Hierophant
From Prophet·Buffer
01
Overview
Hierophant is the Human prophecy buffer with light heal/offense. Oasis no longer slows movement and adds serious combat stats (including +20% M.Atk, +25% M.Def, +20% Cast.Spd, +25% P.Def). replaces . / Disrupt work on all monsters. You turn a party from average into stacked.
Your value is uptime and Prophecy timing, not personal DPS.
Human prophecy buffer. On Oasis, is one of the strongest single party buttons in the game — treat its cooldown like a raid ability.
02
Pros & Cons
Pros
- is a massive Oasis party steroid
- Can self-defend with Heaven / Sleep
- QoL
Cons
- Weaker pure heal than Cardinal
- Prophecy CD mismanagement throws fights
- Still a focus target
03
Power Drivers
WIT
Primary: Cast.Spd to rebuff fast. Prophets win by uptime, not personal DPS
MEN
Secondary: MP pool and M.Def so you can keep the party covered under focus
INT
Light: M.Atk for Might of Heaven farm tools — never ahead of rebuff speed
Cast.Spd
Buff refresh tempo. Effectiveness is mostly skill level + Oasis values, not exotic gear
MP
Sustain for long sieges and repeated Prophecy / Empower cycles
04
Crucial Skills
05
How to Play
PvE
Prophecy before pulls; maintain party buffs.
PvP
Prophecy on engage; Block skills on enemy tanks/runners. Role:
Party
Prophecy of Fire is your identity — Oasis version is a full combat stack without MS loss. Refresh blessings on wipe timers. Block Shield / Block Wind Walk at 900 range to strip enemy tanks and runners.
Solo/duo
Might of Heaven farms anything; Sleep/Root for safety. You are not Cardinal — bring a real healer to hard content.
06
Ability Tree & Progression
On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.
Wizards / Knights for survivability and Heal Power (you still spot-heal).
Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.
07
Gearing & Itemization
Robe Cast.Spd / MP. Weapon . Survive first so Prophecy lands twice per fight.
Cast.Spd and MP so Prophecy and blocks are never delayed. M.Def/HP from Ability Trees matter because everyone targets the Hierophant first.
08
Build Directions
Pure buffer
MP / Cast.Spd / survival
Hybrid heaven
more M.Atk for solo/small group
09
Synergies
Cardinal for heals, Dance/Song classes, Dominator seals. Core of Human-balanced parties.