The complete configuration
Every rate, table and success chance that defines Oasis Interlude+, in one page.
Main information
Base rates
Dynamic EXP / SP
- Chronicle: Interlude.
- Auto-Farm: 3 hours per day, per game account, one window.
- Premium: +100% EXP/SP, Drop, Spoil, Adena and Seal Stones.
- Buffer: 2 hours duration, 24 base slots (+20 through progression).
- Autoloot, automatic skill learning and MP potions (+1000 MP, 7 second cooldown).
Professions
| Item | Cost |
|---|---|
| 1st profession | Free |
| 2nd profession | Free |
| 3rd profession | 700 × Halisha's Mark |
GM Shop
- Weapons, armour and jewellery are sold only up to B-Grade.
- Blacksmith services, Seal Stone exchange, recipes and x100 resource recipes are available.
- Endgame progression therefore remains tied to farming, spoil and crafting.
Soul Crystals
Levels 1–10 can be purchased from the GM Shop and Luxury Shop. Levels 1–13 can be exchanged to another colour.
Level 10 → 12
Level 12 → 13
Divine Inspiration
Expanded from 4 to 20 levels. Each level adds +1 buff slot. Level 3 is granted on character creation.
Weight Limit
Each level adds +100% weight limit, +10 inventory slots and +1% of base Drop, Spoil, Adena and Seal Stone rates. Level 3 is granted on creation.
Excellence System
A ten level long-term progression item that works simply by being in your inventory. Each level costs 300,000,000 adena.
Bonuses at level 10
Max Level 10 · 300,000,000 AdenaAgathions
Each level costs 600,000,000 adena. Agathions periodically restore CP, HP and MP and can use Cleanse automatically.
| Level | CP / HP / MP restored | Interval | Cleanse chance |
|---|---|---|---|
| 1 | 200 | 7 sec | 5% |
| 2 | 350 | 7 sec | 10% |
| 3 | 500 | 7 sec | 15% |
Olf's T-Shirt
Base shirt: 7,500,000 adena. Blessed enchant scroll: 2,500,000 adena. Safe enchant +3, maximum +10. A failed enchant resets the shirt to +3 instead of destroying it.
At +10: +10% PvP Defense, +10% PvP Attack, +1000 CP, +10 Speed and +1 STR / INT / CON / MEN / WIT / DEX.
Enchant progression
| Enchant | Chance | Effects |
|---|---|---|
| +1 | 100% | PvP Defense +1% |
| +2 | 100% | PvP Defense +2% |
| +3 | 100% | PvP Defense +3% |
| +4 | 65% | PvP Defense +4% |
| +5 | 40% | PvP Defense +5% · CP +500 · Speed +5 |
| +6 | 27% | PvP Defense +6% · CP +600 · Speed +6 · CON +1 |
| +7 | 23% | PvP Defense +7% · CP +700 · Speed +7 · CON, MEN +1 |
| +8 | 20% | PvP Defense +8% · CP +800 · Speed +8 · STR, INT, CON, MEN +1 |
| +9 | 18% | PvP Defense +9% · CP +900 · Speed +9 · WIT, DEX, STR, INT, CON, MEN +1 |
| +10 | 15% | PvP Defense +10% · PvP Attack +10% · CP +1000 · Speed +10 · WIT, DEX, STR, INT, CON, MEN +1 |
Seven Signs
- Catacombs remain in a constant farming period, with Seal Stones dropping 24/7.
- No registration is required to enter Catacombs or Necropolises.
- Mammon services are available to all players at any time.
Crafting & Rare Equipment
Crafting remains central to progression. A special Rare Equipment tier grants improved statistics comparable to moving up an equipment grade.
Exchanging a normal crafted item for its Rare version requires roughly 25× the regular crafting materials, keeping spoil and resource farming relevant deep into the endgame.
Enchant System
Weapons
Success rates decrease at higher enchant levels.
Armour / Jewellery
Success rates decrease at higher enchant levels.
Regular enchant success
| Item | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapons | — | 50% | 45% | 40% | 35% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
| Armour / Jewellery | 55% | 50% | 45% | 40% | 35% | 30% | 30% | 30% | 30% | — | — | — | — |
Blessed enchant success
| Item | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapons | — | 50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% | 50% |
| Armour / Jewellery | 40% | 40% | 40% | 40% | 40% | 40% | 40% | 40% | 40% | — | — | — | — |
Blessed scrolls provide improved rates — roughly 50% for weapons and 40% for armour and jewellery within their supported ranges.
Changing items
Reworked epic jewellery, armour set bonuses and weapon special abilities — with the full per-item details below.
Necklace of ValakasIncreases HP by +445, P. Atk. by +4%, M. Atk. by +8%, skill cooldown -10%, damage reflection +5%, sleep resistance +40%, sleep chance +40%, greatly increases magic critical rate
Frintessa's NecklaceDecreases skill cooldown -10%, damage reflection +5%, sleep resistance +15%, sleep chance +15%, poison resistance +25%, poison chance +25%, paralysis resistance +15%, paralysis chance +15%, stun resistance +15%, stun chance +15%, dark magic resistance +15%
Earring of AntharasIncreases vampiric effect +4%, healing amount +10%, poison resistance +40%, poison chance +40%, debuff resistance +30%, debuff chance +30%, earth resistance +15%, MP consumption -5%
Earring of ZakenIncreases vampiric effect +4%, healing amount +10%, poison resistance +30%, poison chance +30%, debuff resistance +30%, debuff chance +30%
Ring of BaiumIncreases Atk. Spd. and Casting Spd. +4%, Physical Critical Power +15%, accuracy +2, poison resistance +40%, poison chance +40%, root resistance +30%, root chance +30%
Ring of Queen AntIncreases Physical Critical Power +15%, accuracy +2, poison resistance +30%, poison chance +30%, root resistance +20%, root chance +20%
Earring of OrfenIncreases received healing +8%, poison resistance +20%, poison chance +20%. Earring of Orfen Lv. 1/2/3 additionally increases P. Atk. by +2%, +4%, +7%
Ring of CoreIncreases accuracy +1, poison resistance +20%, poison chance +20%. Ring of Core Lv. 1/2/3 additionally increases M. Atk. by +2%, +4%, +7%
Castle ownership bonuses
Every castle grants its owning clan a distinct set of combat bonuses.
Gludio
- P. Atk+4%
- MP+500
- PvP Defense+3%
- Critical Power+5%
Dion
- Speed+6
- Holy / Dark resist+10%
- Paralysis+15%
- Dagger resist+10%
Giran
- MP+500
- M. Atk+4%
- Stun / Immobilization resist+15%
Oren
- HP+500
- Paralysis+15%
- Critical Power+5%
- Bow Range+50
Aden
- P. Atk+4%
- Fire / Earth resist+10%
- P. Def+6%
- PvP Damage+3%
Innadril
- MP+500
- M. Def+6%
- Speed+6
- Wind / Water resist+10%
Goddard
- Blunt / Fist resist+10%
- M. Atk+4%
- Stun+15%
- Bow Range+50
Rune
- HP+500
- M. Def+6%
- Holy / Dark resist+10%
- Mental resist+15%
Schuttgart
- P. Atk+4%
- HP+500
- P. Def+6%
- MP Consumption-5%
Class rebalance — Interlude+
Oasis Interlude+ uses an extensive race- and class-specific rebalance covering Human, Elf, Dark Elf, Orc and Dwarf professions.
- PvE damage boosts for underperforming melee classes.
- PvP attack and defense modifiers.
- Improved debuff success rates and ranges.
- Tank utility improvements.
- Reduced or removed charge requirements on selected skills.
- Summon improvements, including permanent Blessing of Noblesse and no owner XP consumption on supported summons.
- Improved offensive options for supports and healers.
- Movement penalties removed from several buffs.
- Modified Prophecy buffs and fixed Olympiad cooldowns on selected skills.
- Dwarf combat upgrades, additional weapon types and custom skills.
Increased PvP P.Def +15%, PvP M.Def +25%, PvP Attack +20%
Thrill Fight - no longer reduces movement speed.
War Cry - duration increased to 5 minutes
Revival - can be used at any HP amount
Stun Blast - increased success rate.
Parry Stance - provides less P.Def, M.Def, no longer reduces attack speed.
Increased damage against monsters by 40%
Vicious Stance - increases crit power by % instead of a fixed unnoticeable bonus
Howl - depends on attack speed instead of cast speed, additionally reduces m.atk by 23%
Quality of life & extra features
- Alt+B Community Board with NPC-style functionality.
- Automatic CP, HP and MP consumable use.
- Block Buff skill from character creation.
- Alt+Click a buff to remove it.
- .menu for useful settings and the .vote reward system.
- Previously logged-in accounts are remembered.
- Shift+Click monsters for full drop and spoil information.
- Lottery and Roulette NPC.
- Dimensional Rift entry from two party members.
- Sailren's Lair requires no quest; the entrance stays open for 10 minutes after the first entry.
- L2DAY / BONUS collection system.
- Shining Bow obtainable through spoil and crafting.
- Champion monsters: blue x15, red x50.
- Flames of Invincibility: 4 uses per clan each hour, 20 second duration.

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