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Life Stones

Weapon augmentation skills from Life Stones. Tyrannosaurus is the main source of Top-Grade Life Stones.

  • Tyrannosaurus respawns every 5 minutes.
  • Chance to drop a Top-Grade Life Stone: 50% (100% with premium).

Chance to obtain a skill

ItemChance
Top-Grade Life Stone5%
High-Grade Life Stone3%
Mid-Grade Life Stone2%
Life Stone1%

Main Life Stone skills

  • Item Skill: Wild Magic (Active / Passive / Chance)+75% M. Crit. Chance
  • Item Skill: Duel Might (Active / Passive / Chance)+10% PvP Damage
  • Item Skill: Might (Active / Passive / Chance)+10% P. Atk
  • Item Skill: Empower (Active / Passive / Chance)+30% M. Atk
  • Item Skill: Magic Barrier (Active / Passive / Chance)+10% M. Def
  • Item Skill: Shield (Active / Passive / Chance)+10% P. Def
  • Item Skill: Battle Roar (Active)+24% HP and heal
  • Item Skill: Prayer (Active / Passive / Chance)+28% heal power
  • Item Skill: Skill Refresh (Active)-30% P. reuse
  • Item Skill: Spell Refresh (Active)-30% M. reuse
  • Item Skill: Refresh (Active)-30% P./M. reuse

Chance skills

Offensive Life Stone augments roll twice: first they must proc, then the effect must land.

1%
On auto-attack
5%
On critical hit
2%
On offensive magic

How it works

  • Each chance augment is tied to one trigger: auto-attack, critical hit, or offensive magic — not all three at once.
  • Proc is the chance the augment tries to apply. Land is the chance the effect actually applies after it procs.
  • The real land chance is then reduced by the target’s CON or MEN, their resist to that effect (Shock, Hold, Sleep, and so on), and the level gap versus the Life Stone skill.
  • Mana Burn, Aggression, and Charm skip the land roll — if they proc, they apply. Charm can still be resisted as Derangement.

Offensive chance skills

SkillEffectOn auto-attackOn critOn magicDurationResist
StunShock — cannot act1% proc · 40% land5% proc · 50% land2% proc · 50% land9sCON / Shock
HoldRoot in place. Another Hold will not apply while it lasts.1% proc · 40% land5% proc · 40% land2% proc · 40% land15sMEN / Hold
SleepSleep. Another Sleep will not apply while it lasts.1% proc · 40% land5% proc · 40% land2% proc · 80% land15s auto / crit · 30s magicMEN / Sleep
ParalyzeFull paralysis1% proc · 25% land5% proc · 25% land2% proc · 25% land30sMEN / Paralyze
MedusaPetrify. HP regeneration is stopped.1% proc · 20% land5% proc · 40% land2% proc · 40% land10sMEN
FearForces the target to flee1% proc · 30% land5% proc · 40% land2% proc · 40% land10sMEN / Derangement
DoomMutes physical and magic skills1% proc · 50% land5% proc · 40% land2% proc · 40% land10sMEN / Derangement
SilenceMutes magic skills1% proc · 40% land5% proc · 40% land2% proc · 40% land10sCON on auto-attack, MEN on crit and magic / Derangement
SlowRun speed ×0.71% proc · 40% land5% proc · 40% land2% proc · 40% land15sMEN
WinterAtk. Spd. ×0.771% proc · 40% land5% proc · 40% land2% proc · 40% land15sMEN
BleedBleed DoT, power 5–8 by Life Stone level1% proc · 100% land5% proc · 100% land2% proc · 80% land10 ticks (3s auto / 2s crit and magic)CON / Bleed
PoisonPoison DoT, power 5–8 by Life Stone level1% proc · 70% land5% proc · 80% land2% proc · 80% land10 ticks (3s auto and magic / 2s crit)CON / Poison
Mana BurnBurns MP (power 49–88 by Life Stone level)1% proc · always5% proc · always2% proc · alwaysInstantNone
AggressionAdds hate (power 438–659)1% proc · always5% proc · always—InstantNone
CharmReduces hate (power 219–330)1% proc · always5% proc · always—InstantDerangement

How often it actually applies (before resists)

Effective chance = proc × land. This is the share of hits or casts that apply the effect if the target does not resist.

SkillPer auto-attackPer critPer magic cast
Stun0.40%2.50%1.00%
Hold0.40%2.00%0.80%
Sleep0.40%2.00%1.60%
Paralyze0.25%1.25%0.50%
Medusa0.20%2.00%0.80%
Fear0.30%2.00%0.80%
Doom0.50%2.00%0.80%
Silence0.40%2.00%0.80%
Slow0.40%2.00%0.80%
Winter0.40%2.00%0.80%
Bleed1.00%5.00%1.60%
Poison0.70%4.00%1.60%
Mana Burn1.00%5.00%2.00%
Aggression1.00%5.00%—
Charm1.00%5.00%—

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