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Dark ElfSupportClass ID 107

Spectral Dancer

From Bladedancer·Dance Buffer

CONSTRDEXWITCast.Spd

01

Overview

Spectral Dancer brings /Fury/ and duals presence. Oasis: , as mass attack, (paralyzed targets can take damage), Drain Health on Atk.Spd, UD lv2 mobile half def, Hex/ physicalized, +40% PvE.

Songs from Muse + dances from you = Interlude party peak.

Dance buffer with real teeth. Oasis Fury and AoE stop Spectral Dancer from feeling like a pure boombox.

02

Pros & Cons

Pros

  • Mandatory dances for physical parties
  • Oasis personal AoE ()
  • + damage allowed is nasty

Cons

  • Melee range support risk
  • Not primary DPS
  • Dance reuse speed matters

03

Power Drivers

CON

Primary: HP to live mid-melee while dances rotate

STR

Secondary: contribute Poison Blade Dance and auto damage, not pure pad

DEX

Support: Atk.Spd and hit rate in the dance line

WIT

Support: Cast.Spd — music reuse scales with cast speed on this server

Cast.Spd

Faster dance refresh. Keep utility up without long gaps

04

Crucial Skills

05

How to Play

Party

Dances first — Fire, Fury, Concentration — then you may DPS. Poison Blade Dance as mass attack is free AoE while dances tick. Dance of Medusa: paralyzes and Oasis allows damage on paralyzed targets — coordinate focus fire.

PvP

You stand in melee. Use Arrest/Hex, UD lv2 when focused, and never let dances drop for a vanity dual combo.

06

Ability Tree & Progression

On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.

Warriors + Knights — you are in the pile.

Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.

07

Gearing & Itemization

Duals, HP-focused armor, don't glass.

Duals with HP-focused armor. CON > STR until dances are perfected. Ability Warriors/Knights for mid-fight survival.

08

Build Directions

1

Pure dances

2

Fury dancer

more personal damage

09

Synergies

Sword Muse, Hierophant, Cardinal. Physical party engine.