Arcana Lord
From Warlock·Summoner
01
Overview
Arcana Lord is the Human summoner: cat/ cub pressure with self nukes as backup. Oasis gives you (Olympiad reuse fixed at 6s), deeper Sleep/Slow/, summons with permanent Noblesse and no XP drain, and that lets the pet move (at half defense). Final/ no longer cripple movement the old way.
You buff the pet, share power, and cast while it shreds.
Think of Arcana Lord as two characters: a Warlock-style caster and a permanent Noblesse-buffed servitor. Oasis removes the old XP tax and movement self-nerfs on major servitor buffs, so the class finally plays the fantasy the skill list always promised.
02
Pros & Cons
Pros
- Strong pet DPS with Noblesse and share tools
- Self for when pets are down
- Movement-friendly servitor buffs on Oasis
Cons
- Pet death = huge power drop
- Olympiad pet rules and focus fire
- Gear splits between master and pet needs
03
Power Drivers
INT
Primary: master's M.Atk for Prominence and personal magic contribution
WIT
Secondary: Cast.Spd to refresh pet buffs, land Sleep, and keep share tools rolling
MEN
Survivability: MP and M.Def while you micromanage the pet line
M.Atk
Master nuke scaling; pets also need their own P.Atk plus Share / Empowerment layers
Cast.Spd
Summoner tempo: faster pet support and control, not just personal DPS
04
Crucial Skills
05
How to Play
PvE
Pet tanks, you Empower + nuke.
PvP
Pet engage, Sleep targets, Prominence finish. Role: summoner DPS.
PvE
Park the pet on the pack, refresh Empowerment/Share, and use Prominence on elites while the cat holds aggro. Because summons no longer eat your XP and keep Noblesse, you can leave them up for long farm sessions without babysitting corpse costs.
PvP
Open with the pet, Sleep the primary threat, and Prominence when the target is locked. If the pet dies, play like a short-range nuker until you can resummon. Olympiad Prominence reuse is fixed at 6 seconds — plan casts around that timer.
06
Ability Tree & Progression
On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.
Wizards for your robe life; light Knights if you stand in melee with pets.
Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.
07
Gearing & Itemization
Robes + M.Atk weapon for ; still feed pets good gear/weapons.
Prioritize a high M.Atk / weapon for , then invest in pet weapons and armor — a naked cub wastes Share. Robes with MP and M.Def keep you casting while the pet tanks. Enchant the master's weapon first for nuke floors, then pet gear for sustained fights.
08
Build Directions
Pet main
Share/Empowerment focus
Hybrid nuke
Prominence M.Atk gear when pets die often
09
Synergies
Healers who can also heal pets, Prophecy, for pet chase. Dominator clan buffs help mass PvP.