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Dragon Pendants

Wind and Land Dragon Pendants are defensive accessories for every class. They occupy the underwear slot and grant physical and magic crit damage reduction plus flat P. Def and M. Def. Enchant up to +10.

The two types

Wind Dragon Pendant

Sustain & MP recovery

Max HP/MP and HP/MP regen. Best for mages, healers, summoners and skill-heavy fighters.

Land Dragon Pendant

Shield & P. Def tank

Shield Defense Rate, Shield Defense % and P. Def. Strongest on Paladin, Dark Avenger, Shillien Knight, Temple Knight and any shield user.

Both types grant Crit Damage Resistance (physical), Received M. Critical Damage reduction, and Crit Chance Resistance on per-level enchant tracks that always improve with each enchant step. Base P.Def/M.Def values are identical by level.

Crit Damage Resistance applies to physical crits. Received M. Critical Damage applies to magic crits. Neither reduces the chance of a magic crit — only the damage when it lands.

Land pendant shield bonuses stack with your normal shield statistics: Shield Defense Rate is block chance, Shield Defense is how much of a blocked hit is absorbed.

How to obtain

Buy and upgrade at the Oasis Item Shop NPC (Shop/Oasis) in major cities, on the Dragon Pendants page.

ItemCost
Buy Lv. 1 Wind or Land Pendant300,000,000 Adena
Upgrade Lv. 1 → Lv. 2300,000,000 Adena
Upgrade Lv. 2 → Lv. 3500,000,000 Adena

Enchant is not preserved on upgrade. A +7 Lv. 1 becomes a clean +0 Lv. 2.

Enchanting

Use Pendant Polish or Shining Pendant Polish from Oasis Item Shop → Buy Polish. Both scrolls have a 45% success chance at every level from +0 to +10. XP/SP bonuses start at +5.

Pendant Polish

100,000,000 Adena

Enchant up to +10. On fail at +1 or above, the pendant is destroyed.

Shining Pendant Polish

300,000,000 Adena+10,000,000 Ancient Adena

Usable up to +8. On fail, the pendant stays at its current enchant (no destruction).

At +0, pendants use a basic effect passive skill with strong crit resist for that tier. From +1 onward, an enchant effect skill replaces it (they do not stack). Each pendant level has its own crit-resist enchant track, so every enchant step improves crit damage resistance, magic crit damage resistance, and crit chance resistance over the previous level — including the +0 → +1 transition. P.Def, M.Def, and shield stats also improve immediately at +1. The same mechanics apply to both Wind and Land pendants.

Stat tables

Wind enchant rows show total values at each level (item base + skill bonus as displayed by the client tooltip). All eleven enchant levels are included (+0 through +10).

EnchantP. DefM. DefMax MPCrit Dmg ResistM.Crit Dmg ResistCrit Chance ResistXP/SP
+04030+105−6%−6%−2.4%—
+140+40+165−6%−6%−3.4%—
+240+50+210−10%−10%−4.4%—
+340+60+260−13%−13%−5.4%—
+440+70+315−17%−17%−6.4%—
+540+80+375−20%−20%−7.4%+5%
+640+90+480−24%−24%−7.4%+10%
+740+100+565−28%−28%−8.4%+15%
+840+110+635−31%−31%−9.4%+20%
+940+125+695−35%−35%−10.4%+30%
+1040+140+780−38%−38%−11.4%+40%
EnchantP. DefM. DefMax MPMax HPCrit Dmg ResistM.Crit Dmg ResistCrit Chance ResistXP/SP
+055+30+105+155−12%−12%−2%—
+155+40+165+250−13%−13%−2.4%—
+255+50+210+390−16%−16%−3.4%—
+355+60+260+605−19%−19%−4.4%—
+455+70+315+765−22%−22%−5.4%—
+555+80+375+930−25%−25%−6.4%+5%
+655+90+480+1,075−28%−28%−7.4%+10%
+755+100+565+1,215−31%−31%−8.4%+15%
+855+110+635+1,335−34%−34%−9.4%+20%
+955+125+695+1,465−36%−36%−10.4%+30%
+1055+140+780+1,580−38%−38%−11.4%+40%
EnchantP. DefM. DefMax MPMax HPHP RecoveryMP RecoveryCrit Dmg ResistM.Crit Dmg ResistCrit Chance ResistXP/SP
+070+30+105+155+1.8+0.5−18%−18%−2%—
+170+40+165+250+1.9+0.7−20%−20%−2.4%—
+270+50+210+390+2.1+1.0−22%−22%−3.4%—
+370+60+260+605+2.3+1.1−24%−24%−4.4%—
+470+70+315+765+3.1+1.3−26%−26%−5.4%—
+570+80+375+930+4.2+1.5−28%−28%−6.4%+5%
+670+90+480+1,075+4.7+1.8−30%−30%−7.4%+10%
+770+100+565+1,215+4.9+1.9−32%−32%−8.4%+15%
+870+110+635+1,335+6.2+2.2−34%−34%−9.4%+20%
+970+125+695+1,465+6.8+2.4−36%−36%−10.4%+30%
+1070+140+780+1,580+7.4+2.8−38%−38%−11.4%+40%

Land enchant rows show passive skill bonuses only (P.Def/M.Def skill columns). Item P.Def and M.Def from the base table above apply at every enchant level.

Only M.Def scales on the enchant track; Shield Defense Rate and Shield Defense % also scale.

EnchantM.Def (skill)Shield Def RateShield Defense %Crit Dmg ResistM.Crit Dmg ResistCrit Chance ResistXP/SP
+0+30+10%+3%−5%−5%−2%—
+1+40+15%+6%−6%−6%−2.4%—
+2+50+20%+10%−10%−10%−4.4%—
+3+60+30%+15%−13%−13%−5.4%—
+4+70+40%+20%−17%−17%−6.4%—
+5+80+50%+25%−20%−20%−7.4%+5%
+6+90+60%+30%−24%−24%−7.4%+10%
+7+100+70%+35%−28%−28%−8.4%+15%
+8+110+80%+40%−31%−31%−9.4%+20%
+9+125+90%+45%−35%−35%−10.4%+30%
+10+140+100%+50%−38%−38%−11.4%+40%

Gains P.Def on the enchant track in addition to M.Def and shield stats.

EnchantP.Def (skill)M.Def (skill)Shield Def RateShield Defense %Crit Dmg ResistM.Crit Dmg ResistCrit Chance ResistXP/SP
+0+55+30+10%+3%−12%−12%−2%—
+1+70+40+15%+6%−13%−13%−2.4%—
+2+90+50+20%+10%−16%−16%−4.4%—
+3+120+60+30%+15%−19%−19%−5.4%—
+4+145+70+40%+20%−22%−22%−6.4%—
+5+175+80+50%+25%−25%−25%−7.4%+5%
+6+215+90+60%+30%−28%−28%−7.4%+10%
+7+270+100+70%+35%−31%−31%−8.4%+15%
+8+305+110+80%+40%−34%−34%−9.4%+20%
+9+330+125+90%+45%−36%−36%−10.4%+30%
+10+355+140+100%+50%−38%−38%−11.4%+40%

Same track as Lv. 2 at +0, with a higher base Crit Dmg Resistance.

EnchantP.Def (skill)M.Def (skill)Shield Def RateShield Defense %Crit Dmg ResistM.Crit Dmg ResistCrit Chance ResistXP/SP
+0+55+30+10%+3%−18%−18%−2%—
+1+70+40+15%+6%−20%−20%−2.4%—
+2+90+50+20%+10%−22%−22%−4.4%—
+3+120+60+30%+15%−24%−24%−5.4%—
+4+145+70+40%+20%−26%−26%−6.4%—
+5+175+80+50%+25%−28%−28%−7.4%+5%
+6+215+90+60%+30%−30%−30%−7.4%+10%
+7+270+100+70%+35%−32%−32%−8.4%+15%
+8+305+110+80%+40%−34%−34%−9.4%+20%
+9+330+125+90%+45%−36%−36%−10.4%+30%
+10+355+140+100%+50%−38%−38%−11.4%+40%

Which should I choose?

  • Wind Dragon Pendant is the better choice for virtually all classes that rely on MP: mages, healers, summoners, any skill-heavy fighter. The MP sustain, HP pool, and regen bonuses provide meaningful survivability without requiring a shield.
  • Land Dragon Pendant is strongest for shield-bearing classes: tanks (Paladin, Dark Avenger, Shillien Knight, Temple Knight) and any character who equips a shield. It boosts shield defense rate and shield defense % while keeping the same crit-damage resistance progression.
  • Both types are worth owning if you play multiple roles or want situational swaps.

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