Eva's Templar
From Temple Knight·Tank
01
Overview
Eva's Templar is the Elven shield tank with elemental flair. Oasis grants passive, that also boosts M.Def, passive /Armor, with ( uses Atk.Spd), mobile UD/ at half defense, that paralyzes any target, and +40% PvE damage. is physical (Atk.Spd) with better land rate and 900 range.
Elegant control tanking — hold, root, and outlast.
Elven holy tank with Oasis Fury and a that paralyzes anyone, not just undead. boosting M.Def closes the classic “physical wall, magical paper” gap.
02
Pros & Cons
Pros
- Fury + make Elf tank farm strong
- paralysis is a big Oasis swing
- Dual barrier (Spirit + Magic)
Cons
- Hate tools are short (3s) with longer CD
- UD half-defense like other tanks
- Less PvP damage mastery than Hell Knight / Shillien Templar
03
Power Drivers
CON
Primary: HP for Elf tank line holding and Spirit Barrier uptime
STR
Secondary: Tribunal-style damage when you contribute beyond pure hate
DEX
Support: Atk.Spd for Entangle and Spirit Barrier cadence, plus shield feel
P.Def
Physical mitigation and shield rate; core Templar durability
M.Def
Magic defense for caster-heavy fights
04
Crucial Skills
05
How to Play
PvE
Hold with Aggression bursts (3s — reapply on CD), Entangle runners, Holy Aura paralysis on elites. Fury and +40% PvE Mastery make Templar a surprisingly good farmer for a tank.
PvP
Tribunal and Arrest for locks, Spirit Barrier + Magic Barrier together, UD while kiting to heal range. You are less of a damage knight than Hell Knight / Shillien Templar — win by control and uptime.
06
Ability Tree & Progression
On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.
Knights path to Defense Master. Add Warriors crit wards if bow users delete you.
Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.
07
Gearing & Itemization
Heavy + shield, HP/P.Def, CON jewels. Enchant armor/shield.
defense rate, HP, P.Def/M.Def. CON jewels. A little STR helps and hate. Enchant shield and chest early.
08
Build Directions
Control tank
land rate / Entangle
Fury bruiser
more STR/Atk.Spd
09
Synergies
Eva's Saint, Sword Muse, Elemental Master pets. Classic Elf stack.