Aela
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Oasis Interlude+ · Community
Every rate, table and success chance that defines Oasis Interlude+, in one page.
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.autofarm / .offline death alerts by PM.Built-in AutofarmPlus farm assist with a free daily claim — subscribe for 3h or 6h of usage each farm-day with Coin of Luck.
Type .autofarm in chat to open the AutofarmPlus panel. Claim your free daily time or buy a daily subscription, configure options, then start farming — the same style of voiced command as .share, .weekend and .pa.
| Daily allotment | Duration | Price |
|---|---|---|
| 3 h/day | 1 days | |
| 3 h/day | 7 days | |
| 3 h/day | 30 days | |
| 6 h/day | 1 days | |
| 6 h/day | 7 days | |
| 6 h/day | 30 days |
While a subscription is active you get a fresh usage allotment each farm-day at 06:30 (SET to the tier hours — unused that day does not bank). Free claim still stacks on top when available. Buying a longer pack extends the calendar end; a higher tier upgrades your daily hours.
.autofarm..autofarmClaim free hours, subscribe when you need a steady daily allotment, and keep progressing when real life calls.
PA Points are an online loyalty currency — not the same as Premium Account. Stay logged in, earn points, spend them on shadow gear, temporary epic jewelry, Coins of Luck, or .share teleports.
.pc or .pcbang.Open the in-game PA Points / Player Commendation shop, or trade with Strategist Lucien.
| Reward | Cost |
|---|---|
| Shadow armor (No-Grade to C-Grade) | 100 PA each |
| Shadow weapons (No-Grade to C-Grade) | 100 PA each |
| 15-day shadow epic jewelry | 3000 PA each |
| Coin of Luck ×1 | 100 PA |
.share command uses PA Points as currency for the player who clicks the teleport link..pc / .pcbang.share teleport: 200 PA (paid by the clicker)Stay online, bank the points, spend them when you need a teleport, a shadow set, or a short epic boost.
VIP is a long-term account perk. Use VIP Gain Scrolls to earn points, climb ranks 1–7, and unlock hunting bonuses, free daily gifts and extra Prime Shop stock.
VIP is not Premium Account. Premium is a timed rate boost. VIP is a rank you build with scrolls — it stays on as long as your points stay above that rank.
You do not need to donate. Regular play covers a steady supply. Premium and Hunt Pass Premium speed it up.
Log in, stay online for 60 minutes and claim the day’s reward (Main Menu → Attendance Check, or .attendance). Rewards are account-wide and the 28-day track loops.
| Day | VIP points |
|---|---|
| 5 | |
| 12 | |
| 19 | |
| 26 |
800 VIP points every 28 days from attendance alone — enough to hold VIP 5 once you are already there.
A 30-day season. Kill monsters near your level (within 5 levels) to earn pass points: 15 per mob, 100 per raid, 500 per epic.
The free track already pays VIP scrolls. Hunt Pass Premium (5,000 Coins of Luck) adds a second reward on every level and is not included with Premium Account.
| Pass level | Free track | Premium track |
|---|---|---|
| 5 | ||
| 14 | ||
| 24 | ||
| 30 |
Free Hunt Pass: 1,120 VIP points per season.
Free + Premium: 5,920 VIP points per season.
Every Premium plan includes a VIP Gain Scroll. The scroll adds VIP points only — it does not extend Premium time.
| Plan | Price | VIP scroll |
|---|---|---|
| Premium 2 Days | ||
| Premium 14 Days | ||
| Premium 30 Days |
Buy with .pa / .premium, Community Board → Premium, or the Services NPC. Daily voting covers the Coins of Luck — see Vote Rewards.
Daily and weekly missions, one-time level rewards and the Special Shop (Adena) also grant or sell VIP scrolls. Attendance, Hunt Pass and Premium are the reliable long-term path.
Bonuses are passive. Higher rank replaces the previous one — you keep the better package, not a stack of every rank at once.
| Rank | Points | XP / SP | Drop | Death XP | PvE | PvP | Extra |
|---|---|---|---|---|---|---|---|
| VIP 1 | 1,800 | +3% | — | — | — | — | Daily gift starts |
| VIP 2 | 6,000 | +7% | +5% | — | — | — | World chat +3 |
| VIP 3 | 12,000 | +15% | +10% | −10% | — | — | Silver Coin 50% while hunting |
| VIP 4 | 21,000 | +25% | +15% | −15% | — | — | Silver guaranteed; best Prime Shop unlocks |
| VIP 5 | 42,000 | +30% | +20% | −20% | +5% | — | Daily gift starts paying Vip Coins; Gold / Rusty 50% |
| VIP 6 | 120,000 | +30% | +30% | −20% | +10% | — | Both coins guaranteed |
| VIP 7 | 240,000 | +30% | +50% | −20% | +15% | +5% | Extra coins + 150 Vip Coins/day |
Prime Shop is the in-game store. Currency is Vip Coins. The coin tab also takes Silver Coins and Gold / Rusty Coins you pick up while hunting at VIP 3+.
Once per account per day, claim the gift that matches your VIP rank. Higher rank = better box.
| Rank | Daily gift |
|---|---|
| VIP 1 | Adventurer's Scroll of Escape, 3 Healing Potions |
| VIP 2 | Blessed Scroll of Escape, 3 Healing Potions |
| VIP 3 | Escape + Blessed Escape + 3 Healing Potions |
| VIP 4 | Escape + Blessed Escape + 3 Major Healing Potions |
| VIP 5 | |
| VIP 6 | |
| VIP 7 |
VIP 5–7 gifts pay for themselves: the Vip Coins go back into Prime Shop supplies.
Anyone can buy basic supplies. These need a VIP rank:
Daily gift starts and coin-tab fruits unlock. A few weeks of attendance + Hunt Pass.
Best Prime Shop unlocks — 40% XP scrolls, A-grade stones, class-transfer scrolls. Premium 30-day + Hunt Pass + attendance, or a longer free grind.
Daily gift starts paying Vip Coins. Attendance matches the monthly loss. The comfortable long-term rank for regular players.
Highest drop, PvE, PvP and daily 150 Vip Coins. Hunt Pass Premium + 30-day Premium, kept up every season.
Free play (attendance + free Hunt Pass) is enough to reach low VIP and hold mid VIP once you are there. Premium Account and Hunt Pass Premium are the fastest way to VIP 4–7 and the daily Vip Coin gifts.
Vote on our top-list sites and claim Coins of Luck to in-game mail — online or offline. Daily voting covers Premium Account for free — with spare coins left for cosmetics and the shop.
Vote once a day on every site and you earn free Premium Account. After a 14-day or 30-day pack you still have spare Coins of Luck for costumes and other shop spends.
Offline vote rewards are live. You do not need to be online in-game to claim. Coins of Luck arrive in that character’s in-game mail — open mail to collect, online or offline.
| Site | Reward | Cooldown |
|---|---|---|
| L2Network | 12h | |
| L2Top.org | 12h | |
| L2Votes.com | 12h | |
| HopZone | 12h |
| Period | 1×/day | 2×/day (efficient) |
|---|---|---|
| Per cycle | 160 | 160 |
| Per day | 160 | 320 |
| Per week | 1,120 | 2,240 |
| Per ~30 days | 4,800 | 9,600 |
| Premium | Cost | 1×/day | 2×/day (efficient) |
|---|---|---|---|
| Premium 2 Days | ~2.8 days | ~1.4 days | |
| Premium 14 Days | ~16 days | ~8 days | |
| Premium 30 Days | ~25 days | ~12.5 days |
Once-daily voting on all four sites covers the 14-day pack in about 16 days; the 30-day pack stays the better CoL/day deal.
Spare Coins of Luck also buy visual auras, costumes, and cloaks in the Item Shop and weapon skins via the Service NPC or .skins — each costs 4,000 Coin of Luck. See Costumes and Weapon Skins below.
Browse the Coin of Luck costume gallery. Each outfit costs 4,000 Coin of Luck — the same as auras and cloaks in the Item Shop. Earn Coins of Luck from daily votes, then pick your look.
Agent Black
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Auras, costumes, and cloaks change appearance only. Buy them in the in-game Item Shop for 4,000 Coin of Luck each.
Around 150 weapon skins are available as cosmetic purchases. Each skin costs 4,000 Coin of Luck — the same as auras, costumes, and cloaks — and changes appearance only.
.skins.Earn Coin of Luck from daily votes, then spend on weapon skins the same way you do on auras, costumes, and cloaks.
1st and 2nd profession are free. 3rd profession costs 700 × Halisha's Mark — farm them at the Shrine of Loyalty, or skip the farm with Coins of Luck.
| Item | Cost |
|---|---|
| 1st profession | Free |
| 2nd profession | Free |
| 3rd profession |
The only farm is Shrine of Loyalty (also called Shrine of the Loyal), northeast of the Wall of Argos near Goddard. Gatekeepers list it under Goddard / Rainbow Springs.
That is the only farm for Halisha's Mark used for 3rd class. You need 700 of them.
The mark is shared across all classes and is tradeable.
| Mob | Level |
|---|---|
| Grave Scarab | 73 |
| Scavenger Scarab | 73 |
| Grave Ant | 74 |
| Scavenger Ant | 74 |
| Shrine Knight | 75 |
| Shrine Guard | 75 |
.class / .prof.The Service Manager offers the following paid services:
Levels 1–10 can be purchased from the Oasis Item Shop and Luxury Shop. Levels 1–13 can be exchanged to another colour. Stage 11–13 come from boss absorb on kill (Enhance Your Weapon quest).
| Boss | Chance | Mode | Absorb |
|---|---|---|---|
| Baium | 100% | Party-wide | 10–12 |
| Zaken | 100% | Party-wide | 10–12 |
| Anakim | 100% | Party-wide | 10–12 |
| Lilith | 100% | Party-wide | 10–12 |
| Sailren | 7% | Party-wide | 10–12 |
| Tyrannosaurus | 10% | Party-wide | 10–12 |
| Antharas Priest Cloe | 4% | Party-wide | 10–12 |
| Roaring Skylancer | 4% | Party-wide | 10–12 |
| Krokian Padisha Sobekk | 4% | Party-wide | 10–12 |
| Beast Lord Behemoth | 4% | Single | 10–12 |
| Eilhalder von Hellmann | 4% | Party-wide | 10–12 |
| Meanas Anor | 4% | Party-wide | 10–12 |
| Boss | Chance | Mode | Absorb |
|---|---|---|---|
| Valakas | 100% | Party-wide | 10–13 |
| Antharas | 100% | Party-wide | 10–13 |
| Frintezza | 100% | Party-wide | 10–13 |
| Lindvior | 100% | Party-wide | 10–13 |
| Ember | 7% | Party random | 12–13 |
| Anakazel (68) | 7% | Single | 12–13 |
| Anakazel (78) | 7% | Party random | 12–13 |
Expanded from 4 to 20 levels. Each level adds +1 buff slot. Level 3 is granted on character creation.
Each level adds +100% weight limit, +10 inventory slots and +1% of base Drop, Spoil, Adena and Seal Stone rates. Level 3 grants ×8 carry weight on creation.
A ten level long-term progression item that works simply by being in your inventory. Each level costs 300,000,000 adena. Hover or tap a level to see its bonuses.
Each level costs 600,000,000 adena. Agathions periodically restore CP, HP and MP and can use Cleanse automatically.
| Level | CP / HP / MP restored | Interval | Cleanse chance |
|---|---|---|---|
| 1 | 200 | 7 sec | 5% |
| 2 | 350 | 7 sec | 10% |
| 3 | 500 | 7 sec | 15% |
Companions that follow you and make you stronger in combat. At level 76 with a 3rd class you receive all four as Minor spirits. Pick one as your active spirit — that is the one that fights with you, shows beside you, and gives you its bonuses.
| Spirit | Element |
|---|---|
| Fire | |
| Water | |
| Wind | |
| Earth |
You can raise all four. Only the active spirit decides your attack element and spirit ATK on hits — but each spirit's DEF protects you against its own element at all times, even when another spirit is equipped. Switch the active one to match what you are hunting or who you are fighting.
Spirits add two layers on top of classic attributes:
The active spirit also follows you around, so other players can see which element you are using.
Fire beats Earth → Earth beats Wind → Wind beats Water → Water beats Fire
Use Fire against earth-type enemies, Water against fire-type, and so on. Switch the active spirit to stay on the winning side for attack — your resists from the other three spirits stay online.
Every spirit starts as Minor. You grow it in two ways: Attribute XP levels within a stage, then evolution to the next stage.
Each stage has 10 levels. Stronger stages hit much harder:
Starting form after unlock. Modest attack, defense, and crit.
A big jump. More power, more crit.
The strongest form. Highest attack, defense, and crit.
A fully grown Median spirit is in a different league from a fresh Minor one.
Spirits do not grow from your normal character XP. They have their own Attribute XP from matching hunts and Rough Jewels.
Primary farms are high-level zones that fit a level-76 unlock. Hunting there grants Attribute XP for that spirit and can drop its Evolution Stones.
| Spirit | Primary farms | Also works |
|---|---|---|
| Forge of the Gods, Ketra Orc Outpost, Saints Necropolis | Garden of Eva / Alligator Island; some Dimensional Rift Commander rooms | |
| Hot Springs, Primeval Isle, Catacomb of the Forbidden Path | Dimensional Rift Recruit / Soldier rooms | |
| Wall of Argos, Monastery of Silence, Catacomb of Dark Omens | Beast Farm Alpens; Treasure Chests; some Rift rooms | |
| Imperial Tomb, Varka Silenos Outpost, Disciples Necropolis | Dimensional Rift Hero rooms |
On the primary 70+ packs you also have about a 4% chance to get Evolution Stones for that spirit — so you level and farm stones in the same places.
Only listed monsters for that element grant Attribute XP. Killing Fire-list packs feeds Ignis, Water feeds Nebula, and so on. You will see a message when Attribute XP is gained, and another when the spirit levels up.
Each jewel gives 9,300 Attribute XP to that spirit.
Jewels drop from the opposite element (about 3% of the time):
| Hunt | Jewel drop |
|---|---|
So if you want Ignis to grow faster: hunt Fire packs for his XP, and hunt Water packs for Fire jewels to absorb.
You cannot absorb jewels once the spirit is already at max level for its current stage.
A spirit can evolve when it is level 10 with a full XP bar. You also need Evolution Stones of that element and Adena. Stones drop while farming the primary 70+ zones above:
| From | To | Evolution Stones | Adena |
|---|---|---|---|
| Minor (1-Star) | Lesser (2-Star) | 1 | 1,000,000 Adena |
| Lesser (2-Star) | Median (3-Star) | 3 | 3,000,000 Adena |
After evolving, the spirit starts that new stage at level 1 and can grow to 10 again, with much better stats. Median is the last stage.
You cannot evolve, absorb, or extract while running a private store.
Each stage gives you extra points to spend on the spirit:
Put them into Attack, Defense, Critical Rate, or Critical Damage, depending on whether you want more damage, more survivability, or more crits.
Changed your mind? Reset costs 5,000,000 Adena and gives the points back.
You can extract Attribute Fragments from a grown spirit.
Careful: the spirit drops back to level 1 and its characteristics are reset.
If the spirit does not have enough Attribute XP, extraction will fail.
The spirit is not a pet that tanks for you. It is a combat blessing that rides with you and makes your hits stronger.
Sold in the Oasis Item Shop (Olf's T-Shirt) for 200,000,000 Adena. Enchant with a Blessed Olf's T-shirt Enchant Scroll from the same shop for 50,000,000 Adena. Safe enchant +3, maximum +10. A failed enchant resets the shirt to +3 instead of destroying it.
Requires Bracelet of Duty - Lv. 1 equipped. You receive it automatically as a level 80 reward from the Missions panel.
200,000,000 Adena
50,000,000 Adena
At +10: +10% PvP Defense, +10% PvP Attack, +1000 CP, +10 Speed and +1 STR / INT / CON / MEN / WIT / DEX.
| Enchant | PvP Defense | PvP Attack | CP | Speed | Extra stats | Chance |
|---|---|---|---|---|---|---|
| +1 | +1% | — | — | — | — | 100% |
| +2 | +2% | — | — | — | — | 100% |
| +3 | +3% | — | — | — | — | 100% |
| +4 | +4% | — | — | — | — | 65% |
| +5 | +5% | — | +500 | +5 | — | 40% |
| +6 | +6% | — | +600 | +6 | CON +1 | 27% |
| +7 | +7% | — | +700 | +7 | CON, MEN +1 | 23% |
| +8 | +8% | — | +800 | +8 | STR, INT, CON, MEN +1 | 20% |
| +9 | +9% | — | +900 | +9 | WIT, DEX, STR, INT, CON, MEN +1 | 18% |
| +10 | +10% | +10% | +1000 | +10 | WIT, DEX, STR, INT, CON, MEN +1 | 15% |
Wind and Land Dragon Pendants are defensive accessories for every class. They occupy the underwear slot and grant physical and magic crit damage reduction plus flat P. Def and M. Def. Enchant up to +10.
Sustain & MP recovery
Max HP/MP and HP/MP regen. Best for mages, healers, summoners and skill-heavy fighters.
Shield & P. Def tank
Shield Defense Rate, Shield Defense % and P. Def. Strongest on Paladin, Dark Avenger, Shillien Knight, Temple Knight and any shield user.
Both types grant Crit Damage Resistance (physical), Received M. Critical Damage reduction, and Crit Chance Resistance on per-level enchant tracks that always improve with each enchant step. Base P.Def/M.Def values are identical by level.
Crit Damage Resistance applies to physical crits. Received M. Critical Damage applies to magic crits. Neither reduces the chance of a magic crit — only the damage when it lands.
Land pendant shield bonuses stack with your normal shield statistics: Shield Defense Rate is block chance, Shield Defense is how much of a blocked hit is absorbed.
Buy and upgrade at the Oasis Item Shop NPC (Shop/Oasis) in major cities, on the Dragon Pendants page.
| Item | Cost |
|---|---|
| Buy Lv. 1 Wind or Land Pendant | 300,000,000 Adena |
| Upgrade Lv. 1 → Lv. 2 | 300,000,000 Adena |
| Upgrade Lv. 2 → Lv. 3 | 500,000,000 Adena |
Enchant is not preserved on upgrade. A +7 Lv. 1 becomes a clean +0 Lv. 2.
Use Pendant Polish or Shining Pendant Polish from Oasis Item Shop → Buy Polish. Both scrolls have a 45% success chance at every level from +0 to +10. XP/SP bonuses start at +5.
100,000,000 Adena
Enchant up to +10. On fail at +1 or above, the pendant is destroyed.
300,000,000 Adena+10,000,000 Ancient Adena
Usable up to +8. On fail, the pendant stays at its current enchant (no destruction).
At +0, pendants use a basic effect passive skill with strong crit resist for that tier. From +1 onward, an enchant effect skill replaces it (they do not stack). Each pendant level has its own crit-resist enchant track, so every enchant step improves crit damage resistance, magic crit damage resistance, and crit chance resistance over the previous level — including the +0 → +1 transition. P.Def, M.Def, and shield stats also improve immediately at +1. The same mechanics apply to both Wind and Land pendants.
Wind enchant rows show total values at each level (item base + skill bonus as displayed by the client tooltip). All eleven enchant levels are included (+0 through +10).
| Enchant | P. Def | M. Def | Max MP | Crit Dmg Resist | M.Crit Dmg Resist | Crit Chance Resist | XP/SP |
|---|---|---|---|---|---|---|---|
| +0 | 40 | 30 | +105 | −6% | −6% | −2.4% | — |
| +1 | 40 | +40 | +165 | −6% | −6% | −3.4% | — |
| +2 | 40 | +50 | +210 | −10% | −10% | −4.4% | — |
| +3 | 40 | +60 | +260 | −13% | −13% | −5.4% | — |
| +4 | 40 | +70 | +315 | −17% | −17% | −6.4% | — |
| +5 | 40 | +80 | +375 | −20% | −20% | −7.4% | +5% |
| +6 | 40 | +90 | +480 | −24% | −24% | −7.4% | +10% |
| +7 | 40 | +100 | +565 | −28% | −28% | −8.4% | +15% |
| +8 | 40 | +110 | +635 | −31% | −31% | −9.4% | +20% |
| +9 | 40 | +125 | +695 | −35% | −35% | −10.4% | +30% |
| +10 | 40 | +140 | +780 | −38% | −38% | −11.4% | +40% |
| Enchant | P. Def | M. Def | Max MP | Max HP | Crit Dmg Resist | M.Crit Dmg Resist | Crit Chance Resist | XP/SP |
|---|---|---|---|---|---|---|---|---|
| +0 | 55 | +30 | +105 | +155 | −12% | −12% | −2% | — |
| +1 | 55 | +40 | +165 | +250 | −13% | −13% | −2.4% | — |
| +2 | 55 | +50 | +210 | +390 | −16% | −16% | −3.4% | — |
| +3 | 55 | +60 | +260 | +605 | −19% | −19% | −4.4% | — |
| +4 | 55 | +70 | +315 | +765 | −22% | −22% | −5.4% | — |
| +5 | 55 | +80 | +375 | +930 | −25% | −25% | −6.4% | +5% |
| +6 | 55 | +90 | +480 | +1,075 | −28% | −28% | −7.4% | +10% |
| +7 | 55 | +100 | +565 | +1,215 | −31% | −31% | −8.4% | +15% |
| +8 | 55 | +110 | +635 | +1,335 | −34% | −34% | −9.4% | +20% |
| +9 | 55 | +125 | +695 | +1,465 | −36% | −36% | −10.4% | +30% |
| +10 | 55 | +140 | +780 | +1,580 | −38% | −38% | −11.4% | +40% |
| Enchant | P. Def | M. Def | Max MP | Max HP | HP Recovery | MP Recovery | Crit Dmg Resist | M.Crit Dmg Resist | Crit Chance Resist | XP/SP |
|---|---|---|---|---|---|---|---|---|---|---|
| +0 | 70 | +30 | +105 | +155 | +1.8 | +0.5 | −18% | −18% | −2% | — |
| +1 | 70 | +40 | +165 | +250 | +1.9 | +0.7 | −20% | −20% | −2.4% | — |
| +2 | 70 | +50 | +210 | +390 | +2.1 | +1.0 | −22% | −22% | −3.4% | — |
| +3 | 70 | +60 | +260 | +605 | +2.3 | +1.1 | −24% | −24% | −4.4% | — |
| +4 | 70 | +70 | +315 | +765 | +3.1 | +1.3 | −26% | −26% | −5.4% | — |
| +5 | 70 | +80 | +375 | +930 | +4.2 | +1.5 | −28% | −28% | −6.4% | +5% |
| +6 | 70 | +90 | +480 | +1,075 | +4.7 | +1.8 | −30% | −30% | −7.4% | +10% |
| +7 | 70 | +100 | +565 | +1,215 | +4.9 | +1.9 | −32% | −32% | −8.4% | +15% |
| +8 | 70 | +110 | +635 | +1,335 | +6.2 | +2.2 | −34% | −34% | −9.4% | +20% |
| +9 | 70 | +125 | +695 | +1,465 | +6.8 | +2.4 | −36% | −36% | −10.4% | +30% |
| +10 | 70 | +140 | +780 | +1,580 | +7.4 | +2.8 | −38% | −38% | −11.4% | +40% |
Land enchant rows show passive skill bonuses only (P.Def/M.Def skill columns). Item P.Def and M.Def from the base table above apply at every enchant level.
Only M.Def scales on the enchant track; Shield Defense Rate and Shield Defense % also scale.
| Enchant | M.Def (skill) | Shield Def Rate | Shield Defense % | Crit Dmg Resist | M.Crit Dmg Resist | Crit Chance Resist | XP/SP |
|---|---|---|---|---|---|---|---|
| +0 | +30 | +10% | +3% | −5% | −5% | −2% | — |
| +1 | +40 | +15% | +6% | −6% | −6% | −2.4% | — |
| +2 | +50 | +20% | +10% | −10% | −10% | −4.4% | — |
| +3 | +60 | +30% | +15% | −13% | −13% | −5.4% | — |
| +4 | +70 | +40% | +20% | −17% | −17% | −6.4% | — |
| +5 | +80 | +50% | +25% | −20% | −20% | −7.4% | +5% |
| +6 | +90 | +60% | +30% | −24% | −24% | −7.4% | +10% |
| +7 | +100 | +70% | +35% | −28% | −28% | −8.4% | +15% |
| +8 | +110 | +80% | +40% | −31% | −31% | −9.4% | +20% |
| +9 | +125 | +90% | +45% | −35% | −35% | −10.4% | +30% |
| +10 | +140 | +100% | +50% | −38% | −38% | −11.4% | +40% |
Gains P.Def on the enchant track in addition to M.Def and shield stats.
| Enchant | P.Def (skill) | M.Def (skill) | Shield Def Rate | Shield Defense % | Crit Dmg Resist | M.Crit Dmg Resist | Crit Chance Resist | XP/SP |
|---|---|---|---|---|---|---|---|---|
| +0 | +55 | +30 | +10% | +3% | −12% | −12% | −2% | — |
| +1 | +70 | +40 | +15% | +6% | −13% | −13% | −2.4% | — |
| +2 | +90 | +50 | +20% | +10% | −16% | −16% | −4.4% | — |
| +3 | +120 | +60 | +30% | +15% | −19% | −19% | −5.4% | — |
| +4 | +145 | +70 | +40% | +20% | −22% | −22% | −6.4% | — |
| +5 | +175 | +80 | +50% | +25% | −25% | −25% | −7.4% | +5% |
| +6 | +215 | +90 | +60% | +30% | −28% | −28% | −7.4% | +10% |
| +7 | +270 | +100 | +70% | +35% | −31% | −31% | −8.4% | +15% |
| +8 | +305 | +110 | +80% | +40% | −34% | −34% | −9.4% | +20% |
| +9 | +330 | +125 | +90% | +45% | −36% | −36% | −10.4% | +30% |
| +10 | +355 | +140 | +100% | +50% | −38% | −38% | −11.4% | +40% |
Same track as Lv. 2 at +0, with a higher base Crit Dmg Resistance.
| Enchant | P.Def (skill) | M.Def (skill) | Shield Def Rate | Shield Defense % | Crit Dmg Resist | M.Crit Dmg Resist | Crit Chance Resist | XP/SP |
|---|---|---|---|---|---|---|---|---|
| +0 | +55 | +30 | +10% | +3% | −18% | −18% | −2% | — |
| +1 | +70 | +40 | +15% | +6% | −20% | −20% | −2.4% | — |
| +2 | +90 | +50 | +20% | +10% | −22% | −22% | −4.4% | — |
| +3 | +120 | +60 | +30% | +15% | −24% | −24% | −5.4% | — |
| +4 | +145 | +70 | +40% | +20% | −26% | −26% | −6.4% | — |
| +5 | +175 | +80 | +50% | +25% | −28% | −28% | −7.4% | +5% |
| +6 | +215 | +90 | +60% | +30% | −30% | −30% | −7.4% | +10% |
| +7 | +270 | +100 | +70% | +35% | −32% | −32% | −8.4% | +15% |
| +8 | +305 | +110 | +80% | +40% | −34% | −34% | −9.4% | +20% |
| +9 | +330 | +125 | +90% | +45% | −36% | −36% | −10.4% | +30% |
| +10 | +355 | +140 | +100% | +50% | −38% | −38% | −11.4% | +40% |
Crafting remains central to progression. A special Rare Equipment tier grants improved statistics comparable to moving up an equipment grade.
Exchanging a normal crafted item for its Rare version requires roughly 25× the regular crafting materials, keeping spoil and resource farming relevant deep into the endgame.
Rare gear keeps the same grade, weight and special abilities, but combat stats rise roughly like a full grade up. Side-by-side tooltips below use in-game names and server stats.
Normal
<Soul Crystal Enhancement>
Increases Casting Spd. by 15%.
Increases damage inflicted during PvP.
Rare
Rare equipment. Stats increased similar to a full grade up (A to S).
<Soul Crystal Enhancement>
Increases Casting Spd. by 15%.
Increases damage inflicted during PvP.
Normal
Bestows one of the following functions: Haste, Health or Focus.
Rare
Rare equipment. Stats increased similar to a full grade up (A to S).
Bestows one of the following functions: Haste, Health or Focus.
Normal
Full body armor.
Rare
Rare equipment. Stats increased similar to a full grade up (A to S).
Full body armor.
Success rates decrease at higher enchant levels.
Success rates decrease at higher enchant levels.
| Item | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapons | — | 50% | 45% | 40% | 35% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
| Armour / Jewellery | 55% | 50% | 45% | 40% | 35% | 30% | 30% | 30% | 30% | 30% | 30% | 30% | 30% |
| Item | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Weapons | — | 45% | 45% | 45% | 45% | 45% | 45% | 45% | 45% | 45% | 45% | 45% | 45% |
| Armour / Jewellery | 45% | 45% | 45% | 45% | 45% | 45% | 45% | 45% | 45% | 45% | 45% | 45% | 45% |
Blessed scrolls are also safe to +4 on weapons. From there they use a flat 45% success rate for weapons (+5 to +16) and armour/jewellery (+4 to +16).
Base success chance depends on the enchant step and your character level (76–80; 81+ uses the Lv80 rate). 2nd-profession skills go to +30; 3rd-profession skills go to +15. Other enchantable skills use the 2nd-profession chance curve. Premium Account and Enchant Fair weekend bonuses stack on top of these rates.
Adena cost is 20,000 Adena × the target enchant level (same formula for every skill).
SP cost comes from each skill’s enchant data and varies by skill and step.
Examples below use the adena formula only. Blessed / ancient skill enchant and route change use separate multipliers.
Tables show base % for player levels 76–80. Levels 81–86 use the Lv80 column.
| Step | Lv 76 | Lv 77 | Lv 78 | Lv 79 | Lv 80+ |
|---|---|---|---|---|---|
| +1 | 82% | 92% | 97% | 97% | 97% |
| +2 | 80% | 90% | 95% | 95% | 95% |
| +3 | 78% | 88% | 93% | 93% | 93% |
| +4 | 52% | 76% | 86% | 91% | 91% |
| +5 | 50% | 74% | 84% | 89% | 89% |
| +6 | 48% | 72% | 82% | 87% | 87% |
| +7 | 36% | 46% | 70% | 80% | 85% |
| +8 | 34% | 44% | 68% | 78% | 83% |
| +9 | 32% | 42% | 66% | 76% | 81% |
| +10 | 20% | 30% | 40% | 64% | 74% |
| +11 | 18% | 28% | 38% | 62% | 72% |
| +12 | 16% | 26% | 36% | 60% | 70% |
| +13 | 4% | 14% | 24% | 34% | 58% |
| +14 | 2% | 12% | 22% | 32% | 56% |
| +15 | 1% | 10% | 20% | 30% | 54% |
| +16 | 1% | 1% | 8% | 18% | 28% |
| +17 | 1% | 1% | 6% | 16% | 26% |
| +18 | 1% | 1% | 4% | 14% | 24% |
| +19 | 1% | 1% | 1% | 2% | 12% |
| +20 | 1% | 1% | 1% | 1% | 10% |
| +21 | 1% | 1% | 1% | 1% | 8% |
| +22 | 1% | 1% | 1% | 1% | 1% |
| +23 | 1% | 1% | 1% | 1% | 1% |
| +24 | 1% | 1% | 1% | 1% | 1% |
| +25 | 1% | 1% | 1% | 1% | 1% |
| +26 | 1% | 1% | 1% | 1% | 1% |
| +27 | 1% | 1% | 1% | 1% | 1% |
| +28 | 1% | 1% | 1% | 1% | 1% |
| +29 | 1% | 1% | 1% | 1% | 1% |
| +30 | 1% | 1% | 1% | 1% | 1% |
When the whole armour set is enchanted to +6, it starts glowing. The glow colour then changes with each further set enchant, from +7 through +16.
Weapon augmentation skills from Life Stones. Tyrannosaurus is the main source of Top-Grade Life Stones.
| Item | Chance |
|---|---|
| Top-Grade Life Stone | 5% |
| High-Grade Life Stone | 3% |
| Mid-Grade Life Stone | 2% |
| Life Stone | 1% |
Offensive Life Stone augments roll twice: first they must proc, then the effect must land.
| Skill | Effect | On auto-attack | On crit | On magic | Duration | Resist |
|---|---|---|---|---|---|---|
| Stun | Shock — cannot act | 1% proc · 40% land | 5% proc · 50% land | 2% proc · 50% land | 9s | CON / Shock |
| Hold | Root in place. Another Hold will not apply while it lasts. | 1% proc · 40% land | 5% proc · 40% land | 2% proc · 40% land | 15s | MEN / Hold |
| Sleep | Sleep. Another Sleep will not apply while it lasts. | 1% proc · 40% land | 5% proc · 40% land | 2% proc · 80% land | 15s auto / crit · 30s magic | MEN / Sleep |
| Paralyze | Full paralysis | 1% proc · 25% land | 5% proc · 25% land | 2% proc · 25% land | 30s | MEN / Paralyze |
| Medusa | Petrify. HP regeneration is stopped. | 1% proc · 20% land | 5% proc · 40% land | 2% proc · 40% land | 10s | MEN |
| Fear | Forces the target to flee | 1% proc · 30% land | 5% proc · 40% land | 2% proc · 40% land | 10s | MEN / Derangement |
| Doom | Mutes physical and magic skills | 1% proc · 50% land | 5% proc · 40% land | 2% proc · 40% land | 10s | MEN / Derangement |
| Silence | Mutes magic skills | 1% proc · 40% land | 5% proc · 40% land | 2% proc · 40% land | 10s | CON on auto-attack, MEN on crit and magic / Derangement |
| Slow | Run speed ×0.7 | 1% proc · 40% land | 5% proc · 40% land | 2% proc · 40% land | 15s | MEN |
| Winter | Atk. Spd. ×0.77 | 1% proc · 40% land | 5% proc · 40% land | 2% proc · 40% land | 15s | MEN |
| Bleed | Bleed DoT, power 5–8 by Life Stone level | 1% proc · 100% land | 5% proc · 100% land | 2% proc · 80% land | 10 ticks (3s auto / 2s crit and magic) | CON / Bleed |
| Poison | Poison DoT, power 5–8 by Life Stone level | 1% proc · 70% land | 5% proc · 80% land | 2% proc · 80% land | 10 ticks (3s auto and magic / 2s crit) | CON / Poison |
| Mana Burn | Burns MP (power 49–88 by Life Stone level) | 1% proc · always | 5% proc · always | 2% proc · always | Instant | None |
| Aggression | Adds hate (power 438–659) | 1% proc · always | 5% proc · always | — | Instant | None |
| Charm | Reduces hate (power 219–330) | 1% proc · always | 5% proc · always | — | Instant | Derangement |
Effective chance = proc × land. This is the share of hits or casts that apply the effect if the target does not resist.
| Skill | Per auto-attack | Per crit | Per magic cast |
|---|---|---|---|
| Stun | 0.40% | 2.50% | 1.00% |
| Hold | 0.40% | 2.00% | 0.80% |
| Sleep | 0.40% | 2.00% | 1.60% |
| Paralyze | 0.25% | 1.25% | 0.50% |
| Medusa | 0.20% | 2.00% | 0.80% |
| Fear | 0.30% | 2.00% | 0.80% |
| Doom | 0.50% | 2.00% | 0.80% |
| Silence | 0.40% | 2.00% | 0.80% |
| Slow | 0.40% | 2.00% | 0.80% |
| Winter | 0.40% | 2.00% | 0.80% |
| Bleed | 1.00% | 5.00% | 1.60% |
| Poison | 0.70% | 4.00% | 1.60% |
| Mana Burn | 1.00% | 5.00% | 2.00% |
| Aggression | 1.00% | 5.00% | — |
| Charm | 1.00% | 5.00% | — |
Reworked epic jewellery, armour set bonuses and weapon special abilities — with the full per-item details below.
Increases Max HP by 445, P. Atk. by 4%, M. Atk. by 8%, skill cooldown -10%, damage reflection +5%, Sleep Resistance +40%, Sleep Chance +40%, and greatly increases magic critical rate.
Decreases skill cooldown -10%, damage reflection +5%, Sleep Resistance +15%, Sleep Chance +15%, Poison Resistance +25%, Poison Chance +25%, Paralysis Resistance +15%, Paralysis Chance +15%, Stun Resistance +15%, Stun Chance +15%, and Dark Magic Resistance +15%. Additionally increases P. Atk. by +2% and M. Atk. by +2%.
Increases vampiric effect +4%, healing amount +10%, Poison Resistance +40%, Poison Chance +40%, Debuff Resistance +30%, Debuff Chance +30%, Earth Resistance +15%, and MP consumption -5%. Additionally increases P. Atk. by +2%. The effect doesn't stack if two identical earrings are worn.
Increases vampiric effect +4%, healing amount +10%, Poison Resistance +30%, Poison Chance +30%, Debuff Resistance +30%, and Debuff Chance +30%. Additionally increases P. Atk. by +2%. The effect doesn't stack if two identical earrings are worn.
Increases Atk. Spd. and Casting Spd. +4%, Physical Critical Power +15%, Accuracy +2, Poison Resistance +40%, Poison Chance +40%, Root Resistance +30%, and Root Chance +30%. Additionally increases P. Atk. by +2%. The effect doesn't stack if two identical rings are worn.
Increases Physical Critical Power +15%, Accuracy +2, Poison Resistance +30%, Poison Chance +30%, Root Resistance +20%, and Root Chance +20%. Additionally increases P. Atk. by +2%. The effect doesn't stack if two identical rings are worn.
Increases received healing +8%, Poison Resistance +20%, Poison Chance +20%. Additionally increases P. Atk. by +2%. The effect doesn't stack if two identical earrings are worn.
Increases Accuracy +1, Poison Resistance +20%, Poison Chance +20%. Additionally increases M. Atk. by +2%. The effect doesn't stack if two identical rings are worn.
Head Blacksmith Ferris can refine epic jewellery into stronger forms using Boss Essences. Refined and Immortal versions share the same special abilities; P./M. Atk extras scale by tier (base +2%, Refined +4%, Immortal +7%). Immortal pieces have higher M. Def and Max MP, and display as Rare.
| Stage | Input | Extra material | Adena | Output |
|---|---|---|---|---|
| 1 | Basic epic jewellery | 1 matching Boss Essence | 1,000,000,000 Adena | Refined |
| 2 | Refined epic jewellery | 1 matching Boss Essence | 2,000,000,000 Adena | Immortal <Rare> |
Refined and Immortal versions share the same special abilities; P./M. Atk extras scale by tier (base +2%, Refined +4%, Immortal +7%). Immortal pieces have higher M. Def and Max MP, and display as Rare.
Essences drop from the matching epic boss at 2%, independent of server drop rates. You need 1 essence per upgrade (2 total to go from basic to Immortal).
| Essence | Boss | Drop chance |
|---|---|---|
| Essence of Queen Ant | Queen Ant | 2% |
| Essence of Orfen | Orfen | 2% |
| Essence of Core | Core | 2% |
| Essence of Baium | Baium | 2% |
| Essence of Zaken | Zaken | 2% |
| Essence of Antharas | Antharas (all forms) | 2% |
| Essence of Frintezza | Scarlet van Halisha (Frintezza last form) | 2% |
Increases Physical Critical Power +15%, Accuracy +2, Poison Resistance +30%, Poison Chance +30%, Root Resistance +20%, and Root Chance +20%. The effect doesn't stack if two identical rings are worn.
| Version | M. Def | Max MP | Extra |
|---|---|---|---|
| Ring of Queen Ant | 48 | 21 | P. Atk. +2% |
| Refined Queen Ant's Ring | 57 | 27 | P. Atk. +4% |
| Immortal Ant Queen's Ring <Rare> | 62 | 30 | P. Atk. +7% |
Increases received healing +8%, Poison Resistance +20%, Poison Chance +20%. The effect doesn't stack if two identical earrings are worn.
| Version | M. Def | Max MP | Extra |
|---|---|---|---|
| Earring of Orfen | 71 | 31 | P. Atk. +2% |
| Refined Orfen's Earring | 79 | 37 | P. Atk. +4% |
| Immortal Orfen's Earring <Rare> | 83 | 40 | P. Atk. +7% |
Increases Accuracy +1, Poison Resistance +20%, Poison Chance +20%. The effect doesn't stack if two identical rings are worn.
| Version | M. Def | Max MP | Extra |
|---|---|---|---|
| Ring of Core | 48 | 21 | M. Atk. +2% |
| Refined Ring of Core | 57 | 27 | M. Atk. +4% |
| Ring of Immortal Core <Rare> | 62 | 30 | M. Atk. +7% |
Increases Atk. Spd. and Casting Spd. +4%, Physical Critical Power +15%, Accuracy +2, Poison Resistance +40%, Poison Chance +40%, Root Resistance +30%, and Root Chance +30%. The effect doesn't stack if two identical rings are worn.
| Version | M. Def | Max MP | Extra |
|---|---|---|---|
| Ring of Baium | 48 | 21 | P. Atk. +2% |
| Refined Baium's Ring | 63 | 30 | P. Atk. +4% |
| Immortal Baium's Ring <Rare> | 70 | 35 | P. Atk. +7% |
Increases vampiric effect +4%, healing amount +10%, Poison Resistance +30%, Poison Chance +30%, Debuff Resistance +30%, and Debuff Chance +30%. The effect doesn't stack if two identical earrings are worn.
| Version | M. Def | Max MP | Extra |
|---|---|---|---|
| Zaken's Earring | 71 | 31 | P. Atk. +2% |
| Refined Zaken's Earring | 88 | 40 | P. Atk. +4% |
| Immortal Zaken's Earring <Rare> | 96 | 45 | P. Atk. +7% |
Increases vampiric effect +4%, healing amount +10%, Poison Resistance +40%, Poison Chance +40%, Debuff Resistance +30%, Debuff Chance +30%, Earth Resistance +15%, and MP consumption -5%. The effect doesn't stack if two identical earrings are worn.
| Version | M. Def | Max MP | Extra |
|---|---|---|---|
| Earring of Antharas | 71 | 31 | P. Atk. +2% |
| Refined Antharas' Earring | 94 | 40 | P. Atk. +4% |
| Immortal Antharas' Earring <Rare> | 96 | 50 | P. Atk. +7% |
Decreases skill cooldown -10%, damage reflection +5%, Sleep Resistance +15%, Sleep Chance +15%, Poison Resistance +25%, Poison Chance +25%, Paralysis Resistance +15%, Paralysis Chance +15%, Stun Resistance +15%, Stun Chance +15%, and Dark Magic Resistance +15%.
| Version | M. Def | Max MP | Extra |
|---|---|---|---|
| Frintezza's Necklace | 95 | 42 | P. Atk. +2%, M. Atk. +2% |
| Refined Frintezza's Necklace | 115 | 57 | P. Atk. +4%, M. Atk. +4% |
| Immortal Frintezza's Necklace <Rare> | 125 | 65 | P. Atk. +7%, M. Atk. +7% |
Fixed weekly spawn times for epic bosses. All times are CET.
| Day | 19:00 | 20:00 | 21:00 |
|---|---|---|---|
| Mon | Orfen | Queen Ant | Baium |
| Tue | — | Zaken | Frintezza |
| Wed | Core | — | — |
| Thu | — | Orfen | Queen Ant |
| Fri | Core | Zaken | Frintezza |
| Sat | — | Queen Ant | Antharas or Valakas |
| Sun | Baium | — | — |
| Boss | Drop |
|---|---|
| Frintezza | — |
| Valakas | — 50% |
| Antharas | — 50% |
| Baium | — |
| Zaken (Level 80) | — |
| Queen Ant (Level 80) | Ring of Queen Ant — 100% |
| Core (Level 80) | Ring of Core — 100% |
| Orfen (Level 80) | Earring of Orfen — 100% |
Forgotten champions of later chronicles return to Interlude+ on Oasis — nine open-world Lost Raids for parties ready to claim rare spoils.
.rb status command.Nine legends currently walking Aden. Study their forms — then find them in the wild.
| Boss | Location | Area level |
|---|---|---|
| Tiat (Level 80) | Fafurion Camp | — |
| Istina (Level 80) | Fafurion Camp | — |
| Darion (Level 80) | Fafurion Camp | — |
| Fiend Harthemon (Level 80) | Outlaw Forest (Formor / Tarlk) | 45–50 |
| Fiend Sarboth (Level 80) | Tanor Canyon | 46–50 |
| Monster Bulleroth (Level 80) | Alligator Island | 38–42 |
| Milinaus (Level 80) | Field of Whispers (Lienrik) | 40–44 |
| Beleth (Level 80) | Plains of Glory (Vanor) | 45–50 |
| Ekimus (Level 80) | Forsaken Plains | 50–55 |
NOT_RATED rolls shared by every Lost Raid. Percents are XML × DropChances RbNotRatedChance (×2), capped at 100%. RateRaidBoss does not apply to these.
| Drop | Qty | Chance |
|---|---|---|
| 1 | 50% | |
| 1 | 100% | |
| 1 | 60% | |
| 1 | 60% | |
| 1 | 60% | |
| 1 | 49.4% | |
| 1 | 10% | |
| 1 | 10% | |
| 1 | 10% | |
| 1 | 10% |
RATED_GROUPED equipment, scrolls, life stones and adena — same table on every Lost Raid. Percents are XML × DropChances RbRatedChance (×2), capped at 100%. RateRaidBoss (×20) still scales quantity / multi-pass on rated rolls (gear counts stay at XML min/max with NoRateEquipment).
| Drop | Qty | Chance |
|---|---|---|
| 1 | 20% | |
| 1 | 20% | |
| 1 | 17% | |
| 1 | 17% | |
| 1–5 | 35% | |
| 1–5 | 35% | |
| 1–5 | 30% | |
| 1–5 | 35% | |
| 1–5 | 30% | |
| 1–3 | 9% | |
| 1–3 | 30% | |
| 1–3 | 8% | |
| 1–3 | 35% | |
| 1–3 | 25% | |
| 1–3 | 25% | |
| 1–3 | 25% | |
| 1 | 20% | |
| 1 | 20% | |
| 1 | 20% | |
| 1 | 30% | |
| 1 | 35% | |
| 1 | 35% | |
| 1 | 33% | |
| 1 | 33% | |
| 1 | 35% | |
| 1 | 33% | |
| 1 | 33% | |
| 1 | 33% | |
| 1 | 35% | |
| 1 | 34% | |
| 1 | 20% | |
| 1 | 34% | |
| 1 | 34% | |
| 1 | 15% | |
| 1–3 | 8% | |
| 1–2 | 25% | |
| 1–2 | 25% | |
| 1–2 | 25% | |
| 1–2 | 20% | |
| 1–2 | 20% | |
| 1–2 | 25% | |
| 1–2 | 20% | |
| 1–2 | 25% | |
| 1–2 | 25% | |
| 1–2 | 20% | |
| 1–2 | 25% | |
| 1–2 | 25% | |
| 1–2 | 25% | |
| 1–2 | 25% | |
| 1–2 | 25% | |
| 1–2 | 25% | |
| 1–3 | 50% | |
| 1–3 | 35% | |
| 1–3 | 35% | |
| 1–3 | 25% | |
| 1–3 | 25% | |
| 1–3 | 30% | |
| 1–3 | 25% | |
| 1–3 | 35% | |
| 1–3 | 25% | |
| 1–3 | 40% | |
| 1–3 | 25% | |
| 1–3 | 25% | |
| 1–3 | 25% | |
| 1–3 | 25% | |
| 1–3 | 25% | |
| 1–3 | 40% | |
| 1–3 | 25% | |
| 1–3 | 25% | |
| 1–29 | 100% | |
| 1–19 | 100% | |
| 2–12 | 100% | |
| 2–4 | 52% | |
| 2–4 | 33.4% | |
| 1–2 | 8.4% | |
| 1–2 | 12.4% | |
| 1508333–1810000 | 100% | |
| 4500000–5500000 | 100% |
Two dedicated hunting grounds with custom field mobs, drop tables and spoil — tuned for different party sizes.
Oasis Interlude+ adds Classic-style field zones beyond the usual Interlude farms. Each camp has its own drop and spoil tables — Shift+Click any monster for the full list.
Party
Fafurion Temple hunting packs are built for full parties — denser camps, higher kill volume and a stronger spoil table than Gardens.
Solo-friendly
Garden of Genesis (often called Gardens) uses solo- and duo-scaled packs, so you can farm productively without a full group.
Party up at Fafurion, solo the Gardens, and keep your spirits growing through Oasis Shards.
Every castle grants its owning clan a distinct set of combat bonuses.
Turn your clan hall into a proper home base with special NPCs placed inside the hall.
If your clan owns a clan hall, the clan leader can unlock extra NPCs for it. These helpers stay inside the hall and make daily clan life easier, from support services to shopping, buffs and smithing.
Own the hall, step inside, choose the helpers you want, and shape a headquarters that suits your clan.
Oasis Interlude+ uses an extensive race- and class-specific rebalance covering Human, Elf, Dark Elf, Orc and Dwarf professions. On top of that, every 3rd class receives a Classic skill kit from Secret of Empire — see Classic Class Skills below.
A major Interlude+ feature: 101 Chronicle-new 3rd-class skills from Classic Secret of Empire, ported into Oasis and retuned for the level 80 cap. Every profession gets its own kit — listed by race below.
Hover a skill to see its in-game tooltip.
After you hit level 80 you stay there. Extra EXP no longer levels you up — filling the level-80 EXP bar awards Ability Points for three post-80 trees: Knights (defense), Warriors (physical survivability) and Wizards (magic survivability). You never become level 81.
.abilities or .ability, or Community Board → Home → ABILITIES.P.Def / M.Def, HP, speed, resists, received crit reduction and heal power.
Click a skill to inspect it. Hover for the in-game tooltip. Every Ability Tree skill is passive.

P.Def +2/4/6%
Max 3 · Passive
Permanently increases P. Def. by 2% / 4% / 6%.
Scheduled fights that pay adena every day. Most events top out at 500,000 adena; GvG pays 2,000,000 to the winning party leader.
| Time | Event |
|---|---|
| 11:00 | Capture the Flag |
| 18:00 | Team vs Team |
| 18:30 | Death Match |
| 19:30 | Cup Kill The Boss |
| 23:00 | Group vs Group |
| Event | How to join |
|---|---|
| TvT, CTF, Death Match | Accept the popup when the server announces the event, or talk to the PvP Event Director in town. |
| GvG | Party leader talks to the PvP Event Director → Register My Party. You need 6 or more members, levels 76–81. |
| KTB | Type .ktb in chat or talk to the Cup KTB Manager in Giran. Level 76+. |
Chat commands like .tvtjoin are disabled — use the popup or the PvP Event Director.
| Event | Prep window |
|---|---|
| TvT, CTF, Death Match | Five minutes before start — registration opens while you are still in town. Buff before you accept and teleport. |
| KTB | Three minutes after teleport, before the boss appears. That is your only setup time in the arena. |
| GvG | Ten-minute registration. Buff your party in town before fights begin. |
Once you teleport into TvT, CTF or Death Match, a short countdown runs before PvP opens. There is no Community Board in the arena — plan ahead.
Red vs Blue. Whoever gets the most kills in 10 minutes wins.
Rewards
| Result | Adena |
|---|---|
| Winning team — each member | 500,000 Adena |
| Top killer on winning team | 500,000 Adena |
| Losing team — each member | 250,000 Adena |
| Top killer on losing team | 250,000 Adena |
| Tie — each team member | 250,000 Adena |
| Top killer on a tie | 500,000 Adena |
Good to know
Steal the enemy flag and bring it back to your base. Lasts 10 minutes.
Rewards
| Result | Adena |
|---|---|
| Winning team — each member | 500,000 Adena |
| Losing team — each member | 250,000 Adena |
| Tie — each team member | 250,000 Adena |
Good to know
Everyone against everyone — most kills wins in 10 minutes.
Rewards
| Result | Adena |
|---|---|
| Top killer (winner) | 500,000 Adena |
| Each kill | 25,000 Adena |
Good to know
Fight a boss together, then qualified players brawl in a 60-second free-for-all. Level 76+. AIO characters cannot join.
How it runs
Boss damage (qualified players)
| Place | Adena |
|---|---|
| 1st | 500,000 Adena |
| 2nd | 350,000 Adena |
| 3rd | 200,000 Adena |
| Participation (qualified, not top 3) | 100,000 Adena |
PvP phase kills (qualified players)
| Place | Adena |
|---|---|
| 1st | 500,000 Adena |
| 2nd | 350,000 Adena |
| 3rd | 200,000 Adena |
Good to know
For a full step-by-step walkthrough, see the CUP — Kill The Boss section below.
Party tournament — fight other parties for the arena and the Herald boss.
Rewards
Winning party leader receives 2,000,000 adena.
Good to know
Separate from the daily adena events. Uses Noblesse Gate Pass tokens and rating points instead of adena. Friday, Saturday and Sunday, 20:00 to midnight — sign up at Olympiad Managers in town. See the Olympiad section below for details.
Arena competition with Noblesse entry and optional in-arena buffs. Opens 28 September 2026. All times are server time (CET).
You can buff up to 5 additional buffs chosen from the list below.
Daily closed-arena event: everyone fights one boss together, then qualified players fight each other. Rewards are Gold Bars.
You need level 76+. AIO characters cannot join. Buffs are kept on entry.
During the 2-minute registration window, do one of:
.ktb in chat and accept the confirm dialog.You should see: You have been registered for CUP - KTB.
If nobody registers, the event is cancelled.
During registration only:
.ktb again, or talk to the NPC and press Register / Cancel again.You should see: Your registration has been cancelled.
After teleport, you cannot leave on your own.
| Phase | Duration | What happens |
|---|---|---|
| Registration | 2 min | Join with .ktb or the NPC. |
| Teleport + intro | ~6 sec | Cinematic, then you are in the arena. |
| Prepare | 3 min | Buff, party up, get in position. Boss is not up yet. |
| Boss fight | 5 min | Baium spawns. Deal damage. Must kill him in time. |
| Pause | 5 sec | Only if the boss died. |
| Final PvP | 60 sec | Only players with 5,000+ total damage. |
| Teleport home | 10 sec | Everyone is sat so nobody PKs during the wait. |
If Baium is not killed in 5 minutes, the event ends with no PvP and no rewards.
A HUD shows the boss, top damage, and your damage.
If you die
Starts only if Baium is dead and at least one player hit 5,000 damage.
If you did not reach 5,000 damage you stay out of this phase.
Paid when the boss is killed. Damage rank and PvP rank are separate and can stack.
Damage (on the boss)
| Place | Gold Bars |
|---|---|
| 1st | 30 |
| 2nd | 20 |
| 3rd | 10 |
| Participation (5,000+ damage) | 5 |
PvP (kills in the final phase)
| Place | Gold Bars |
|---|---|
| 1st | 30 |
| 2nd | 20 |
| 3rd | 10 |
Example: 1st damage + 1st PvP + participation = 65 Gold Bars.
Top lists are announced at the end (Top damage on Boss / Top PvP kills).
.share (share location) is blocked during the event..ktb or the Cup KTB Manager within 2 minutes.A themed bonus every weekend, on top of normal rates. One event at a time. After the last theme, the list starts over from the top.
.weekend. You get the name, what it boosts, and when it ends — or you are told nothing is running.Each weekend uses the next event in this list. After Loot Surge, it wraps back to Lucky Drops.
01 · Drop chance
You are more likely to roll a drop group. This is luck, not bigger stacks. 100% groups stay 100%, and adena piles that always drop are left alone — Adena Rush covers those.
02 · Adena drops
Monster adena is doubled versus the live server rate. More coins from kills, not a higher chance that adena appears.
03 · Enchant success
Weapon, armour and skill enchants. If you have a premium enchant bonus, this stacks with it — the weekend multiplies your current enchant chance bonus.
04 · Champion spawn
More blue and red champions as new monsters spawn. Mobs already in the world do not suddenly become champions. Clear a camp and let it respawn.
05 · Spoil rate
Sweep/spoil yields more. This is the spoil rate, not the drop-chance weekend.
06 · Drop rates
Rated item drops (including raid rated drops) give more — bigger counts when a drop hits. Different from Lucky Drops, which makes the drop more likely in the first place.
.weekend or the login notice if you are not sure which one is up.Hunt in a high-level area, pick up a short collection task automatically, finish it, and come back tomorrow for another.
Champions help with Daily Quests.
Paid when the quest completes. Harder hunting grounds pay better.
Experience and SP
Adena
A-grade weapon and armour key materials — S-grade on the harder areas.
Daily Quests are for levels 76–80. Each location below is its own daily.
Open .cfg (page 2) to turn on two party helpers. Turn both options On on the accounts that should use them.
Highlight is for the character who wants to see the rings; auto-join is for the boxes that should accept invites.
.cfg (page 2) or type .cchl.Climb the XP rankings and earn permanent passive skills — Apex Blessing for the overall top 3, Class Champion for #1 of each class.
Players ranked 1–3 worldwide by base-class EXP receive the passive Apex Blessing (skill 90055).
| Bonus | Value |
|---|---|
| P. Atk | +7% |
| M. Atk | +7% |
| P. Def | +10% |
| M. Def | +10% |
| Max HP | +15% |
| Max CP | +15% |
| Max MP | +15% |
The #1 character of each class by base-class EXP receives the passive Class Champion (skill 90056).
| Bonus | Value |
|---|---|
| HP / MP / CP regen | +20% |
| Absorb damage | +3 |
| EXP gain | +5% |
| SP gain | +5% |
Push EXP on your main class. Top the board — keep the blessing.
Staff run timed Discord giveaways that drop items straight into online players' inventories — one reward per IP, level 40+.
Be online, be level 40+, watch Discord — and leave bag space for the drop.
Your in-game guide to everything Oasis. Ask a question, get a personalized answer — in real time, in your language.
Artemis stands in Giran as Oasis Interlude+'s All-Knowing Sage. Powered by advanced technology and sophisticated programming, she pulls live server information and answers your questions the way a knowledgeable companion would — not a wall of text, but a reply shaped to what you actually asked.
Artemis stays synchronized with the live server-info page on this website. When the server changes, her answers change too.
Walk up to Artemis. Ask her anything about Oasis. She already knows.
Connect Discord to your game accounts and let the Oasis bot keep you informed by private message.
.autofarm and .offline character death notifications delivered straight to your Discord PM.Linked Discord accounts earn community XP from real conversation. Levels 1–80 follow an Interlude curve. Unlocks arrive as in-game mail — Coin of Luck is not on this track.
Aela
@Aela reached level 12.
Claim unlocks on the account panel.

Oasis Interlude+ · Community
Aela
@Aela finished Conversationalist.
Bonus community XP awarded.

Oasis Interlude+ · Community
How it looks in Discord
Quests grant bonus community XP only. Daily quests reset at 00:00 UTC. Weekly quests reset Monday 00:00 UTC.
Daily
Weekly
Claim on the account panel or from Discord. Items arrive as in-game mail.
/community rank · /community quests · /community claim
This is a beta season. Staff may reset community progress for live launch. Items already mailed to your character stay.
Exclusive Discord bot for clan leaders — plan epics, raids and sieges that follow the Oasis schedule.
If you are a clan leader or Discord server owner for your guild, clan, CP or group, consider the Oasis Interlude+ Raid Helper. Designed in-house, it needs only standard user permissions — no special privileges — and lets leaders organise epics, raids and sieges that stay aligned with the live server schedule.
How a raid signup looks in Discord
Give it a go if you want to improve your clan's logistics — invite, /setup, then start creating raids.
Invite Oasis Raid Helper.cfg for useful settings and vote rewards — daily votes pay Coins of Luck to in-game mail toward free Premium..share, .share party, .share clan and .share ally post a clickable location link — allies teleport to you for 200 PA Points earned by staying online..autofarm / .offline death alerts by PM — as many game accounts as you like.
Create your account, download the client, and join the Discord.