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Life Stones
Weapon augmentation skills from Life Stones. Tyrannosaurus is the main source of Top-Grade Life Stones.
- Tyrannosaurus respawns every 5 minutes.
- Chance to drop a Top-Grade Life Stone: 50% (100% with premium).
Chance to obtain a skill
| Item | Chance |
|---|---|
| Top-Grade Life Stone | 5% |
| High-Grade Life Stone | 3% |
| Mid-Grade Life Stone | 2% |
| Life Stone | 1% |
Main Life Stone skills
Item Skill: Wild Magic (Active / Passive / Chance)+75% M. Crit. Chance
Item Skill: Duel Might (Active / Passive / Chance)+10% PvP Damage
Item Skill: Might (Active / Passive / Chance)+10% P. Atk
Item Skill: Empower (Active / Passive / Chance)+30% M. Atk
Item Skill: Magic Barrier (Active / Passive / Chance)+10% M. Def
Item Skill: Shield (Active / Passive / Chance)+10% P. Def
Item Skill: Battle Roar (Active)+24% HP and heal
Item Skill: Prayer (Active / Passive / Chance)+28% heal power
Item Skill: Skill Refresh (Active)-30% P. reuse
Item Skill: Spell Refresh (Active)-30% M. reuse
Item Skill: Refresh (Active)-30% P./M. reuse
Chance skills
Offensive Life Stone augments roll twice: first they must proc, then the effect must land.
1%
On auto-attack
5%
On critical hit
2%
On offensive magic
How it works
- Each chance augment is tied to one trigger: auto-attack, critical hit, or offensive magic — not all three at once.
- Proc is the chance the augment tries to apply. Land is the chance the effect actually applies after it procs.
- The real land chance is then reduced by the target’s CON or MEN, their resist to that effect (Shock, Hold, Sleep, and so on), and the level gap versus the Life Stone skill.
- Mana Burn, Aggression, and Charm skip the land roll — if they proc, they apply. Charm can still be resisted as Derangement.
Offensive chance skills
| Skill | Effect | On auto-attack | On crit | On magic | Duration | Resist |
|---|---|---|---|---|---|---|
| Stun | Shock — cannot act | 1% proc · 40% land | 5% proc · 50% land | 2% proc · 50% land | 9s | CON / Shock |
| Hold | Root in place. Another Hold will not apply while it lasts. | 1% proc · 40% land | 5% proc · 40% land | 2% proc · 40% land | 15s | MEN / Hold |
| Sleep | Sleep. Another Sleep will not apply while it lasts. | 1% proc · 40% land | 5% proc · 40% land | 2% proc · 80% land | 15s auto / crit · 30s magic | MEN / Sleep |
| Paralyze | Full paralysis | 1% proc · 25% land | 5% proc · 25% land | 2% proc · 25% land | 30s | MEN / Paralyze |
| Medusa | Petrify. HP regeneration is stopped. | 1% proc · 20% land | 5% proc · 40% land | 2% proc · 40% land | 10s | MEN |
| Fear | Forces the target to flee | 1% proc · 30% land | 5% proc · 40% land | 2% proc · 40% land | 10s | MEN / Derangement |
| Doom | Mutes physical and magic skills | 1% proc · 50% land | 5% proc · 40% land | 2% proc · 40% land | 10s | MEN / Derangement |
| Silence | Mutes magic skills | 1% proc · 40% land | 5% proc · 40% land | 2% proc · 40% land | 10s | CON on auto-attack, MEN on crit and magic / Derangement |
| Slow | Run speed ×0.7 | 1% proc · 40% land | 5% proc · 40% land | 2% proc · 40% land | 15s | MEN |
| Winter | Atk. Spd. ×0.77 | 1% proc · 40% land | 5% proc · 40% land | 2% proc · 40% land | 15s | MEN |
| Bleed | Bleed DoT, power 5–8 by Life Stone level | 1% proc · 100% land | 5% proc · 100% land | 2% proc · 80% land | 10 ticks (3s auto / 2s crit and magic) | CON / Bleed |
| Poison | Poison DoT, power 5–8 by Life Stone level | 1% proc · 70% land | 5% proc · 80% land | 2% proc · 80% land | 10 ticks (3s auto and magic / 2s crit) | CON / Poison |
| Mana Burn | Burns MP (power 49–88 by Life Stone level) | 1% proc · always | 5% proc · always | 2% proc · always | Instant | None |
| Aggression | Adds hate (power 438–659) | 1% proc · always | 5% proc · always | — | Instant | None |
| Charm | Reduces hate (power 219–330) | 1% proc · always | 5% proc · always | — | Instant | Derangement |
How often it actually applies (before resists)
Effective chance = proc × land. This is the share of hits or casts that apply the effect if the target does not resist.
| Skill | Per auto-attack | Per crit | Per magic cast |
|---|---|---|---|
| Stun | 0.40% | 2.50% | 1.00% |
| Hold | 0.40% | 2.00% | 0.80% |
| Sleep | 0.40% | 2.00% | 1.60% |
| Paralyze | 0.25% | 1.25% | 0.50% |
| Medusa | 0.20% | 2.00% | 0.80% |
| Fear | 0.30% | 2.00% | 0.80% |
| Doom | 0.50% | 2.00% | 0.80% |
| Silence | 0.40% | 2.00% | 0.80% |
| Slow | 0.40% | 2.00% | 0.80% |
| Winter | 0.40% | 2.00% | 0.80% |
| Bleed | 1.00% | 5.00% | 1.60% |
| Poison | 0.70% | 4.00% | 1.60% |
| Mana Burn | 1.00% | 5.00% | 2.00% |
| Aggression | 1.00% | 5.00% | — |
| Charm | 1.00% | 5.00% | — |

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