/Prague
Timezone
.weekend
Command
  • Starts Friday 00:00 and ends Monday 00:00, Europe/Prague.
  • That covers Friday, Saturday and Sunday. Monday morning the bonus is gone.
  • The world is announced when it starts. The same message repeats about once an hour while it runs. When it ends, you see a notice that rates are back to normal.

How to see what is active

  • On login. If an event is running, you get a chat message and a short on-screen notice a couple of seconds after you enter the world. Nothing is shown when no event is active.
  • In chat, type .weekend. You get the name, what it boosts, and when it ends — or you are told nothing is running.

The rotation

Each weekend uses the next event in this list. After Loot Surge, it wraps back to Lucky Drops.

Lucky Drops

+50%

01 · Drop chance

You are more likely to roll a drop group. This is luck, not bigger stacks. 100% groups stay 100%, and adena piles that always drop are left alone — Adena Rush covers those.

Adena Rush

+100%

02 · Adena drops

Monster adena is doubled versus the live server rate. More coins from kills, not a higher chance that adena appears.

Enchant Fair

+10%

03 · Enchant success

Weapon, armour and skill enchants. If you have a premium enchant bonus, this stacks with it — the weekend multiplies your current enchant chance bonus.

Champion Hunt

+50%

04 · Champion spawn

More blue and red champions as new monsters spawn. Mobs already in the world do not suddenly become champions. Clear a camp and let it respawn.

Spoil Festival

+50%

05 · Spoil rate

Sweep/spoil yields more. This is the spoil rate, not the drop-chance weekend.

Loot Surge

+50%

06 · Drop rates

Rated item drops (including raid rated drops) give more — bigger counts when a drop hits. Different from Lucky Drops, which makes the drop more likely in the first place.

Good to know

  • Chance vs rate. Lucky Drops makes a drop more likely. Loot Surge, Adena Rush and Spoil Festival increase how much you get when it does.
  • Guaranteed loot. Groups that already drop 100% of the time, and adena piles that are already guaranteed, do not become luckier on a drop-chance weekend.
  • One theme per weekend. You will not get every bonus at once. Check .weekend or the login notice if you are not sure which one is up.
  • Champions. Extra champion chance only applies to new spawns.
  • Enchants. Enchant Fair helps both item and skill enchants and stacks with premium. When the event ends, the extra chance goes away.
  • After Monday 00:00. Rates and chances return to normal until the next Friday.

Daily Quests

Hunt in a high-level area, pick up a short collection task automatically, finish it, and come back tomorrow for another.

How it works

  • Kill monsters in a hunting ground. The first kill in that location starts its Daily Quest on its own — you will see a message on screen when it begins.
  • The goal is always the same: collect a set number of quest items from the monsters in that area.
  • When you have enough, the quest completes by itself. You do not need to talk to an NPC.
  • Progress shows in the normal quest window, and quest item drops use the usual on-screen notifications.

Rules

1
One at a time
24h
Per location
+8
Level gap
76–80
Level range
  • One Daily Quest at a time. Finish the one you have before another can start.
  • Once per location per day. After you complete a location, that same area cannot be done again for 24 hours. A different location can be started as soon as the current one is finished.
  • Level check. You will not get a Daily Quest from a monster more than 8 levels above you.

Champions

Champions help with Daily Quests.

  • If the quest item does not always drop, a Champion makes it more likely to drop.
  • If it always drops, a Champion gives more of the item — Blue Champions a large bonus, Red Champions a much larger one.

Rewards

Paid when the quest completes. Harder hunting grounds pay better.

Experience and SP

Adena

A-grade weapon and armour key materials — S-grade on the harder areas.

Where to hunt

Daily Quests are for levels 76–80. Each location below is its own daily.

Hot SpringsWall of ArgosForge of the Gods (lower / upper)Ketra Orc OutpostVarka Silenos StrongholdImperial TombShrine of LoyaltyValley of SaintsSwamp of ScreamsForest of the DeadSilent ValleyGiant's Cave (lower / upper)Primeval IsleTower of Insolence (10F / 12F / 13F)Blazing SwampFields of MassacreFrozen LabyrinthStakato NestPagan TempleAntharas' Lair (entrance / deep)

Tips

  • Start in an area that matches your level.
  • If a daily is already running, extra kills in other zones will not start a second one.
  • After you complete one, move to a new location if you want another daily the same day.
  • Champion hunting speeds up the collection step.
  • A Hunt Pass helps you get more from daily farming.

Party Tools

Open .cfg (page 2) to turn on two party helpers. Turn both options On on the accounts that should use them.

Highlight is for the character who wants to see the rings; auto-join is for the boxes that should accept invites.

Party Highlight

  • Puts a blue ring under your party members — the same kind of circle you see on champion mobs.
  • Only you see it, so it is easier to keep track of your group in a crowd.
  • Command Channel Highlight works the same way for CC members — toggle it in .cfg (page 2) or type .cchl.

Auto-Accept Box

  • Turn this on each box character.
  • When your main invites that box from the same IP, it joins the party by itself. No click on the invite window.

Share Location

Rally allies to your exact spot with one click.

Found a good farm? Need backup at a raid? Type a .share command in chat. Anyone who sees the link can click it and teleport to you — no gatekeeper, no scroll, no running across the map.

Commands

CommandChat
.shareShout
.share partyParty
.share clanClan
.share allyAlly

How it works

  • Type .share for shout, .share party for party, .share clan for clan, or .share ally for ally chat.
  • A clickable Click to Teleport link is posted in that channel.
  • Allies click the link, pay 200 PA Points, and teleport to you after a short cast.
  • PA Points are earned by staying online in game.
  • The same share can be used by as many players as you want. The link lasts 60 seconds. You can share again after 60 seconds.

At a glance

  • Available from level 52
  • .share posts in shout; add party, clan or ally to target that channel
  • 200 PA Points per teleport (paid by the player who clicks; earned by staying online)
  • Short teleport cast so you are not yanked mid-fight with no warning
  • Not available in PvP zones, epic zones, sieges, Olympiad, instances, events (including KTB), jail, duels, or while in combat

Drop a pin. Your party lands on you. Keep hunting.

Rankings & Bonuses

Climb the XP rankings and earn permanent passive skills — Apex Blessing for the overall top 3, Class Champion for #1 of each class.

How ranking works

  • Rankings are based on base-class experience (your main class EXP), highest first.
  • The list refreshes every 60 minutes. GMs are excluded.
  • Community Board also shows other leaderboards (PvP, PK, online, and more) — those are display-only and do not grant these passive skills.
  • You can hold both passives at once if you are in the overall top 3 and also #1 of your class.

Overall top 3 — Apex Blessing

Players ranked 1–3 worldwide by base-class EXP receive the passive Apex Blessing (skill 90055).

BonusValue
P. Atk+7%
M. Atk+7%
P. Def+10%
M. Def+10%
Max HP+15%
Max CP+15%
Max MP+15%

Class #1 — Class Champion

The #1 character of each class by base-class EXP receives the passive Class Champion (skill 90056).

BonusValue
HP / MP / CP regen+20%
Absorb damage+3
EXP gain+5%
SP gain+5%

Notes

  • Bonuses are passive skills — no buff slot needed. They update when rankings refresh and are re-applied on login.
  • Lose your place on the next refresh and the skill is removed.

Push EXP on your main class. Top the board — keep the blessing.

Giveaways

Staff run timed Discord giveaways that drop items straight into online players' inventories — one reward per IP, level 40+.

How they work

  • Admins schedule a giveaway for a future time (server local time). It can be a fixed clock time or a random window (for example 18:00–20:00).
  • When the giveaway is created, Discord posts an announcement — the item stays a mystery until it is handed out.
  • When the time hits, every eligible online character can receive the reward. Offline mode does not count.
  • After distribution, Discord and an in-game announcement reveal what was given and how many players got it.

Who can receive

  • You must be online in-game when the giveaway runs (not offline mode).
  • Character level 40 or higher.
  • Clan is not required.
  • Only one reward per unique IP — multiboxing does not multiply drops. Keep inventory weight and slots free so the item can land.

Where to watch

  • Follow the official Oasis Discord — creation and completion posts go there first.
  • You also get a personal in-game message when you receive a reward, plus a server-wide announce.

At a glance

  • Scheduled by staff; check Discord for upcoming drops
  • Mystery item on announce — revealed when distributed
  • Level 40+, online only, one reward per IP
  • Items go straight to inventory

Be online, be level 40+, watch Discord — and leave bag space for the drop.

Artemis

Your in-game guide to everything Oasis. Ask a question, get a personalized answer — in real time, in your language.

Artemis stands in Giran as Oasis Interlude+'s All-Knowing Sage. Powered by advanced technology and sophisticated programming, she pulls live server information and answers your questions the way a knowledgeable companion would — not a wall of text, but a reply shaped to what you actually asked.

Where to find her

  • Artemis is in Giran — look for the All-Knowing Sage.
  • Address her by name in local chat or shout: ask your question and mention Artemis.

What she knows

Artemis stays synchronized with the live server-info page on this website. When the server changes, her answers change too.

  • Server rules and policies.
  • Rates, events and progression systems.
  • Features, shops, quests and endgame content.
  • How systems work — explained in plain language, tailored to your question.

Personalized, in your language

  • Ask in English, Polish, Spanish, Russian or Portuguese — Artemis replies in the language you use.
  • New players get clear introductions; veterans get straight answers without the fluff.
  • Every response is built around your specific question, not a generic FAQ dump.

Why it matters

  • No alt-tabbing to a wiki or Discord to check a rate or rule.
  • Always up to date — the same source that powers this server description.
  • A friendly face in Giran when you are lost, returning after a break, or just curious.

Walk up to Artemis. Ask her anything about Oasis. She already knows.

Discord Community

Linked Discord accounts earn community XP from real conversation. Levels 1–80 follow an Interlude curve. Unlocks arrive as in-game mail — Coin of Luck is not on this track.

Aela

Level up

@Aela reached level 12.
Claim unlocks on the account panel.

Oasis Interlude+ · Community

Aela

Quest complete

@Aela finished Conversationalist.
Bonus community XP awarded.

Oasis Interlude+ · Community

How it looks in Discord

How to start

  • Join the official Oasis Discord.
  • Link Discord on the account panel — the same page used for shop alerts.
  • Talk in community, general and language discussion channels. Shout-bridge and spam rooms do not count.

What counts

  • Your Discord must be linked on the account panel first.
  • Short messages do not count — write something real, about 45 characters with several distinct words.
  • Copy-paste, repeats, emoji-only, link-only and spam are ignored.
  • There is a cooldown between XP awards (about 75 seconds) and a daily XP cap.
  • This is weeks and months of conversation, not a weekend rush.

Daily and weekly quests

Quests grant bonus community XP only. Daily quests reset at 00:00 UTC. Weekly quests reset Monday 00:00 UTC.

Daily

  • Conversationalist. Post 5 quality messages today.
  • Good neighbor. Reply to 3 other people today.
  • Signal boost. React to a staff announcement today.

Weekly

  • Regular. Post 25 quality messages this week.
  • Explorer. Post in 3 different community channels this week.
  • Helper. Reply to 10 other people this week.

Mail unlocks

  • Levels 1–80 unlock in-game mail: Adena, Ancient Adena, and Attendance / Hunt Pass-style supplies — potions, fruits, VIP Gain Scrolls, Rare Pouch and similar.
  • Coin of Luck is not on this track.
  • Pick a linked character on the community page. That character does not need to be online.

Claim on the account panel or from Discord. Items arrive as in-game mail.

/community rank · /community quests · /community claim

This is a beta season. Staff may reset community progress for live launch. Items already mailed to your character stay.

Oasis Raid Helper

Exclusive Discord bot for clan leaders — plan epics, raids and sieges that follow the Oasis schedule.

If you are a clan leader or Discord server owner for your guild, clan, CP or group, consider the Oasis Interlude+ Raid Helper. Designed in-house, it needs only standard user permissions — no special privileges — and lets leaders organise epics, raids and sieges that stay aligned with the live server schedule.

How a raid signup looks in Discord

Who it's for

  • Clan leaders and officers planning epics, raids and sieges.
  • Discord server owners for guilds, clans, CPs and groups.
  • Anyone who wants cleaner clan logistics without leaving Discord.

How to get started

  • Invite the bot to your Discord server.
  • Run /setup as a server admin.
  • Use /raid create and the other slash commands to plan and manage raids.

What it does

  • Role-based sign-ups for Tank, Melee, Range, Healer and Nuker with live confirmed counts.
  • One-tap buttons to join a role, mark Tentative or Leave — no typed commands required.
  • Real-time roster tracking, organiser credit and raid sequence numbers on every embed.
  • Event times with relative countdowns that follow the Oasis schedule.
  • Optional Discord role pings when a new raid signup opens.

Give it a go if you want to improve your clan's logistics — invite, /setup, then start creating raids.

Invite Oasis Raid Helper

Quality of Life

  • Alt+B Community Board with NPC-style functionality.
  • Automatic CP, HP and MP consumable use.
  • Block Buff skill from character creation.
  • Alt+Click a buff to remove it.
  • .cfg for useful settings and vote rewards — daily votes pay Coins of Luck to in-game mail toward free Premium.
  • Previously logged-in accounts are remembered.
  • Shift+Click monsters for full drop and spoil information.
  • Lottery and Roulette NPC.
  • Dimensional Rift entry from two party members.
  • Sailren's Lair requires no quest; the entrance stays open for 10 minutes after the first entry.
  • Shining Bow obtainable through spoil and crafting.
  • Champion monsters: blue x15, red x50.
  • Flames of Invincibility: 4 uses per clan each hour, 20 second duration.
  • Escape skill has a 30 second cooldown.
  • Hunt Pass helps you get more from daily farming.
  • .share, .share party, .share clan and .share ally post a clickable location link — allies teleport to you for 200 PA Points earned by staying online.
  • Artemis in Giran — the All-Knowing Sage. Ask her by name in local or shout chat for real-time, personalized server info in your language.
  • Link Discord on the account panel for shop / offline shop sale DMs and .autofarm / .offline death alerts by PM — as many game accounts as you like.
  • Discord community ranks: quality chat in community channels earns XP toward levels 1–80; claim mail on the community page or with /community claim. Coin of Luck is not on this track.
  • Oasis Raid Helper Discord bot for clan Discord servers — invite, /setup, then /raid create for schedule-aligned epics, raids and sieges with role sign-ups.

The gates are open

Create your account, download the client, and join the Discord.