Adventurer
From Treasure Hunter·Dagger DPS
01
Overview
Adventurer is Human dagger: backstabs, , and vanish games. Oasis adds Dual Daggers, % , longer (30s), that also −23% Cast.Spd, with bonus M.Def, and +40% monster damage. Blow skills still reward behind positioning — front blows are near-whiffs; back blows can be guaranteed.
Per-hit damage tracks ; swing rate tracks . DEX also gates crit and blow land chance; Lethal scales P.Atk + skill power + critical-attack path more than raw DEX once you are already landing.
02
Pros & Cons
Pros
- Highest Human single-target physical spike potential
- Dual Daggers + /UE QoL on Oasis
- Strong farming
Cons
- Positioning-dependent; frontal blows fail hard
- Soft without Hide/UE/party peel
- checks vs heavy tanks
03
Power Drivers
STR
Primary: scales blow and auto hit size through P.Atk. Biggest lever for spike damage once you land
DEX
Secondary: Atk.Spd, crit chance, blow land rate, and accuracy. Without it, blows whiff and DPS collapses
CON
Survivability: HP/CP buffer so you live through the opener before Hide or Ultimate Evasion
cAtk
Skill scaling: crit power multiplies Lethal once land rate is stable — take it after DEX feels reliable
P.Atk
Powers every physical hit and blow skill. Weapon enchant and STR both push this dial
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Crucial Skills
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How to Play
PvE
Behind the mob, blow → auto → blow. Dual daggers melt marked targets.
PvP
Hide/approach from rear, Lethal window, Dash out. Role: assassin / focus DPS.
06
Ability Tree & Progression
On Oasis, after level 80 you spend Ability Points (via .abilities) across three shared trees — Knights (defense/HP), Warriors (physical survivability + light P.Atk), and Wizards (magic survivability + light M.Atk/Cast.Spd). You get 26 points total; trees are not class-locked. Row unlocks use total points spent. Reset costs 10M Adena.
Warriors for HP/P.Def/evasion wards + light P.Atk; splash Knights HP. Avoid dumping all 26 into pure offense — blow classes die to one lock.
Ability Points are per class (subclasses farm their own bar). Watch progress on Alt+T, not the HUD EXP bar (it stays at 100% after 80). Offense nodes in Warriors/Wizards are intentionally small (about 1–3% per rank) — survivability nodes are the real endgame investment.
07
Gearing & Itemization
Daggers (dual on Oasis) with Focus//Haste. Light armor. Jewels: STR + DEX. Enchant weapon hard. Prefer crit power once land rate is stable.
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Build Directions
Crit / Lethal
Focus SA, STR primary, cAtk stack
Land-rate
more DEX/accuracy, Sand Bomb uptime, safer vs tanks
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Synergies
/ , , , pa'agrio. Best with a tank holding the target's face away from you.