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HumanSupportClass ID 97

Cardinal

From Bishop·Healer

MENWITINTHeal PowerMP

01

Overview

Cardinal is the premier Human healer: big heals, cleanse, and party saves. Oasis turns / into general monster attackers (undead take +30%), stretches Sleep/Hold/Root ranges, replaces with (no +10% MP tax), and keeps Olympiad on a 6s reuse. Heal criticals are disabled in formulas — raw Heal Power and Cast.Spd matter more than hoping for heal crits.

You are the reason your party ignores mistakes.

02

Pros & Cons

Pros

  • Best raw healing toolkit
  • Solo farm viable via / Disrupt
  • QoL

Cons

  • Primary target in PvP
  • Heal crits off — no lottery heals
  • Less prophecy power than Hierophant

03

Power Drivers

MEN

Primary: MP pool and M.Def. Healers cast forever or they fail

WIT

Secondary: Cast.Spd so heals and Cleanse land before the party dies

INT

Light secondary: some offensive Heaven farm tools; never ahead of Heal Power or WIT

Heal Power

Skill scaling: raw heal size. Heal crits are disabled here — consistency wins

MP

Sustain for clan wars and long bosses. Conversion-style options help

04

Crucial Skills

05

How to Play

PvE

Keep tank topped; Heaven farm when alone.

PvP

Pre-heal focus targets, Cleanse locks, Sacrifice windows. Role: main healer.

PvE

You can solo efficiently with Might of Heaven / Disrupt Undead — both hit any monster, with undead taking 30% more. In parties, pre-cast Group Heal before big AoE hits and keep Cleanse ready for stun/root chains.

PvP

Stand behind the tank line. Pre-heal the focus target, not yourself first. Sublime Self-Sacrifice and Chain Heal (Classic-line) are fight-turning buttons when wired/learned — treat them as once-per-engage saves. Hold Undead on Oasis works on any target but with shorter duration and longer cooldown, so use it as a peel, not a permanent lockdown.

06

Ability Tree & Progression

On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.

Knights / Wizards for Heal Power nodes (Guardian Blessing / Expert Potion, Magician Blessing) and M.Def. Skip Warrior offense.

Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.

07

Gearing & Itemization

Robes with Heal Power / MP / Cast.Spd. Weapon: Conversion//.

Heal Power and MP trump M.Atk. Conversion weapons and robe MP%/Heal Power options keep you casting through clan wars. Ability-tree Heal Power nodes stack with gear — take them. Remember: heal crits are disabled server-wide, so consistency > gambling.

08

Build Directions

1

Main healer

Heal Power + MP

2

Active bishop

more Cast.Spd / Might of Heaven solo

09

Synergies

Hierophant Prophecy, Eva's Saint , Sword Muse songs. Every physical party wants you.