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ElfSupportClass ID 100

Sword Muse

From Sword Singer·Song Buffer

CONWITSTRDEXCast.Spd

01

Overview

Sword Muse sings the party's physical power — Wind, Vitality, Hunter, and more — while still swinging a blade. Oasis adds , turns Psycho/ into real attacking skills, raises level, makes physical with 900 range, UD lv2 mobile (half def), and + together.

You are a support duelist: songs first, stab second.

Elf song buffer. Oasis gave Muse personal damage and barrier QoL so the class feels like a combatant, not only a playlist.

02

Pros & Cons

Pros

  • Essential party songs
  • Oasis gives real personal damage (Symphony / Fury)
  • Strong utility roots

Cons

  • Not a primary DPS
  • Song reuse tied to cast/music speed rules
  • Dies if treated as a pure warrior

03

Power Drivers

CON

Primary: live through song channeling mid-melee. Dead singers buff nobody

WIT

Secondary: Cast.Spd — song reuse on this server tracks cast speed

STR

Support: autos and Entangle pressure while songs tick

DEX

Support: Atk.Spd and accuracy so you contribute between song casts

Cast.Spd

Music reuse cadence: keep enough to rotate songs without long dead air

04

Crucial Skills

05

How to Play

Party

Songs are the product — Wind, Vitality, Hunter, Vengeance, etc. Psycho/Sword Symphony are now attack skills for when songs are covered. Entangle and Arrest for peel.

PvP

Pre-sing, stay on the edge of the melee blob, UD lv2 if focused. A dead Muse loses more party DPS than a dead Duelist.

06

Ability Tree & Progression

On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.

Knights / Warriors — you stand mid-fight. Survivability > tiny P.Atk nodes.

Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.

07

Gearing & Itemization

Sword, medium/heavy comfort, HP focus. Don't glass-cannon your Muse.

Sword + defensive armor. HP and P.Def first. Fury helps personal damage, but song uptime is the metric that matters.

08

Build Directions

1

Pure songs

survival + song uptime

2

Fury muse

more damage after songs are up

09

Synergies

Spectral Dancer (dances), Hierophant Prophecy, Cardinal. Dream physical party core.