Skip to content
HumanDaggerClass ID 93

Adventurer

From Treasure Hunter·Dagger DPS

STRDEXCONcAtkP.Atk

01

Overview

Adventurer is Human dagger: backstabs, , and vanish games. Oasis adds Dual Daggers, % , longer (30s), that also −23% Cast.Spd, with bonus M.Def, and +40% monster damage. Blow skills still reward behind positioning — front blows are near-whiffs; back blows can be guaranteed.

Per-hit damage tracks ; swing rate tracks . DEX also gates crit and blow land chance; Lethal scales P.Atk + skill power + critical-attack path more than raw DEX once you are already landing.

02

Pros & Cons

Pros

  • Highest Human single-target physical spike potential
  • Dual Daggers + /UE QoL on Oasis
  • Strong farming

Cons

  • Positioning-dependent; frontal blows fail hard
  • Soft without Hide/UE/party peel
  • checks vs heavy tanks

03

Power Drivers

STR

Primary: scales blow and auto hit size through P.Atk. Biggest lever for spike damage once you land

DEX

Secondary: Atk.Spd, crit chance, blow land rate, and accuracy. Without it, blows whiff and DPS collapses

CON

Survivability: HP/CP buffer so you live through the opener before Hide or Ultimate Evasion

cAtk

Skill scaling: crit power multiplies Lethal once land rate is stable — take it after DEX feels reliable

P.Atk

Powers every physical hit and blow skill. Weapon enchant and STR both push this dial

04

Crucial Skills

05

How to Play

PvE

Behind the mob, blow → auto → blow. Dual daggers melt marked targets.

PvP

Hide/approach from rear, Lethal window, Dash out. Role: assassin / focus DPS.

06

Ability Tree & Progression

On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.

Warriors for HP/P.Def/evasion wards + light P.Atk; splash Knights HP. Avoid dumping all 26 into pure offense — blow classes die to one lock.

Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.

07

Gearing & Itemization

Daggers (dual on Oasis) with Focus//Haste. Light armor. Jewels: STR + DEX. Enchant weapon hard. Prefer crit power once land rate is stable.

08

Build Directions

1

Crit / Lethal

Focus SA, STR primary, cAtk stack

2

Land-rate

more DEX/accuracy, Sand Bomb uptime, safer vs tanks

09

Synergies

/ , , , pa'agrio. Best with a tank holding the target's face away from you.