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Dark ElfDaggerClass ID 108

Ghost Hunter

From Abyss Walker·Dagger DPS

STRDEXCONcAtkP.Atk

01

Overview

Ghost Hunter is DE dagger — often the scariest blow class. Oasis: Dual Daggers, 10s, 20 min, +20% Atk.Spd, lv2, −Cast.Spd, Vicious %, UE + M.Def, Hex/ physical, Drain on Atk.Spd, +40% PvE.

Same STR/DEX blow rules; DE kit adds Hex pressure.

Dark Elf dagger remains the assassin benchmark. Oasis dual wield and physicalized Hex kit make GH both deadlier and more utility-rich than stock Interlude.

02

Pros & Cons

Pros

  • Top-tier blow + Hex utility
  • Dual daggers and Atk.Spd blinds
  • windows

Cons

  • Positioning or bust
  • Soft to AoE
  • checks

03

Power Drivers

STR

Primary: P.Atk hit size on blows and autos. Dark Elf dagger spikes hardest when STR is stacked

DEX

Secondary: Atk.Spd, crit chance, blow land rate, and accuracy. Land rate before raw crit power

CON

Survivability: HP/CP so you finish the Lethal window instead of dying mid-combo

cAtk

Skill scaling: crit power multiplies Lethal once you are landing from behind

P.Atk

Weapon and STR both feed blow damage; enchant the dagger early

04

Crucial Skills

05

How to Play

PvE

Behind the target, Lethal cycles, Hex for Power Break-like pressure (Power Break as a separate skill is gone — Hex carries it). Dual daggers melt spoil partners' leftovers too.

PvP

Hide / Shadow Step (Classic-line) into rear Lethal, Blinding Blow for +20% Atk.Spd, Counterattack on predict. Sand Bomb enemy Cardinals (−Cast.Spd). Never blow from the front.

06

Ability Tree & Progression

On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.

Warriors evasion/HP; Knights splash.

Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.

07

Gearing & Itemization

Dual daggers Focus/Crit, light, STR/DEX.

Dual daggers Focus/, light armor, STR then DEX. Once blows land reliably, stack cAtk.

08

Build Directions

1

Crit lethal

2

Hex hunter

land rate / Atk.Spd

09

Synergies

Spectral Dancer, Shillien Saint , Storm Screamer cancel follow-ups.