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HumanTankClass ID 91

Hell Knight

From Dark Avenger·Off-tank / Bruiser

CONSTRDEXP.DefAtk.Spd

01

Overview

Hell Knight is the darker Human tank — more damage, panther pressure, and greed. Oasis pushes that hard: +40% PvP Attack, Fury passive (+10% P.Atk, +15% Atk.Spd/def/crit/speed), land rate up, is physical (Atk.Spd), usable at any HP for 45s then restores buffs, and Dark Panther no longer eats XP (permanent Noblesse). Same mobile UD/ rules as Phoenix.

You are the aggressive tank: hold when needed, punish when you can.

02

Pros & Cons

Pros

  • Highest Human tank PvP damage (+40% mastery + Fury)
  • and Panther are much cleaner on Oasis
  • Strong / pressure

Cons

  • Squishier fantasy than Phoenix if you play full damage
  • Hate tools share the 3s / longer CD pattern
  • Easy to overextend into UD half-defense windows

03

Power Drivers

CON

Primary: HP so you can play off-tank / bruiser without folding

STR

Secondary: real damage investment — Fury and PvP Mastery reward offense

DEX

Support: hit rate and shield tools while you pressure

P.Def

Core mitigation with shield patterns; still a knight first

Atk.Spd

Skill cadence; Drain Health scales with attack speed on Oasis

04

Crucial Skills

05

How to Play

PvE

Tank or bruiser farm with Panther; PvE Mastery helps.

PvP

Open Hamstring → Judgment → Touch windows. Panther distracts. Role: off-tank / damage knight.

PvE

Panther + Drain Health sustain; Fury keeps clear speed high. Touch of Death for elite windows (buffs return after 45s).

PvP

You hit harder than Phoenix (+40% PvP Attack). Hamstring (physical) into Judgment, Touch, Shield Slam silence (phys+magic). Play as off-tank who wins trades, not as a pure wall.

06

Ability Tree & Progression

On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.

Hybrid Knights / Warriors. Grab Defense Master or Survivor Master depending on whether you die first or can't finish kills.

Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.

07

Gearing & Itemization

Heavy armor with damage jewels (STR/crit) if bruiser; CON/HP if main tank. Weapon with Focus/Haste. Keep shield for Slam/UD value.

Heavy armor with a damage lean (STR/crit) if bruiser; CON if main tank. Keep a shield for Slam/UD. Atk.Spd jewels help Drain and cadence.

08

Build Directions

1

Damage knight

STR/Atk.Spd, Fury lean, Warriors tree

2

Dark tank

CON/P.Def, Knights Master, Panther support

09

Synergies

Same healers/buffers as Phoenix. Pairs well with Ghost Hunters who finish Touch-stripped targets.