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Classic Class Skills

A major Interlude+ feature: 101 Chronicle-new 3rd-class skills from Classic Secret of Empire, ported into Oasis and retuned for the level 80 cap. Every profession gets its own kit — listed by race below.

101
Unique skills
89
New skill IDs
11
Existing skills expanded
80
Adapted to level
  • 101 unique skill IDs. 89 are new to Interlude; 11 existing skills were extended or retuned.
  • Magic levels that Classic taught at 81–85 are clamped to 80, including Sublime Self-Sacrifice, Full Knockdown and Vampiric Mist.
  • Tanks pull with Chain Strike and Mass Chain Strike. Archers reveal Hide with Detect Darkness.
  • Nukers gain Spell Master passives and Arcane Shield. Summoners share stats with Servitor Share and can summon soul/spirit shots.
  • Daggers get Hide, Shadow Step and Clear Movements. Maestro crafts with Critical Creation and Creation Master.

Signature mechanics

  • Chain Strike / Mass Chain Strike — pull hit targets to the caster.
  • Immortal Life — Titan HP cannot drop below 1 while the buff is up.
  • Arcane Shield — incoming HP damage is paid from MP.
  • Servitor Share — copies a share of the master's combat stats onto the servitor.
  • Chain Heal — heals the 10 most injured allies around the target.
  • Sublime Self-Sacrifice — fills party HP/MP/CP except the caster.
  • Critical Creation / Creation Master — duplicate crafts and raise recipe success.

Existing Interlude skills expanded

  • Power Break — 19 levels (was 17), magic 32–78.
  • Fire / Ice / Wind Vortex finishers — 2 levels.
  • Divine Power — 3 levels of received-heal bonuses.
  • Mana Gain — 6 levels, magic clamped to 80.
  • Seal of Blockade — 3 levels.
  • Vampiric Mist — magic level 80.

Hover a skill to see its in-game tooltip.

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