Skip to content
HumanMageClass ID 94

Archmage

From Sorcerer·Mage DPS

INTWITMENM.AtkCast.Spd

01

Overview

Archmage is Human fire nuker: Vortex, , and cancellation games. Oasis removes charge gates on / / , boosts magic crit chance (+20%), stretches many debuff ranges to 900, and turns into a 45s strip-then-restore. hits harder with less cast time.

You win with cast speed, M.Atk, and landing Sleep/Slow so your nukes finish.

Human fire mage remains the reference nuker. Oasis mainly removes friction (charges, short ranges) and pushes magic crit so good WIT gear and Focus-style magic SAs feel rewarding.

02

Pros & Cons

Pros

  • Top Human magical burst / AoE
  • Charge-free signature nukes on Oasis
  • Long-range control suite

Cons

  • Squishy; one and you are done
  • MP hungry without Body to Mind
  • restore timer means you must capitalize in the 45s window

03

Power Drivers

INT

Primary: scales M.Atk. Main dial for fire nuke hit size

WIT

Secondary: Cast.Spd and magic crit chance. Faster cycles and harder crit nukes

MEN

Survivability / sustain: MP pool and M.Def so you finish casts under pressure

M.Atk

Skill scaling: Vortex, Rain of Fire, and Prominence all ride magical attack

Cast.Spd

More casts per window; sleep/slow setups only work if you finish the nuke in time

04

Crucial Skills

Cancellation Slow

05

How to Play

PvE

AoE Rain packs; Vortex elites. Keep Arcane Agility mindset (cast speed).

PvP

Sleep → Cancellation window → nuke. Stay max range. Role: nuker.

PvE

Pull with Sleeping Cloud / Slow, then Rain of Fire and Vortex cycles. Charge-free Inferno and Aura Symphony mean you no longer sit on dead buttons waiting for orbs.

PvP

Never open with your biggest nuke. Sleep or Slow first, Cancellation if the target is stacked, then dump Vortex/Prominence inside the 45-second Cancellation window before buffs return. Stay at 900-range comfort on Oasis-extended control skills.

06

Ability Tree & Progression

On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.

Wizards tree for M.Def / magic taken / light M.Atk & Cast.Spd → Arcane Master. Splash Knights Mental resist if you eat Roots.

Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.

07

Gearing & Itemization

Robes with M.Atk / Cast.Spd / Magic Crit. Weapon: /Magic Focus/Conversion. Jewels INT/WIT. Enchant weapon → robe M.Def.

Stack M.Atk, Cast.Spd, and magic crit. or Magic Focus weapons are the default; Conversion helps long sieges. Robe sets that add M.Atk or casting speed beat empty HP robes for this class.

08

Build Directions

1

Glass nuker

M.Atk + mCrit

2

Control mage

Cast.Spd + land rate, Sleep/Slow first

09

Synergies

, / Song of Eva, , Dominator seals. Pair with tanks who hold while you cast.