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Classic Class Skills
A major Interlude+ feature: 101 Chronicle-new 3rd-class skills from Classic Secret of Empire, ported into Oasis and retuned for the level 80 cap. Every profession gets its own kit — listed by race below.
101
Unique skills
89
New skill IDs
11
Existing skills expanded
80
Adapted to level
- 101 unique skill IDs. 89 are new to Interlude; 11 existing skills were extended or retuned.
- Magic levels that Classic taught at 81–85 are clamped to 80, including Sublime Self-Sacrifice, Full Knockdown and Vampiric Mist.
- Tanks pull with Chain Strike and Mass Chain Strike. Archers reveal Hide with Detect Darkness.
- Nukers gain Spell Master passives and Arcane Shield. Summoners share stats with Servitor Share and can summon soul/spirit shots.
- Daggers get Hide, Shadow Step and Clear Movements. Maestro crafts with Critical Creation and Creation Master.
Signature mechanics
- Chain Strike / Mass Chain Strike — pull hit targets to the caster.
- Immortal Life — Titan HP cannot drop below 1 while the buff is up.
- Arcane Shield — incoming HP damage is paid from MP.
- Servitor Share — copies a share of the master's combat stats onto the servitor.
- Chain Heal — heals the 10 most injured allies around the target.
- Sublime Self-Sacrifice — fills party HP/MP/CP except the caster.
- Critical Creation / Creation Master — duplicate crafts and raise recipe success.
Existing Interlude skills expanded
- Power Break — 19 levels (was 17), magic 32–78.
- Fire / Ice / Wind Vortex finishers — 2 levels.
- Divine Power — 3 levels of received-heal bonuses.
- Mana Gain — 6 levels, magic clamped to 80.
- Seal of Blockade — 3 levels.
- Vampiric Mist — magic level 80.
Hover a skill to see its in-game tooltip.

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