Sword Muse
From Sword Singer·Song Buffer
01
Overview
Sword Muse sings the party's physical power — Wind, Vitality, Hunter, and more — while still swinging a blade. Oasis adds , turns Psycho/ into real attacking skills, raises level, makes physical with 900 range, UD lv2 mobile (half def), and + together.
You are a support duelist: songs first, stab second.
Elf song buffer. Oasis gave Muse personal damage and barrier QoL so the class feels like a combatant, not only a playlist.
02
Pros & Cons
Pros
- Essential party songs
- Oasis gives real personal damage (Symphony / Fury)
- Strong utility roots
Cons
- Not a primary DPS
- Song reuse tied to cast/music speed rules
- Dies if treated as a pure warrior
03
Power Drivers
CON
Primary: live through song channeling mid-melee. Dead singers buff nobody
WIT
Secondary: Cast.Spd — song reuse on this server tracks cast speed
STR
Support: autos and Entangle pressure while songs tick
DEX
Support: Atk.Spd and accuracy so you contribute between song casts
Cast.Spd
Music reuse cadence: keep enough to rotate songs without long dead air
04
Crucial Skills
05
How to Play
Party
Songs are the product — Wind, Vitality, Hunter, Vengeance, etc. Psycho/Sword Symphony are now attack skills for when songs are covered. Entangle and Arrest for peel.
PvP
Pre-sing, stay on the edge of the melee blob, UD lv2 if focused. A dead Muse loses more party DPS than a dead Duelist.
06
Ability Tree & Progression
On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.
Knights / Warriors — you stand mid-fight. Survivability > tiny P.Atk nodes.
Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.
07
Gearing & Itemization
Sword, medium/heavy comfort, HP focus. Don't glass-cannon your Muse.
Sword + defensive armor. HP and P.Def first. Fury helps personal damage, but song uptime is the metric that matters.
08
Build Directions
Pure songs
survival + song uptime
Fury muse
more damage after songs are up
09
Synergies
Spectral Dancer (dances), Hierophant Prophecy, Cardinal. Dream physical party core.