Hell Knight
From Dark Avenger·Off-tank / Bruiser
01
Overview
Hell Knight is the darker Human tank — more damage, panther pressure, and greed. Oasis pushes that hard: +40% PvP Attack, Fury passive (+10% P.Atk, +15% Atk.Spd/def/crit/speed), land rate up, is physical (Atk.Spd), usable at any HP for 45s then restores buffs, and Dark Panther no longer eats XP (permanent Noblesse). Same mobile UD/ rules as Phoenix.
You are the aggressive tank: hold when needed, punish when you can.
02
Pros & Cons
Pros
- Highest Human tank PvP damage (+40% mastery + Fury)
- and Panther are much cleaner on Oasis
- Strong / pressure
Cons
- Squishier fantasy than Phoenix if you play full damage
- Hate tools share the 3s / longer CD pattern
- Easy to overextend into UD half-defense windows
03
Power Drivers
CON
Primary: HP so you can play off-tank / bruiser without folding
STR
Secondary: real damage investment — Fury and PvP Mastery reward offense
DEX
Support: hit rate and shield tools while you pressure
P.Def
Core mitigation with shield patterns; still a knight first
Atk.Spd
Skill cadence; Drain Health scales with attack speed on Oasis
04
Crucial Skills
05
How to Play
PvE
Tank or bruiser farm with Panther; PvE Mastery helps.
PvP
Open Hamstring → Judgment → Touch windows. Panther distracts. Role: off-tank / damage knight.
PvE
Panther + Drain Health sustain; Fury keeps clear speed high. Touch of Death for elite windows (buffs return after 45s).
PvP
You hit harder than Phoenix (+40% PvP Attack). Hamstring (physical) into Judgment, Touch, Shield Slam silence (phys+magic). Play as off-tank who wins trades, not as a pure wall.
06
Ability Tree & Progression
On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.
Hybrid Knights / Warriors. Grab Defense Master or Survivor Master depending on whether you die first or can't finish kills.
Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.
07
Gearing & Itemization
Heavy armor with damage jewels (STR/crit) if bruiser; CON/HP if main tank. Weapon with Focus/Haste. Keep shield for Slam/UD value.
Heavy armor with a damage lean (STR/crit) if bruiser; CON if main tank. Keep a shield for Slam/UD. Atk.Spd jewels help Drain and cadence.
08
Build Directions
Damage knight
STR/Atk.Spd, Fury lean, Warriors tree
Dark tank
CON/P.Def, Knights Master, Panther support
09
Synergies
Same healers/buffers as Phoenix. Pairs well with Ghost Hunters who finish Touch-stripped targets.